A Quiet Place: The Road Ahead (PS5 Review)

A Quiet Place: The Road Ahead from Stormmind Games and Saber Interactive is primarily a stealth game set in the world of the movie franchise, A Quiet Place. In case the name didn’t somehow give that away. They were also nice enough to hook me up with a copy of this one. Normally I appreciate this, but I extra appreciate this one since “my most middle child” affectionately calls themselves loves to watch these movies with me. So being able to continue on in this world with them was a nice treat.

Good Advice

A Quiet Place: The Road Ahead is a very odd enigma in gaming for me. It managed to create a very odd paradox where the game is simultaneously so slow and methodical I found myself bored and not wanting to play, but also on edge watching the phonometer creep its way between the environmental noise and the noise I was making and hoping a monster didn’t just out and eat me.

This is the key component of the game. You can not let the noise you make go higher than the environmental noises or the alien monsters that have taken over the earth will attack you. This requires you to walk very slowly pretty much at all times, and perform every action such as opening doors, drawers, air vents, etc. at a snail’s pace or risk certain death. While this makes for a tense and terrifying experience it doesn’t always make for a fun experience.

Don’t try to fight this thing

None of this makes it a bad game, it does look nice and the horror aspects of it are great. It does feel like You are sneaking through the world trying not to get killed by one of these creatures. And since you are playing as an asthmatic 20 -something year old the decision of hitting your inhaler and possibly alerting the alien or waiting it out can be exhausting.

Always a good time to be quiet

A Quiet Place won’t be for everyone, it is however a solid title. It won’t be winning any Game of the Year titles for example. At about 10 hours of playtime, however, fans of the series won’t be disappointed with the story of Alex and her adventure to find someplace safe for herself. I give it a 7 of 10, best wishes and may the gaming gods bring you gloty.

Naheulbeuk’s Dungeon Master Xbox Review

Naheulbeuk’s Dungeon Master is the newest dungeon running simulator, this one is by Artefacts Studio and Dear Villagers. They were kind enough to toss me a copy to check out on Xbox and admittedly I did not have high hopes.

On the surface the game seems simple enough, many of them do. You are the steward of a dungeon in this one hired by a wizard who just wants to be left alone to do his research. He hires you to do the day-to-day stuff to support his research, you lose the game by getting fired.

The campaign acts as both the story and tutorial mode, each quest gives you more of the story and teaches you how to run the dungeon. This can be as simple as setting up some tables in your tavern to make money to build stuff or showing you how to defend against raids or send out your own.

I know I said I wasn’t expecting much, but I was pleasantly surprised. The controls work well and graphically the game is nice. I also enjoyed my minions randomly complaining as they walked around my dungeon that I clearly put 0 thought into so they went running from one side of it to find the bathroom on the other side.

The story itself is pretty standard, get hired, run the dungeon, and get harassed by what is the equivalent of the dungeon homeowners association you were forced to join because just like in real life the guy who hired you doesn’t know what he is doing and doesn’t listen.

The amount of stuff you can build is also nice, with multiple floors and minions that will freely travel between them to find things you aren’t forced to change your dungeon every time you unlock a new room. You are also free to decorate any room or hallway you like, add plenty of traps to alert your guards you are being raided, and much more. It is probably the best game of its type you will find on consoles. Solid 8 out of 10. Best wishes and may the gaming gods bring you glory.

Zombies,Aliens and Guns release date

Publisher Ratalaika Games, and 9Ratones’ Sergio Poverony, are pleased to announce the forthcoming release of ‘Zombies, Aliens and Guns’, a, stylised and exciting challenge, “Run and Gun” top down shooter with a  clever mix of 2D pixels and 3D graphics.

Zombies Aliens and Guns will release April 26th on all Sony, Microsoft consoles and PC.

The Callisto Protocol

You know its either got to be a really epic masterpiece or an atomic dumpster fire to bring me back and yet here I am. I followed the Callisto Protocol for quite a while, praying it would fill the void left in Dead Space’s absence. The gore, the aesthetic, the monsters seemed to be there but what horrors I found at Black Iron Prison were more than even I bargained for.

Jacob Lee is a space courier on his way to complete what should have been his last ride after being promised a huge payday. That is until his ship is boarded by what he first believes are pirates, who turn out to be terrorists related to a biological attack. Jacob dispels the terrorists but his ship crashes on Callisto, one of Jupiter’s moons. His cargo is intact but his shipmate is dead. Help comes quickly from Black Iron prison, taking Jacob against his will. Stranded and in the cruel prison’s grasp, all hell breaks loose when an unknown mutagen runs rampant through the prison, turning the guards and inmates into gruesome monsters. Can Jacob escape the moon with his sanity and his life?

Callisto may be trying super hard to be the spiritual successor to the Dead Space and if not for one glaring problem it might have passed as a dimestore knockoff. It’s not scary whatsoever, desperately relying on jump scares and gore that lose their steam early and become just plain damn annoying. The voice acting work is good but the characters never did much to grab me. The game does look good, which is the best compliment I can give it. The ultimate downfall comes in the bonkers ass gameplay. The game is first and foremost a melee brawler with one of the most bizarre control schemes I’ve used in a long, long time; once you shut your brain off, the combat is honestly pretty mindless. If that wasn’t enough, there are a lot of bullshit deaths that occur; at least the death scenes are ultra-bloody. In the end, The Callisto Protocol is a C rate knockoff of a horror classic that might be ok for a discount playthrough but I wouldn’t go suggest going past $20 at the absolute most (yes, I bought it day one for 60 and yes I did kick myself in the ass thank you very much). May the gaming gods bring you all glory.

Loot River PS5 Review

Loot River from Supershot and Straka.studio is a new rougelike that combines the fun and difficulty of one more run and Tetris. I originally played this on Xbox Gamepass. They were awesome enough to toss me a copy of the PS5 release full of new updates, such as the level editor.

Sometimes it’s best to move and lure enemies

The game style is pretty nice, you start each run at level 1 and collect different currency that can be used to unlock different weapons to be used on runs. The game is also quite honest that you need to spend these before you die, because if you don’t you lose it all. Luckily the game is quite forgiving and let’s you spend part of it to unlock weapons at a time and you don’t need to save it all up at once.

The combat is simple to get into,and you can easily take advantage of the Tetris like aspect to move in,hit an enemy and move out or even simply lure a weaker enemy onto your raft. This is good because like many that are simple to get into,mastering it is a monumental task.

You do have to ask tho if this is worth undertaking,and the answer is yes. While the story leaves much to be desired in my opinion,the fun I had playing the game was well worth it. The sound is nice,and the accessibility options were fantastic. If you want to see all the possible ways a section can move,there’s an opinion for that. Want to make countering easier, there is an option for that. Want to make the game as hard as possible,they have you set. The base difficulty however all on its own is fair but challenging.

Bosses are a challenge,but in the best way.

Graphically the game won’t be winning any awards,but I can’t think of a better way to attempt this great idea of a hybrid game. And while it won’t win any awards it does look good,and the sound really lends to the gritty feel of certain levels. Without a doubt this game is a 8/10. For the $25 dollar price point it is worth picking this up for rouge like fans. Best wishes and may the gaming gods bring you glory.

ASTLIBRA Revision Releases November 16th On November Switch

Astlibra Revision by Whisper Games is a new Action RPG coming to Nintendo Switch on November 16th 2023. The story will start out as something you will see in many Anime and games. A town being decimated by demons, and a hero desperate to defeat a demon king. Over the course many hours and many battles the narrative becomes so much more. Watch the trailer below. Best wishes and may the gaming gods bring you glory.

Highrise City (PC) preview

We all know I love a good city builder or simulation game. Hell we all know here at Savior Gaming I even enjoy the bad ones. But today, I want to show you Highrise city.

Highrise city is basically what happens if you combine SimCity and let Deck13 have at it. The trailers look amazing and it has come a long way since early access. You can check it out over at https://store.steampowered.com/app/1489970/Highrise_City/ or https://www.gog.com/game/highrise_city

Here are some of the main things to look for to enjoy, as well as the trailer. Best wishes and may the gaming gods bring you glory.

A game that changed

Looking back, the game which went into Early Access originally is a different one from what Highrise City is today – from visual overhauls to more complex resource systems. From reworked UIs to massive performance upgrades, allowing players to build multi million citizen cities. With countless huge updates the gameplay was shaped during the development process of Highrise City. Players can now look forward to a competent city builder which gives them the control over everything.



New features to explore

The release update comes loaded with new features. New players can experience a small story and take on research missions. Power lines now have to be built, including substations. Shopping Malls are required by the citizens and mega skyscrapers can be unlocked during the late game. And if players manage to build a multi staged space port they can even unlock New Game+ content with alternate building modes for experienced players.


The transport is public now operational

And yet there’s more. Public transport through buses is now available. Players can set up custom lines to reduce traffic in their massive cities. New resources are available, mayors also need to take care of hazardous waste and the overall balancing, performance and features got slightly finetuned and improved.



The time has come to finally start building mega cities like you’ve never seen them before. With millions of inhabitants, a complex economy system and well balanced systems for beginners and experts.

 Play the new demo for the post-apocalyptic narrative-driven RPG Broken Roads

Independent game studio Drop Bear Bytes, in partnership with Versus Evil, have an all new demo of their upcoming isometric RPG Broken Roads on Steam. This will give players a taste of the post-apocalyptic Australian Outback odyssey ahead of its release later this year on PC, Switch, Playstation and Xbox platforms.

Broken Roads is a narrative-driven RPG that brings exploration, strategic turn-based combat and meaningful philosophical choices to an all-new Australian post-apocalyptic setting. This demo puts players in the role of the Hired Gun, one of four origin stories available in the final game. Your starting story impacts your reputation, how people interact with you, and even where you begin your journey and which locations will be available to you. In the full game you’ll be able to choose a different origin story, including that of a Jackaroo, Surveyor or member of a Barter Crew.

For demo purposes, all moral choices will be visible. In the full game however, some of these will be hidden based on how you roleplay your character – though there will be a settings option to unlock all these for those who prefer to play that way. Your companions and other key characters each have their own hidden moral leaning, and will react to your statements, choices and general attitude based on their own world view. 

“We decided to reveal all moral choices for this demo to give players an indication of other paths you can take when you create a character with a different world view,” said Craig Ritchie, Game Director at Drop Bear Bytes. “Broken Roads is a dense game, with each character having their own set of values. We want each NPC’s world view to reveal itself slowly as they react to the player, so your choices affect not only the path through the game, but how much you learn about – and connect with – the game’s cast.”

Broken Roads skillfully blends traditional and all-new role-playing elements on top of a classless system offering near-unlimited character development options built around four philosophies: Humanist, Utilitarian, Machiavellian, and Nihilist. Furthermore, the game presents players with an original morality system: the Moral Compass which sees dialogue options and questing decisions influence, and be influenced by, a character’s philosophical leaning and the tough choices they make along the way. 

Broken Roads’ locations are all authentically recreated from the team visiting towns and landmarks in Western Australia and taking photos, videos and audio recordings for it to be as true as possible. Furthermore, even the game’s atmospheric soundtrack composed by Tim Sunderland is produced with instruments constructed from everyday objects which brings a wholly unique and distinctive tone to the game.