Moonlighter 2: The Endless Vault Launches Sept. 2 on PC and Consoles; Original Moonlighter Free on Steam Until August 9th

Every successful business needs time to grow before it can truly thrive, and Will’s humble shop is no exception. After nearly eight months in Early Access, Moonlighter 2: The Endless Vault launches in full on September 2nd on PC and, for the first time, consoles. To mark the occasion, the original Moonlighter is free to claim on Steam from August 5th to 9th – the perfect chance to meet Will before his biggest adventure yet. A demo for the sequel is available now on all platforms.

A sequel to the beloved original, which introduced players to Will—a resourceful merchant and adventurer balancing dungeon crawling with running a village shop—Moonlighter 2: The Endless Vault entered Early Access in November 2025. On the road to its full release, the game received two major content updates. Greed and Glory introduced the HEX combat path, Blo-Blitz dual guns, and the wave-based Greed Colosseum. Blob-Life Balance followed with Bloblet shop companions, a stackable Poison Path, new weapons, and a Very Hard difficulty mode.

With the arrival of version 1.0, Moonlighter 2: The Endless Vault brings its main story to a satisfying conclusion while introducing new weapons, armor, and the Bomb Path; a combat ability that causes enemies to explode after taking enough hits, damaging those nearby. Will’s shop also reaches its final level, unlocking additional Bloblet slots, new cosmetic options, and even more room to make Tresna truly feel like home.

For players eager to continue the adventure, the Infinite Endless Vault offers a new postgame challenge: an ever-escalating gauntlet of gold-filled runs designed to test even the most seasoned merchants. And for the truly fearless, Hardcore mode raises the stakes to their highest level—fall in the dungeon, and it’s back to the very beginning.

Moonlighter 2: The Endless Vault is open for pre-orders on PlayStation 5 and Nintendo Switch 2, with the full release incoming on September 2nd on PC, Xbox Series X|S (also in Game Pass), Nintendo Switch 2 and PlayStation 5.

Moonlighters 2’s: The Endless Vault demo is available now on all the above platforms. The Steam giveaway of the first Moonlighter will be held from 5th to 9th of August.

HellSlave II: Judgment of the Archon Steam Review

It isn’t often I play a game and its demo so close together, but it wasn’t that long ago I checked out the demo for Hellslave 2: Judgment of the Archon. Dear Villagers and Ars Goetia were kind enough to hook me up with this one, for which I am eternally grateful. For people who enjoyed the first one and just want to find out if this one is also worth playing, the quick answer is yes.

For those who want more details, let’s get started. You will begin by creating a character. I once again decided to give people the plague; I wanted to finish my game out and see if this would be as game-breaking as the demo made it out to be. Maybe don’t use this build on easy; with the right gear, you can win entire battles, even against weaker bosses, before they even start or in the first round. The right gear will let you start the battle dealing massive amounts of poison damage and then stack even more on top of it with your skills.

The battles kind of remind me of old Dragon Warrior in a way, as you only ever have yourself to fight with. You can manipulate the battle quite a bit by judging how long moves take and by waiting or defending, which is a nice touch. Again, on easy you can get away with just spamming your strongest moves, but anything higher than that and you will have to think before you act. The standard difficulty feels like the way the game was intended to be played.

A nice touch is that, rather than punishing you for avoiding enemies, the game rewards you for killing every enemy in an area, not just with experience but with extra stat points. In this way, my level 10 and your level 10 characters may not be even in power simply because you decided to kill every enemy in some games and I did not.

This brings me to my one issue with the game: there is a weird bug that did not exist in the demo. A few side quest bosses, for example, the skeleton you fight early on, for some reason just die when you enter the fight. I never had to hit him; the battle never started, and my weapons before battle skills never triggered. I just entered it, and the quest completed. I got credit for it, but the battle just resolved itself.

Aside from those weird bugs, the game looks and plays great. I loved my time with it; it is an 8/10 title that I am sure I will play again. Best wishes, and may the gaming gods bring you glory.

Soulbound: Online Steam Review

Soulbound: Online for Steam is classified as a pixel art action roguelite with an MMORPG overworld, which sounds like a lot is going on for only $15, even if it is only early access. With this much going on, you would think at least something would suffer.

Turns out, basically everything is suffering. We will get to that; let’s talk about the good first. The game does look great if you like pixel games, and the ability to work with up to 3 friends to raid and fight bosses is a lot of fun. The almost bullet-heaven-like dungeons are a lot of fun, and I am always a sucker for farming or fishing in a game.

Now the bad: the game lags a lot, more than most Early Access games I have played, depending on what is going on and how many people are playing. This goes for both input and output. This wouldn’t be so bad if it weren’t for what is coming next, which is honestly unforgivable.

While the real-time waits aren’t long at first, later on they become massive, literally days, and I have heard even weeks. If this wasn’t bad enough for a game you have to pay to play, I could deal with it. The unforgivable part is the fact that there is a progression wipe coming at some point, most likely at release. Anything bought with real money would be kept, everything else being reset. This, to me, is unforgivable and kills any reason to play the game; you are simply a playtester paying to play the game. You will lose all progress, and worse, and this is after fighting through lag, bugs, and waiting real time for it all. For this reason, I have to give the game a 4/10 and suggest you wait for a few patches and the full release or news on the planned reset being reversed. Best wishes, and may the gaming god bring you glory.

Echo Isle Steam Review

Echo Isle was sent my way by Josh Koenig Games, which is always appreciated. I won’t lie to you; I did not expect much from a game that cost $5 and was made by one guy and in every way appeared to be a complete rip-off of the original Zelda. I have learned one thing over the years, however: judging games by a quick look and the price is a quick way to miss out on a fun title.

First, yes, there is no way to avoid there is no way to avoid comparing this to Zelda because this game is an homage to the early games in the series, and it wears that very proudly. More importantly, it does it very well.

Now you are going to notice fast that this is a pretty short review, because the game is designed to also be short. This is sort of Josh’s thing; he makes retro games that are affordable, easy to get into, with no fluff. The dungeons are small, which doesn’t mean easy; some of the bosses can be tough if you aren’t careful. You get in, find the key, and then upgrade, fight a boss, and move on.

The story is equally as easy to get into. The lighthouse on the island has gone out; you are on a quest to relight it. The people on the island help with what they can; you explore a bit to find a few secrets, and away you go. The game can be finished in one sitting; I think I beat it in about 2 hours. My only complaints are the lack of achievements and the sword on some enemies could be a bit finicky later in the game. Not in any sort of game-ruining way, but a few times I swung and missed when I definitely did not miss. Still, this is a 9/10 game. Everyone should buy it. If you like old Zelda games, you will love this; if you don’t, this might give you a reason to try them. Best wishes, and may the gaming gods bring you glory.

NASCAR 26 Debuts First Gameplay Trailer & Begins Pre-Orders

As many of you know, I was lucky enough for iRacing to send me a copy of NASCAR25, and I thought it was fantastic. The newest trailer looks just as good; feel free to check out what they have to say about it below.

“Our fans told us they wanted iRacing Studios to build the next NASCAR console game, and they delivered,” said Nick Rend, Vice President of Interactive & Emerging Platforms at NASCAR. “The response to NASCAR 25 reflected the momentum we’re seeing around NASCAR video games, and NASCAR 26 takes another meaningful step forward with improvements across the entire experience, from how the cars drive and tracks evolve to cross-platform play that brings the community together. This is the most complete and authentic NASCAR console game we have delivered.”

NASCAR 26 will build upon the success of NASCAR 25, developed by iRacing, which launched on PC and consoles last fall. This year’s game, which features NASCAR star Kyle Larson as its cover driver, once again includes four NASCAR series – the NASCAR Cup Series, O’Reilly Auto Parts Series, Craftsman Truck Series, and ARCA Menards Series – with real drivers from each series, along with a groundbreaking new dynamic track feature that evolves over the course of every race weekend.

Built in collaboration with NASCAR and powered by iRacing Studios’ industry-leading simulation technology, NASCAR 26 continues the franchise’s commitment to delivering an authentic representation of the sport both on and off the track.

Additional features include:

  • New and improved game modes including an enhanced career mode with a new facilities feature and team upgrades, a standalone mode featuring The Chase, a new training mode, and cross-platform multiplayer
  • Visual upgrades including improved graphics, skies, and dynamic lighting, plus better replay cameras
  • More realistic racing with the new dynamic track technology, enhanced calibration tools for controls and force feedback, an improved driving model with overhauled tire and braking models, better driver AI, a particle system that enhances smoke, debris, and rubber buildup, and a 750 HP package
  • New additions such as burnout celebrations, an all-new Ram truck, a new spotter (Freddie Kraft), and a trophy room
  • New tracks including the Qualcomm Circuit at Naval Base Coronado, Chicagoland, and St. Petersburg
  • A host of other improvements with updated driver ratings, an improved paint kit, safety violations, DNFs and much, much more

“NASCAR 26 isn’t just about adding new features, it is to continue our long-term approach to building the most authentic NASCAR console franchise ever created,” said Matt Lewis, Vice President and Senior Producer at iRacing Studios. “Dynamic track technology means conditions evolve throughout a race weekend, the improvements we’ve made to the driving model, the new modes we’ve added… it’s all rooted in one of the founding principles of iRacing; leading with an authentic experience for our fans. We’re excited for players to experience NASCAR 26 this September.”

Beginning today, fans can pre-order NASCAR 26 at www.NASCAR26.com and choose from a Standard Edition ($59.99) and Gold Edition ($79.99), with Gold Edition owners receiving three days of early access beginning on September 15, four monthly paint scheme DLC packs, 1,000 career mode rep points, a $10,000 career bonus, and more.

Launching on September 18, NASCAR 26 will be available for PlayStation 5, Xbox Series X|S and PC via Steam.

NASCAR 26 continues the sport’s expanding investment in interactive entertainment and fan engagement, bringing the latest innovations from the track to players around the world. For more information, to pre-order the game or watch the official gameplay trailer, visit www.NASCAR26.com.

Bread & Fred Scales New Heights with Exclusive Limited Editions from Atari and Strictly Limited

It is well established how much I love and respect both Atari and Strictly Limited Games, and at a time when physical games may be coming to an end in certain areas, I am happy to announce that Bread and Fred will have a limited-edition physical release on both PlayStation 5 and Nintendo Switch from Strictly Limited Games. This is not a code-in-a-box situation; these are true physical games. Feel free to click the links and place your pre-orders while supplies last.

In partnership with Atari and Strictly Limited, this fan-favorite co-op platformer is making its way to physical format, giving collectors and platforming fans the opportunity to add one of the most charming cooperative adventures of recent years to their shelves.

In this playful and challenging co-op platformer from Sand Castles Studio, players take control of two penguins tied together by a rope as they set out on the ultimate climb to the summit of a towering snowy mountain. Beneath its charming exterior lies a delightfully demanding challenge where every jump matters, every swing counts, and every hard-earned victory feels unforgettable. Whether playing side by side, online with a friend, or solo alongside a stone called Jeff, players will discover a unique platforming experience that rewards perseverance and skill.

This Limited Edition includes the complete Bread & Fred experience, featuring local and online co-op, the dedicated single-player mode with Jeff the Rock, Speedrun Mode for seasoned climbers, and the extensive Laboratory Update, adding new mechanics, fresh challenges, and hidden secrets to discover..

The physical release of Bread & Fred will be completed by the physical publishing experts at Strictly Limited as a Limited Edition for Nintendo Switch and PlayStation 5. It will be available through the Strictly Limited Store, the Atari Store, as well as select retail partners and online marketplaces worldwide.

“NASCAR 26” Launches Sept. 18 on PC, PS5 & XSX – Watch the First Dev Diary Now!

It is getting to be that time of year again; we all know how I felt about last year’s NASCAR game, and if not, feel free to check it out here. This year will, of course, have some new features that, if you don’t want to watch the dev diary, you can read about below.

NASCAR 26 looks to build on the success of NASCAR 25, the first standalone NASCAR console title produced by iRacing, which launched on PC and consoles last fall. This year’s game, which features NASCAR star Kyle Larson as its cover driver, once again includes all four premier NASCAR series – the NASCAR Cup Series, Xfinity Series, Craftsman Truck Series, and ARCA Menards Series – with real drivers from each series, along with a groundbreaking new dynamic track feature that evolves over the course of every race weekend. Players will also find an improved Career Mode, online cross-platform multiplayer, and a host of other new features and enhancements including burnouts, an improved driving model, and more features to be announced via the gameplay trailer next week.

Two editions of NASCAR 26 will be available this September, with a Standard Edition and Gold Edition coming to all platforms. More information about pricing, pre-orders, and Gold Edition content (which includes 3 days of early access starting September 15) will be released alongside the first gameplay trailer on July 29!

NASCAR 26 launches on September 18 on PC, Xbox Series X|S, and PlayStation 5. For more information, visit https://nascar26.com, and follow along on Facebook, X/Twitter, and Instagram.

*Gold Edition owners will receive 3 days of early access starting September 15.

Release Window Reveal For Retro-JIGRPG ‘Elements Destiny’ (PC & Consoles) ***BER 2026

You all know how much I love RPGs, and Deck 13 has made some fantastic ones. Coming sometime in ***ber 2026: Elements Destiny, and it is coming to all the consoles and PC, so pick where you like to play, and play it there. No word yet on a physical release that I have heard, but when I know, you will know. Check out more info below.

For fans of Elements Destiny, the highly anticipated 2D fantasy RPG is coming to PC, PlayStation 4, 5, XBOX One, Series S|X and Nintendo Switch and they have a reason to celebrate. The Release Window for the ambitious project has just been revealed in a newly released Trailer! As with previous games from Publisher Deck13 Spotlight, the pun must go on: Prepare for ***BER 2026!

The wait is officially over! Well, almost. Deck13 Spotlight and developer ShrooMoon are so excited to finally invite you to Solitas very soon. Later this year, on ***BER 2026 you will be able to join Erika, Lia, Maline and Karen in their fight against the evil Dark Foray and other powerful opponents. In tactical turn-based battles, you will have tons of powerful abilities at your disposal, vast and unique locations, and beautiful retro-inspired pixel graphics, with fresh and hand-drawn artworks for full immersion.

In Elements Destiny your journey starts in a small town which seems like a peaceful place that was once the site of unspeakable horrors and great sacrifice. You will play as Erika, a young huntress whose nightmares unexpectedly foreshadow great things to come. A stranger named Airic O’ Fory claims that only descendants of the Clans of Elements can stop demonic forces that are plotting in the shadows to strike back once again and conquer the Solitas. Are you really capable of saving the world from the powers that took your loved ones? Remember, you are not alone, others like you will accompany you to face all the challenges that lurk in Solitas.

As you carve your path deeper into the untamed world surrounding you, Erika, alongside her friends, will have to find cunning ways to emerge victorious from numerous challenges. Craft powerful weapons, become a skillful herbalist and master the unpredictable Elements to strike fear into the ranks of your opponents. Do whatever it takes to find the answers crucial for saving what you call home.

Elements Destiny is a love-letter to all those who cannot stop playing titles from the golden age of JRPGs, but are looking for a fresh and unique approach to them. A labour of love from the ShrooMoon team to deliver a one-of-a-kind JIGRPG, Japanese inspired German RPG, ​ with over 40 professional German voice actors that will breathe life into every single character you encounter. Immerse yourself in more than 100 different tracks. Enjoy the mechanics you know from your favourite retro JRPGs, but expect modern controls and QOL features that will let you enjoy Solitas conveniently.

Granblue Fantasy: Relink – Endless Ragnarok Review

Granblue Fantasy: Relink- Endless Ragnarok was sent my way by the great folks over at Cygames, which I appreciate for multiple reasons. First, having never worked with them before, I always like working with new companies. Second, being chosen to review a game even after close to a decade of doing this is still an honor, one that makes me feel as special today as it did the first time it happened. Last but not least, they hooked me up with not just the Ragnarok DLC, which is honestly MASSIVE in its own right, but the base game.

So you may be asking what is new here? Well, a ton of stuff; for example, to get started, there are new characters which you can enjoy right from the start of the base game. Six of them, to be exact, all of which can be bought with your crewcards; don’t worry, while you can buy certain characters for about $3 with a few extras, this isn’t some gatcha thing; you can earn them all in-game. You will find plenty of crewcards lying around, and you can earn more through missions. In fact, almost everything you can buy can be earned in-game, except certain cosmetic items.

Other new things include new summon mechanics and new transcendence and master levels for characters and weapons for more customization and stronger characters, which will be needed when you face the new Chaos and Chaos+ difficulty levels.

You may have noticed I haven’t touched on the story or the gameplay yet. Well i won’t touch on the story because I don’t want to spoil one moment of the beautiful bastard. You are here to know about the DLC, and if it is worth your money, and if you enjoyed the base game’s story and want to know if continuing that story is worth it, the answer is yes. The fate stories for the new characters are just as good as any of the original characters; some are even better. They are far from being an afterthought and truly add to the world.

Now, if you are wondering if the new content is worth the admittedly hefty price point ($30 if you own the base game), it absolutely is, as it is probably around the same size as the base game. Most of it kicks off after the base game ends, but the conflux actually starts around mid-game. This is solo content that acts as a sort of dungeon high-score challenge that allows you to collect different upgrade materials for weapons and sigils. This is DLC done right; it is a 9/10 DLC if I have ever seen one, with my biggest complaint being there isn’t much here for newcomers, with it all basically being for people that have run out of stuff to do in the base game. Best wishes, and may the gaming gods bring you glory.

MXGP 26 Revealed With New Gameplay Trailer

Unreal Engine 5: a photorealistic technological leap

Thanks to the transition to Unreal Engine 5, MXGP 26 achieves a historic visual milestone. The trailer showcases this striking photorealism through wide environmental shots, ultra-detailed mud textures under the rain, and precise mechanical close-ups (suspension, exhausts).

Redesigned physics and total helmet-cam immersion

Immersion is taken to the next level, notably through a gripping first-person helmet view, fully rewritten motorcycle physics, and completely reworked rider animations. The rider reacts dynamically to the track’s terrain, adopting realistic body movements during jumps, flat or banked turns, and while navigating ruts. Furthermore, the bike and gear progressively get dirty throughout the race, depending on the weather and soil conditions (dirt, sand, mud).

“Dynamic Deformation”: a living track that evolves in real time

The terrain in MXGP 26 is now alive. Dynamic deformation technology alters the track as riders pass through. As shown repeatedly in the trailer, the continuous passage of bikes digs deep, persistent ruts lap after lap, forcing players to constantly adapt their racing lines. Within just a few laps, the track is completely transformed from the start of the race!

Official 2026 season content in the spotlight

The trailer highlights a preview of the game’s rich official content and customization options:

  • Iconic Tracks: Including Bariloche in Argentina (volcanic soil), Riola Sardo in Sardinia (sand), Pietramurata in Italy (compact dirt), and Loket in the Czech Republic (hard-pack dirt).
  • Elite Riders: Across both MXGP and MX2 categories, players will find stars of the sport such as Romain Febvre, Maxime Renaux, Kay de Wolf, and Calvin Vlaanderen.
  • Full Customization: A comprehensive editor allows players to design their rider and customize official machines from championship manufacturers (Kawasaki, Husqvarna, Yamaha, KTM, Honda…) with gear from leading brands (Fox Racing, Alpinestars, Scott, Airoh, etc.).

Whether competing in intense online races (up to 10 players), engaging in Grand Prix, Championship, and Time Attack modes, or freely exploring the vast training grounds of The Compound, MXGP 26 stands out as the ultimate motocross experience.

MXGP 26 will be available in October 2026 on nacongaming.fr, PC, PlayStation®5, and Xbox.