How 2 Escape: Lost Submarine on PS5 is a sort of escape room puzzle meant for 2 people. It was sent my way by the guys and gals over at Just For Games, and I always appreciate that.
Playing this with my girlfriend actually gave me a fun perspective. See, only one person needs a copy of this to play, one person plays from an app on their phone, and the other one from their PS5 ( it is available on Xbox and Steam), and you are both given different info. One can explore the ship and mess with different controls. For example, in the first room, you can look through a periscope to see lighthouses or some controls. The other person can see some menus on how to operate those controls.

The two of you must work together and pass information back and forth to unlock the room and get to the next room. Each room has different controls, items to find, and puzzles to solve. If you are like me, this is fascinating and a lot of fun. If you are like my girlfriend, this is torture, and you demand to know why I am doing this to her and what she did to deserve this.
After a couple of rooms, I was forced to pick a different partner and restart the game. I figured my ex-wife would be a great choice. This turned out to be an even worse choice. It was sort of like doing an escape room with someone who has no desire to escape because eventually someone will open the door for you, or because they know the rest of the class will do all the work.

I then moved on to my third choice. My 19-year-old daughter. This time went much better, I let her take the console and I used the app on my phone. It felt nice and was easy to use. We managed to get through the game fairly well together.
The story is fun and the game functions well, and the app works well even on my phone, which is in dire need of replacement. With a price point of about $13 regardless of where you buy it, calling this a 7/10 game that escape room fans will love is a fair statement. Best wishes, and may the gaming gods bring you glory.
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A horror story you experience at your own pace, told through exploration, fishing, strange visions, and unsettling finds.
Upgrades and tools to access deeper waters, stranger areas, and the woods, even though the woods do not want you. And profit. Can’t forget profit.
Light survival mechanics that focus on tension, not inventory spreadsheets.
A shifting day-night cycle that affects the fish, the forest, and the things you were told aren’t real.
A hauntingly quiet world full of memory echoes, half-truths, and one unspeakable goal: Reel in the thing that should’ve stayed buried.

