First off a big thanks to GROLAF and CRUNCHFEST for sending me a copy of codex mortis its greatly appreciated let’s dive in. First off this game according to there steam page is 100% made by A.I and when I saw this i wasnt sure how to feel but I decided to give it a […]
Some of you may remember that not long ago, I covered the release of Frostpunk 2 PS5 Review. 11 Bit Studios was kind enough to send me the Fractured Utopias DLC on PS5. The question is, will this be worth the $13 price tag? Let’s explore that question.
For starters, everything comes into play during the Utopia Builder mode. So if you don’t play this mode, you are already out of luck. Don’t get me wrong, I don’t see why you wouldn’t play what is basically the main mode of the game, but it is worth noting that this is where all the content is. Right from the start, you will notice you have the option to start with a faction, of which there are 8 new ones in total to discover.
Each faction also has its very own skill tree to make your way through. This alone will add hours of gameplay, making your way through each one can be a challenge, and it leaves plenty to see. I find this alone well worth the money.
This is just the tip of the iceberg of what is new. Each faction has new variants on housing, unique laws, HUBS, abilities, and more. So much so that after hours of playing, I haven’t seen them all. I have also seen at least 40 new narrative events, and the store page claims there are over 100.
The only disappointing part of this is that we were only given one new map to play on. The two new premium tales, Doomsayers and Plague, are nice, however.
At the end of the day, this is a very nice DLC. We have all paid far more for DLC and gotten far less. $13 is a fair price for everything it gives. I would have liked one or two more maps, but I can live without them. It is an 8/10 DLC that fans of the game should definitely pick up. Best wishes, and may the gaming gods bring you glory.
DemonSchool from Developer Necrosoft Games and publisher Ysbryd Games is a tactical RPG, and proudly wears its Persona and Italian horror roots on its sleeve. Thankfully, they sent me a copy to check out.
The combat is interesting; unlike most of these games, you won’t simply be moving a few squares, choosing an attack, gaining levels, and learning new skills. Every character simply knows the attacks they will know. You, of course, can learn new skills throughout the game, but these work like buffs. Your healer learns to weaken enemies, or your attackers can learn to also stun enemies, things like that.
Killing enemies will see them explode into blood
The other interesting thing about the combat is that you move in directions, not to spaces. This may sound odd at first, but it works out very well and creates an interesting dynamic. This becomes even more true when you realize characters like Namako will move through a group of enemies, stunning them just to end up on the other side of them. Faye can then attack that same group and create a combination attack with Namako.
Bosses are an entirely new situation
Bosses create an entirely new situation, however. They are all very large and have their own gimmicks to overcome. Many, if you stay in a certain zone for too long, will kill you in a single shot. This works in both directions, however, and trapping an enemy there will also kill them. Each boss has their own reason for existing and is part of the story attached to them.
Now you will notice I haven’t touched on the story yet, and that is intentional, as I don’t like to risk spoilers. You play as Faye, probably one of the only people left in the world who knows about a prophecy that demons will return to start the apocalypse. She journeys to this college on an island in an attempt to stop it. She teams up with Namako right away, another person with demon hunter blood in her family, despite her initial refusal. There are several tone shifts throughout the game, and they are all amazing.
The writing can be a bit cliché and silly at times, and it won’t be for everyone. The game, however, is a solid 8/10. The battles can be a bit redundant, but I enjoyed them. Best wishes, and may the gaming gods bring you glory.
Duskpunk is inspired by tabletop games and is definitely a mature title, not because of its visuals, but because of the images that will spring to mind by the words on the screen. Sent to me by Clockwork Bird, this title is not for the faint of heart. It is both challenging and grotesque in how it plays how, and I mean this in the best way possible.
My first play-through saw me as a soldier, missing part of my memory nursing an injured leg that I would soon lose. Struggling to survive and even find food in a world at war that didn’t care. I won’t go too deep into specifics, but suffice it to say, even the clergy offered me drugs to help me get by and ease my suffering. Every choice is life or death at times, from gambling in hopes of gathering enough money to eat to choosing where to sleep.
There are some downsides, however, while the story is fantastic and every character I came across is interesting and well thought out, dice rolls can be brutal even on the easiest setting. The game seems to be built on making you fail since many even simple decisions require multiple dice rolls to succeed, but only one to fail. Even a small injury to a stat can be game-ending. I don’t say this to discourage anyone, but gathering resources while racing against the clock and fighting dice rolls won’t be for everyone. After multiple play-throughs, I am still enjoying the game, but I can understand why some people would not.
This is one of those games that fans of this genre need to check out. For example, if you enjoyed Citizen Sleeper, you will likely enjoy this as well. However, if you don’t like games like this, I don’t see this being the game that changes your mind on the genre. At a price point of $20, it is an 8/10 that fans of the genre should’t miss. Best wishes, and may the gaming gods bring you glory.
Decktamer released on Steam this week, and Assemble Entertainment was nice enough to send me a copy. The best way I can describe this experience would be if Magic: The Gathering and a Pokémon Nuzloke run had a baby and spit this Deckbuilding roguelike out.
The concept is simple: you start with a deck of cards, which are living monsters. You delve into this cave and fight other monsters, where you can capture new ones when you weaken them, assuming you have the right food. For example, herbivores won’t join you if you try to toss them a hunk of meat. Creatures that prefer fish aren’t likely to accept plants. Worse, if your creature dies during a fight, it is gone forever.
Red is Health, green is speed
Each card has a health and speed rating, while their attacks do different amounts of damage and have different abilities. Some are weaker but may do damage to every monster on the side. A slower monster may have stronger attacks; it is up to you what you want to try to do. However, remember that if that health reaches zero, it is gone forever. It is very high-risk high high-reward sometimes. Knowing when to switch your monster means more than in most games.
The artwork is also amazing; this is honestly where I thought the game would fall short, considering its $16 price tag. I was very wrong; the sound and art are nothing short of amazing, and I really thought going into this, these would be the areas I would have complaints. In fact, if you look at the Steam reviews, which are very positive with over 150 currently the only complaints you will see are that the game is insanely hard.
This is honestly true; this game is not for the faint of heart. I love the game, it is fun and I am having a blast with it, but damn, will it wreck you. Each battle and each move involves some strategy. Each item matters the further you go. It may even need some balancing tweaks to be honest, but in the meantime, it is a 9/10 experience that fans of the genre must experience. Best wishes, and may the gaming gods bring you glory.
The game starts out in a simple yet comical way, which honestly is pretty standard for the game. It takes a rather light-hearted tone throughout the entire game. You start out as a kid walking through the woods and get more or less kidnapped into a world you need to save. This leads you into the tutorial where your character is freaking out about how he can’t move. A hooded but friendly figure explains that you can’t move yet because it isn’t quite your turn.
He then explains what the cards do, how to avoid getting hit, and how to deal damage. This, as you would expect, leaves your character a bit unhappy, but they are convinced to play along. The battles take place on an 8×8 grid, which makes for pretty fast-paced battles that really push you to focus on strategy rather than trying to overpower the enemy. This is especially true if you are playing as one of the mage classes, which really prefer more of a hit-and-run strategy than to stand there and tank hits with shields like the warrior class.
The story admittedly is pretty much non-existent, but there is a reason the game is sitting at very positive reviews on Steam. The combat itself is just fun and easy to get into. Permanent unlocks can be useful, but for the most part, they are perks that make the game more fun and aren’t truly required to make deep runs like most games of the genre. With a price point of around 15 dollars, it’s easy to recommend this game. I would like a bit more variety in the cards you can get your hands on, but it is still a 7/10 experience. Best wishes, and may the gaming gods bring you glory.
Christmas Bloody Christmas by writer/director Joe Begos, is a very odd slasher flick for me. It has all the staples of a slasher movie you would want: gory kills, campy acting that isn’t over the top, and a story that makes just enough sense to suspend disbelief but isn’t so far out there to make me just want to turn it off.
The story goes like this: a music store owner named Tori, played by the talented Riley Dandy, is convinced by her long-time employee, Robbie (the equally gifted Sam Delich), to blow off a Tinder date to drink and hang out with him instead. After a quick stop at the local toy store to visit some friends who have decided to stay late for a drunken sex filled night after hours at the store, they are off to the bar. The thing is, the toy store is where they are shown a somewhat creepy electronic Santa that is very popular because it does all the stuff a normal store Santa does, except it isn’t a real person. Personally, I took this as a shot at unfettered capitalism and how companies would rather get rid of an employee and use (quite literally in this case) repurposed military equipment to save money than hire an old man to play Santa.
At the bar, you can hear on the TV that there has been a recall on these Santas because some of them have been reverting back to their original programming. This obviously can’t mean anything bad for our drunk sex fiend friends back at the store, right? Yeah, they are about to get killed mid-coiatis. Tori and Robbie are leaving the bar around this time on their way back to Tori’s house, and assume they are just having a great time.
This, of course, leads to the eventual sex between our main characters, and this is where I need to give a shout-out to Joe. Movies like this tend to take sex scenes and turn them into an excuse to just show a ton of nudity for the sake of having nudity, and this is done quite well. Very little actual nudity ( and this is assuming you consider a thong nudity)
My only real issue comes down to the massive amount of false finishes with the villain. They start at around halfway through the movie, and I completely understand the concept of building suspense and building to a climax and building hope, etc. There does come a point when you are no longer building anything, and you are simply killing momentum for an audience.
I can only watch Mecha Santa get hit by so many cars or take so many shotgun blasts that “kill him” so many times before I don’t care if he gets up or not, and by the time Tori actually kills him, I didn’t care who died as long as the movie ended. I went from rooting for Tori to rooting for the movie to just end. I started out enjoying the movie, but by the end, I simply didn’t care. It isn’t the acting or even the story; it is simply a matter of how they chose to play it out. More deaths and fewer false deaths for Santa would have gone a long way. Best wishes, and may the gaming gods bring you glory.
Sonic Wings Reunion is the newest game from Red Art Games, and they were kind enough to toss me a copy. The game is a sequel to Sonic Wings, which was released as Aero Fighters back in 1998 in the West. Now I have some interesting opinions on this game, but I won’t make you read all of that to get to the main point of all that. If you just want to know if this is worth picking up, the quick answer is yes. If you enjoy old-school arcade-style shooters, the game is great.
With 8 initial characters and more to unlock, local co-op, 8 stages, and stories to go along with each character, the content is definitely there. Moreover, the characters will interact with each other depending on who you team up together, Mao Mao and Chaika & Pushka, for example, talk about a singing competition they will compete against each other in (you will discover the winner if you finish the 8 levels)
The damage you do to cities as you fly through the levels and use bombs (that change based on characters) is also impressive. Many games don’t even bother with such details, but here they are pretty well fleshed out. Here is where the game gets a bit odd to me.
Each level starts by telling you to “Gird Your Loins,” which, by the way, is not some messed-up translation issue. This is actually a very old English saying, meaning to prepare yourself for a difficult situation or for something dangerous. The bosses range from things like a rocket to a mechanical gorilla. None of this is ever really explained; this is just the level of insane stuff the game gives you. Sort of like the Russian characters bomb being Russian nesting dolls accompanied by Russian dance music.
None of these are complaints, by the way. This is actually a list of why you should play this game. If games are meant to be fun, this game nails it. Even after I had decided I played this game enough to review it, I found myself wanting to play more. That, to me, is the sign of a good game. It is an 8/10 experience that lets you make it as hard or as easy as you want. Best wishes, and may the gaming gods bring you glory.
It isn’t often that I play a tactical RPG where losing a battle doesn’t just make me cringe knowing I have to do this all over again. But not long ago, Kakao Games sent me a copy of Lost Eidolons: Veil of the Witch on PS5, and that changed. This isn’t your typical Tactical RPG; it is, at its very core, a roguelite.
Every move can be a life-or-death choice
The game starts out standard enough. You wake up on a beach, with no memory, and you must fight some undead with the help of some people who seem to remember you from the ship you were on. It isn’t long before this proves to be a battle you can’t truly win. So what is a dead man to do? Make a deal with a witch, become her champion, and rid the island of whatever is causing this problem as you set out in search of people mentioned in a letter that you feel are important.
Each of your friends has their own strengths and weaknesses, and you will be able to pick up more along the way to build your party from. Do you want a quick dagger wielder that can disappear and strike from the shadows? Emile is the perfect character for that. Want a more Paladin-like character that can heal and attack? Evie has you covered with her healing skills, but solid sword work.
Each step of the way, you can choose where to go at a fork in the road. Some lead to much-needed healing at camp sites, or a raven you can get relics from. Others will have merchants or NPCs to interact with. All will force you to make a decision on where to go next, most of which will lead you to your next battle.
Most maps are small enough that battles are quick and painful for everyone involved, rarely letting you walk away untouched. Don’t worry, if you lose a character, they will be back for the next fight, minus most of their health.
Customization also plays a huge part in the game; rather than gaining new weapons, you can choose who to give orbs to, which upgrade weapons and armor. At each level, you are also given a choice of a new skill to learn or a possible skill to upgrade. These are random, but you can reroll for a few gold, and certain items increase your odds of getting better skills, just like promoting units allows better starting skills.
The only major flaws I found in the game are, quite honestly, the grind. In any game like this, you expect a grind, but unless you are constantly making deep runs, it will take you a very long time to even unlock all the characters, and even longer to make them viable to use. I never felt a need to switch from the starting characters because I felt like I was being punished by doing it. This is a shame because those later characters are some of the best written in the game and have amazing stories. You don’t truly miss anything by not using them, but it would be nice to do so without suffering.
That being said, fans of either the tactical RPG or Roguelite genre would do well to at least play the demo, because the game is fantastic. It truly is a hidden gem, 9/10. Best wishes, and may the gaming gods bring you glory.
Lost Rift on Steam is the newest Early Access title from People Can Fly, and they were kind enough to toss me a copy to check out, which I am always thankful for.
I am going to be up front about a few things right away. The game is sitting at mixed reviews on Steam out of around 650 reviews. Many of these reviews have the same complaint, and I won’t sit here and try to convince you that they aren’t valid. The game, from the start, is pitched as PVPVE. Meaning you start on a player vs environment island. You can safely wander around it, gather supplies, and build a base in relative safety.
There is, however, an extraction shooter element to it. Meaning you HAVE to go to the PVP zone at some point to get better stuff to craft certain things. There will be tougher AI enemies and real people there, and they will attempt to kill you and take your stuff. None of this is hidden in the game description, and many of the complaints in the negative reviews are about how this exists in the first place. If this isn’t something you want, the game isn’t for you.
I did, however, say that it wasn’t without merit. Just because they warn you that this is what the game is doesn’t mean that it is all done well. The idea that you have to run into AI characters with guns while armed with a very underpowered bow is odd. Not many people are taking an arrow to the head and just walking away after all, yet somehow I have seen this happen quite a few times in Lost Rift.
The game is solid and looks pretty decent, but it won’t be turning any heads. The sounds are worth listening to, and the little things I found were important. People in the distance do make noise walking around. The game was, however, clearly meant to be played as a group, and as I didn’t have one, death came frequently. The NPC that warns you about this was not kidding at all.
Is Lost Rift worth the $25 it costs to pick up? Honestly, this one is weird for me. The game is still very early in early access and has a ton of potential. If you are /going to play with a group, yeah, it is a 7/10 experience. There is definitely fun to be had here. If you don’t have a group to play with, however, this is one game you probably will want to skip. Best wishes, and may the gaming gods bring you glory.