5 Games I Can’t Wait for in 2026

The start of the year is usually pretty slow for new games, but it is always exciting to realize we have a ton of new games and news to discover. So here are five games I can’t wait to get my hands on in 2026.

Resident Evil Requiem is the upcoming mainline title in the Resident Evil series, and while it has many people nervous with its splitting the game between two characters and game styles, the action-oriented Leon Kennedy and survival horror Grace Ashcroft, I remain hopeful after the last couple of games.

Grand Theft Auto 6 is making the list because it has a November release date, not because I believe it will come out this year. Don’t get me wrong, I look forward to playing it, but I don’t care to look at the game or news about it. It will simply arrive when it arrives.

Dragon Quest 7 Reimagined is a game most of you probably knew would be on this list. I am a sucker for old turn-based RPGs, and Dragon Quest has been one of my favorites since the days it was called Dragon Warrior.

The Severed Gods has a lot in common with Octopath Traveler, but has a much more mature story. A small indie title with big dreams set to release this year, I am hoping this one is a good as it looks. The people developing it are very friendly and very active with the community, which are very good signs.

Steel Artery is a Train City Builder, one I have actually already played during a playtest. It basically covered the tutorial and covered how to build the train and get it running, and let you see how the game works. There was quite a bit to it all, but it was very simple to get into, surprisingly for how deep it was, and getting my hands on the full game can’t come soon enough.

Those are the five games I am most excited for, in no particular order, so best wishes, and may the gaming gods bring you glory.

Sunscorched Studios Reveals MALPRAXIS™ – A First-Person Surgical Horror

unscorched Studios, the developers behind the cult hit RATSHAKER™, have announced MALPRAXIS™, a first-person surgical horror set aboard the deep-space vessel TRH Rusanov.

The player is the “bleeding-edge” autonomous surgical system known as the Surgical Procedure Intervention Diagnostic Emergency Response unit, or S.P.I.D.E.R., powered by a BCPU (Biological Central Processing Unit). You are the processor.

Across a series of semi-procedurally assembled shifts, you examine, diagnose, perform surgical procedures, and conduct forensic autopsies on the crew as conditions aboard the TRH Rusanov deteriorate.

You must treat the patients.
You must keep the crew alive.
The outcome will be recorded.

If failure exceeds acceptable limits, the trial is terminated and the experiment begins again. Memory wiped.
This is not how it happened.

Those who die remain dead. The consequences of those losses persist across shifts.
A trial consists of successive shifts, continuing until failure thresholds are exceeded or the system determines the evaluation complete. This is your reality.

MALPRAXIS™ is a feature-length standalone title that represents the culmination of several years of experimentation with medical gameplay, player consequence, and psychological pressure. Core ideas were first trialled publicly through a free demo released several years ago, before being rebuilt and expanded into a materially different experience informed by the studio’s subsequent commercial releases.

Content Warning

MALPRAXIS™ contains scenes not suitable for all audiences and is not appropriate for viewing at work. Content warnings include, but are not limited to: frequent violence, gore, medical procedures, body horror, invasive surgery, psychological distress, substance abuse, suicide, trauma, handling of corpses, and depictions of death.

Additional Notice

MALPRAXIS™ is designed to convey the psychological pressure and decision-making stress of roles such as surgeon, physician, and mortician. It does not claim to represent real-world medical, forensic, or criminological practice, and is not intended to function as a clinical or educational simulation.

Wishlist on Steam:
https://store.steampowered.com/app/3350240/MALPRAXIS/

Wishlist on Epic Games Store:
https://store.epicgames.com/en-US/p/malpraxis-b15376

Happy New Year, And Thank You All

Today, I wanted to be a little sappy rather than give you all gaming news or a review. It’s been a long couple of years for old Savior; some things have gone wrong, and some have gone right. Thankfully, one thing has stayed pretty consistent. My readers at Savior Gaming, while not the most talkative bunch, always show up to read what I have to say. That means more to me than any of you can really know. In a world where I teach people to throw axes ( yes, that’s my real job), I get to come on here and share what games I am playing with you people.

And to all the companies that trust me enough to send me review codes, tabletop games, or even an umbrella, it has been a great year and fantastic to work with all of you. I hope to work with all of you more in the coming year. Stay safe everyone, and may the gaming gods bring you glory.

Spaceslog Beta Review

Spaceslog is an upcoming space colony simulator, set to release in 2026, from Produno Games Studios. They were kind enough to send me a beta of the game. The game is set to release into early access on April 3rd.

If you have ever played games like RimWorld, you are familiar with the general concept of how the game is played. You make a few characters with different stats and personalities, and you build your ship. You set areas for cooking or storage and build sleeping areas and what have you. This game does nothing to reinvent the wheel, so to speak. It does, however, give you a new setting to play a genre many of us love.

The setting works out well, but more importantly, for those in the beta, the game has gotten consistent updates. I had a few complaints as I was making notes for my review about things like the pathfinding, but that has been taken care of in a recent fix. Trying to play with a controller gave me issues at first so I didn’t bother. It turns out there was an issue with using a controller if Steam was already running, but the controller wasn’t launched VIA Steam, and that was also taken care of. The game also works pretty well with an Xbox controller, tho I do prefer it with a mouse and keyboard, admittedly.

I’m not going to give this game a score, as I am only playing a beta that won’t be released for several months. The state it’s in is very much playable, and with the amount of updates they are putting out, I am pretty confident that come its April launch, we are looking at a solid title worth keeping an eye on for fans of the genre. It may not ever be equal to Rimworld, but it is shaping up to be a nice alternative. Best wishes, and may the gaming gods bring you glory.

The Axis Unseen

The Axis Unseen on Xbox Series S/X was sent to me by Dark Product, you may know them as the people who also brought you Ratshaker PS5 Review, which was one of the more wtf games I played. Now, The Axis unseen isn’t in the same realm, and it was made by a solo developer (Nate Purkeypile), and I have to say, while I have played a lot of games made by solo devs before, not many are this ambitious.

At its core, this seems to just be a hunting game where you explore, kill strange creatures, and see what you can find. Dig a little deeper past the opening bits, and you will see it is so much more than that. With a soundtrack made by Clifford Meyer of the bands ISIS and Red Sparrowes, you will quickly find yourself hunting mythical creatures, enriched with folklore to heavy metal music that truly fits the landscape.

There is a minimalist approach as well to this game, which I normally don’t like, but The Axis Unseen manages to make sure you don’t lose any information. At the push of a button, you can check how many arrows you have, but this isn’t a wasted movement since this is also how you check wind direction. You bow itself holds a wealth of information as well.

There are some downsides, if you can call them that. The story is hidden behind journal entries that can be long. If you don’t want to explore or hate reading, this could be a problem for you. The game does have a pretty steep learning curve as well, but the game pretty much has every difficulty option you want, to the point that there is a pacifist mode where enemies won’t even attack until you attack them. While you won’t be able to beat the game like this ( you basically have to kill stuff, obviously), it will let you explore at your leisure and only fight when you choose to.

Is this game great? Honestly, no, there are some bugs, and the enemies are a bit weird in their movements. Is the game good? Absolutely, it is. The game is a 7/10 experience that can easily improve with an update or two. Best wishes and may the gaming gods bring you glory.

The Hunter Call of The Wild Premium Trophy Mount DLC Review

Yesterday, you may have read my review for The Hunter Call of the Wild: Scotland Hunting Reserve DLC Playstation 5 DLC Review. Well, today we are talking about the smaller, but for some of you, just as important Tropy Mount DLC. Once again, Avalanche Studios was kind enough to send me a copy of this to check out, so I would love to thank them for this once again.

The real question with all of these DLC packs is, are they worth the price point? This one is smaller, only $4, and comes with a few things that I will copy and paste from the PlayStation Store as to not mislead anyone.

THE PREMIUM TROPHY MOUNT PACK – EVERYTHING YOU NEED TO CUSTOMIZE YOUR COLLECTION
THIS PACK CONTAINS

One Special Floor Mount – Supports Red Deer, Black Bear, Wild Boar, Roe Deer and European Bison
One Special Wall Mount – Supports Red Fox, Ring-Necked Pheasant, Merriam Turkey, Coyote and Canada Goose
Four Premium Platforms per size (40 total) – Authentic display to admire your achievements
Four Premium Plaques per size (16 total) – Museum-quality presentation of your trophies

Blackbear looks great imo

The real question for all of you is, do you enjoy mounting trophies and hunting these specific animals? For example, I have only shot a handful of birds my entire time playing the game, never shot a boar, and only a couple of coyotes when missions demand it. Being from Pennsylvania, however, I have hunted deer and bear all day because I don’t get out to hunt much these days in the real world. If you aren’t going to hunt these animals, why spend the $4? On the other hand, if your bread and butter, so to speak, are these animals and you love mounting your best kills, this is money well spent.

I can’t say this is a great DLC for everyone, and we all know I judge games and DLC based on the value it brings and how well it is done. For $4 and the right buyer, this is a 9/10 DLC. But think hard before you purchase it, because a lot of people will be spending $4 on content they will never use. Personally, it would be well worth the $4, for I know a few players who should never purchase this. Best wishes, and may the gaming gods bring you glory.

The Hunter Call of the Wild: Scotland Hunting Reserve DLC Playstation 5 DLC Review

It’s that time again, my friends at Avalanche Studios have hooked me up with the new Call of the Wilds DLC, this time we are in the Scotlands Reserve on PlayStation 5. This time, we are asking the question, is it worth $12? Well, it is a simple one. Do you want new animals to shoot? This bad boy has 17 new ones. Do you care about the quest? This is packed with 8 main quests and 10 side quests. Some serious, some less serious. One of the first I came across was hunting some haggis.

Here is the important part to me, however, because truthfully, if you enjoy the game, you obviously want to do these things anyway. How does the map look? This map is absolutely beautiful. The views are breathtaking. I spent some time just riding around on my ATV, just taking in the sights or walking around. This might be my favorite map that the game has.

I truly can’t say enough about how great this DLC is, not because it does anything new or unexpected, but because the map itself is everything I had hoped for. It adds enough animals to hunt to be worth it alone, but the map is fantastic. This is a short review, I know, but it is an open map with great views, and it is easy to hunt. Also, if you have the feeder DLC, it becomes a great way to make money. It is a 9/10 DLC in my opinion. Best wishes, and may the gaming gods bring you glory.

Beneath Playstation 5 Review

Beneath is a first-person shooting horror game sent my way recently by the kind people over at Wired Productions. There has been a significant update recently that added a really interesting way to play the game. It focuses on a new retro look and gives it a 90s vibe. You can check out the trailer below. If you enjoyed the game before, I highly recommend jumping back in and checking this out. It is very well done. You can see the trailer for this below.

Now, for the base game itself, you start out under the sea itself as part of a crew investigating a submarine that many people have searched for decades to find. After a brief talk with your daughter and another friend, you make your way inside, only for what feels like an earthquake and an impending storm to halt your investigation. As you make your way back to your ship, some weird things start happening, and worse, you receive a distress signal from your ship above.

You eventually find yourself back on the ship, struggling to find your daughter, surrounded by dead bodies. These won’t stay dead long, and armed with nothing but a pistol, I found myself quickly overwhelmed and died a few times. Turns out you don’t have to kill everything you come across here.

After a great scene, I won’t spoil it for you. You wake up in a station, lost and confused. This is where the game starts to pick up. Up need to investigate the surrounding area and find a weapon to defend yourself from all sorts of threats, some as mundane as the station’s human security, and things that are far worse. Unlike most horror games, the fear isn’t generated by getting lost; the game actually posts maps for you to follow if you pay attention. The fear is from being in an environment that feels quite real. The place isn’t huge; it feels like a place people may actually work. Signs are hanging to show which rooms do what, bathrooms are properly labeled, offices have numbers, and elevators are properly labeled. There are even arrows showing where things are.

The fear is not knowing why things are the way they are, or what is around the corner. Papers are strewn about, and power comes and goes in certain places. Security is looking for someone or something, it seems, and many of them seem scared. Reading emails on computers that are left on paints a picture that something isn’t right, and the friendly people you meet as you struggle to save your daughter have very few answers.

The gameplay itself is solid; the guns could feel better, but this isn’t meant to be a simulator. This is a budget title after all, only costing $20 after all, and at that price point, I have no issue recommending this and calling it a 7/10 title. Also, knowing there are plans through 2026 to add more modes to the game, horror fans should really check this out. Best wishes, and may the gaming gods bring you glory.

The Flies Inside

Ho ho ho, Merry Christmas, happy holidays, and Yippie ki ay motherfuckers one and all! I bet this ain’t what you pictured a Savior gaming Christmas special, but here it is. On a day of love, family, and glad tidings, I wanted to talk about our own Torsten’s book, which debuted back in 2021, and in many ways, is the opposite of everything I just mentioned. So let’s look at The Flies Inside.

Charles Porter’s world has been shattered when his love, Remy Wade, commits suicide. Charles had never seen so many flies in his life. Riddled with guilt and longing, Charles descends into madness, unable to leave his shabby apartment for fear of the Vultures outside, leaving his only company to be the unending hordes of flies that promise him the impossible. But is Charles a victim or simply an evil getting his just desserts?

So Flies is Torsten’s debut as an author, and to his credit, he does do some things incredibly well. The book starts with a hard-hitting opening. The body horror is really damn gross and unnerving at times, and I genuinely wanted to know what the hell was really going on. He said he was inspired by Resident Evil 7 and The Shining movie; I can believe it. As for flaws, well, most of it is in the design of the actual book. There are no page numbers. The formatting is cramped, and the printing is small, so it’s physically hard to read. You can also see where the interior needed more work, as when it was printed, more care needed to be taken. The book is short, at roughly 160 pages. I’m torn on the length; I can see it being better if it were a little bit longer and drew out the relationship a bit more, and developed the pretty vanilla detective investigating Remy’s suicide. In the end, it’s a pretty solid first go at writing a book that I recommend checking out. You won’t find many books for $10 with this much heart despite its flaws. Best wishes, and may the gaming gods bring you glory.