Terminator: Resistance

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Terminator, as I’ve said, is the poor franchise that never should have been. The series has plummeted in quality since Terminator 3: Rise of the Machines and most fans wish it completely ended after Terminator 2: Judgement Day . It’s hard to remember the dark, nihilistic tone set by the original film’s visions of the future but this game remembers, and I thank them for all the old school fans out there.

Jacob Rivers is a Tech Com soldier on the run in the early years of the Resistance. His squad was wiped out by heartless Terminators and Skynet machines and is looking for a outpost so he can get link back up with Conner and the Resistance. He meets a group of survivors he becomes attached to as well as a mysterious stranger who is protecting him from a new kind of Terminator that appears human, the new Infiltrator model. Can Rivers and the Resistance launch there attack on  Skynet’s core or will the Infiltrator terminate Rivers and help seal humanity’s fate?

I’ve played Terminator games in my time, each it’s own bitter disappointment, but I was highly impressed with this game. I give a huge amount of credit to the team for capture the apocalyptic feel of the original 2 movies and respecting how badass and frightening the Terminators really were.  The machines are hard and feel like worthy threats. The gameplay feels like a simplified version of Far Cry and Fallout 4 but it’s more than solid and strangely addictive. The story is pretty good and the characters are pretty flushed out and interesting. Sadly there are some issues. Explosions have some hit detection issues- you’ll be far enough from a explosion and it’ll kill you. On top of that, dying is rather easy and I have experienced more than my fair share of bullshit deaths. Also I don’t like how multiple functions are shared by the same button but different pressures ( ex: hold triangle to use health but tap to use your melee attack). In the end, I had a hell of a lot of fun and I had a lot of fun but this game isn’t perfect. May the gaming gods bring you glory.

 

Breeder Homegrown (PS4 Review)

First, as always, a big shout out to the guys and gals over at Sometimes You for hooking me up with a review copy to this horror game. It isn’t fancy and didn’t have a huge budget but you can tell it was a labor of love.

The games concept is pretty cool, you play as an old man that is remembering his childhood that was tormented, just like the rest of his family, by a mysterious being. There are a few puzzles to sort out but nothing all that major.

Now, to be honest, the only reason to buy this game is an easy platinum trophy. The game is short and none of them are hard to get. The game itself while having a great concept just wasn’t very fun to me or even good. The writing was cringe at times (come on guys nobody calls their stepmother “stepmother Jane” or “Stepmother Cindy” every time they speak to them. the sounds left much to be desired as well. I won’t mention the graphics because honestly, that is subjective. For example, I rather enjoy the RPG Maker graphics.

This game, however, isn’t one I can recommend outside of for trophy hunters. This is the lowest score I have given a game, but 3/10 and may the gaming gods bring you glory.

Infamous: First Light

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With many of us quarantined and the world dialed to the max on crazy, I needed to escape into a good superhero game. I took a dip back into the aged classic Batman: Arkham Asylum and I wasn’t ready to revisit Marvel’s Spider-man (PS4) , I thought it might be a cool opportunity to give First Light a try.

First Light is the story of Abigail Walker, better known as Fetch, and the tragic events leading up to her fighting Delson in Infamous: Second Son . Fetch and her brother, Brent, have been on the run since there parents tried selling out Fetch for her powers. Homeless, desperate, and battling her demons of her neon powers and drug addiction, Fetch is sent on a revenge quest against a aspiring drug lord Shane as she learns to accept her gifts…

Doing a Fetch solo DLC was a smart idea because she continues to be one of the coolest part of Second Son. I loved zipping around at super speed and the amount of abilities you get are pretty impressive and some different than what you get from Second Son. The story is quick but the finale is satisfying and Fetch is a compelling character to follow. I must admit though, in a rare turn of events, I actually had more fun with the side stuff than the main game; the sniper missions got annoying quick and I failed a lot because of the sheer amount of guys on screen. The biggest problem I had was the colorization of the map which is a lot of similar colors that can be a pain in the ass to read. While not perfect, it’s a good quick burst of game if you don’t want to devote days or weeks to. May the gaming gods bring you glory.

Two Point Hospital Review (PS4)

As always, I would like to thank the ladies over at Clever Communications and the fine folks of Two Point Productions, Bullfrog Productions and Sega and Electronic Arts for this review copy. This one is special to me for a lot of reasons, and I will tell you why before we get started. As a kid, there was a thing called Sega Channel. One of the games I played was a game called Theme Park, and this introduced me to a whole new genre of game. I fell in love with it and played it for days. Eventually, I played a game called Theme Hospital for the original Playstation. I loved that game, and my mother would watch me play for hours. So all these years later for them to make Two Point Hospital, and be chosen to review it, is amazing to me and something if you told me back in 1997 would happen, I would never have believed you.

Let’s start with the bad. As of right now, there is no sandbox mode. This for me was really bad because they did include both the Bigfoot and Pebberly Island DLC. They also did not include the Superbug Initiative. These weren’t oversights however but choices made and they will be added as free updates around the end of March 2020 across all platforms. I just wish they were there from the start. View the video below to see more about the Superbug Initiative.

 

Another couple of bad things I noticed were at times placing items is a bit weird, you should have the space to fit them but because of how the curser works you just don’t really have the ability to get into the tight spot to place it. This is, of course, normal on a console. Killing the bugs in your hospital is also rather a pain for much the same reason.

That isn’t to say the controls are bad, they aren’t. That is a general flaw with all the games of the genre. The controls for  Two Point Hospital are actually quite well done. They are smooth and function well and the graphics are downright beautiful. I love watching the people with the Mock Star illness just dance around the hospital or seeing people with lightheadedness walk around with their lightbulb heads. Seeing them get screwed off and fixed is always fun.

Building rooms is always easy, it is a simple matter of holding a button, spreading out where you want it then picking where items go. It is also super easy to simply copy a room if you need a 2nd room. This is important to me because it shouldn’t be a hassle to build multiple GP offices for example.

The sound is also great, my favorite part is listening to random announcements from reception. For example, if the hospital is dirty she will apologize about the litter the patients dropped on our floor, and if the hospital is haunted she will tell people not to feed the ghost since they are already dead.

Everything about this game is designed to be humorous and it succeeds easily. The best part about this is while it is clearly a spiritual successor to Theme Hospital there are many things different and improved on. I am hoping this is the first of many Theme games in this universe, and this one is a must buy. I don’t believe in perfect scores and will probably never give one out, but if a game ever came close that I’ve reviewed this is it. easily a 9/10. Best wishes and may the gaming gods bring you glory.

Langrisser 1&2 Review (PS4)

As always, first and foremost, thank you, everyone, over at NIS America for hooking me up with a review copy of these games. I say games because while you buy them together they are two games in the same series.

First I will get the stories out of the way. In Langrisser 1 you play as Prince Ledin. After your home country is attacked you set out to retrieve the sword that was stolen and you are bound to protect as it can be used to unseal the forces of darkness.

In Langrisser 2, you play as Elwin, a man trapped between two warring factions and it will be your job to figure out the best way to bring peace to the world.

The games themselves play basically the same way. They are strategy RPG’s from the bygone era when the likes of Shining Force and such were just getting started. You move your characters across the map and different characters are better against other unit types. Enemy charging you with horses? Defend yourself with spearmen. Counter spearmen with regular infantry or take down those pesky flying enemies with bowmen. Is it better to take down individual soldiers one at a time or to aim for enemy commanders so the whole squad retreats? These are all choices you will have to make in each battle and those choices I never got tired of making.

This game has seen many upgrades from the original version from sound to visuals and even new characters. This helps when you are trying to see the over 20 endings both games offer and well over 500 outcomes for each character. The games have great replay value and as a fan of old fashioned RPG’s like this, and someone that missed the original release I truly appreciate the ability to bounce between the remastered and original art styles. This is one of those series I didn’t know I missed or wanted until now, and I am happy I found out. The game is beautiful, the sound is great and any fan of the genre should pick it up. 9/10 from me, and may the gaming gods bring you glory.

God of War III

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Kratos has literally been through hell (twice) to get to this point but his grand revenge is at end as he storms Olympus with the Titans to kill Zeus and the gods. War is at hand as Kratos brutally slays Poseidon during the initial assault. It here that Kratos learns from Gia that the titans are using him and he falls into the River Styx which drains his power dry. It’s up to Kratos to to restore his power and find Pandora who holds the key to destroying the gods and titans, delivering Kratos his ultimate revenge on his father and king of the gods, Zeus once and for all…

The awesome revenge epic God of War and God of War 2 does come to a truly bloody and satisfying climax for this trilogy finale. The opening set-piece is jaw dropping and in fact, the boss battles steal the show more than anything. Of all the GOW games, I have to say 3 has the coolest array of weapons from Helio’s severed head to the hooks of Hades that can summon souls to the brutal Cetus wielded by legendary hero Hercules. The sound, graphics, and voice acting are top notch. Gameplay doesn’t change much from previous games with little change which is nice but feels a bit stale by the 3rd main game. Also, a gripe I have is the game feels shorter than the others but has arguably the best story of the trilogy. In the hell, it is a truly epic game that I highly recommend. May the gaming gods bring you glory.

Pillars of Eternity 2: Deadfire Ultimate Edition (PS4) Review

Before we get this one started, as always, I want to take a minute to thank that guys and gals over at Plan of Attack, Obsidian Entertainment, and Red Cerberus a huge thank you for the review code so we could play what I can only describe as a masterpiece of its genre. It is truly an honor to be chosen to play a game to review, and while I fully plan to bash this one a bit, it deserves plenty of praise as well.

First the story. I will start by saying you do not HAVE to play POE1 to enjoy POE2, it is however very helpful. Depending on what choices you make there are returning characters and they will make comments and mention of the last game as you return to the role of the Watcher and Eothas awakens from under your home at Caed Nua.

Eothas is a god, and a god that decides people need to die, and your soul, at least in part, belongs to him. Now why this occurs I won’t be talking about, you will have to chase him down across the world of to find that out yourself, which leads to what I believe is the best addition to the series, your boat.

The boat works as your main form of transportation around the Deadfire Islands, and you can not have a game with islands and boats without pirates. What do pirates do? They attack ships.

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Ship fights require you to have a crew, cannons and so much more. The better the crew, the better your ship will operate. Have a big ship and a skeleton crew? Things won’t go so well. Have a well-trained crew with plenty of cannons and food but forgot to buy cannonballs? You are still in trouble. You will always need to make sure there is food and shot for everyone to avoid a mutiny, and if things go bad, prepare to be boarded. This all works both ways tho, and you should feel free to do the same to anyone silly enough to annoy you.

The battle system is also a strong point in this game if you like Isometric style RPG’s. From the start, you have two options, real-time with pause where the action is always going and you can pause it when you need a second to make some choices. The other choice (and the way I played it most of the time) Turn-based. This was added in the 5.0 PC version and will be familiar to those that play Xcom 2. Regardless of how you choose to play it, you will never be at a loss for strategy and things to kill. On the lower difficulties, you can make a mistake here or there and be fine but at the higher ones, the small mistakes mean certain death.

Speaking difficulty there is truly something for everyone. If you don’t have a lot of time but love the story, there is a difficulty for that. Do you want to go all out and see if you can survive the hardest challenges possible undefeated? They got you covered.

Now earlier I did say I would bash the game a little, and here are the bad points. Nothing was a deal-breaker for me, but there were a few things that got to be pretty bad at times. For example a few times I got stuck on what seemed like absolutely nothing and couldn’t move my character. This was easy enough to solve by switching characters and letting the stuck character come over to me on his own. I will also note there was a patch while I was playing that may have patched that out since it hasn’t happened since, but be aware it did occur.

Another thing that got to me was the occasional frame rate drops and slowdowns. At no point did they affect gameplay, they just exist and bother some people more than others. For me, I don’t care if they don’t last more than a second or two and these didn’t. My last complaint is my biggest tho. Even on a PS4 Pro, this game has some significant load times. They are far from the worst I have run into, but when you have to sit through a few in a row it gets to a guy.

Bottom line tho when push comes to shove, this is early 2020 PS4 game of the year candidate for me. The game is beautiful, the story and world are well crafted and the sound and voice acting is top-notch. 9/10 must-play for RPG fans.

Star Wars Jedi: Fallen Order

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Hell may have frozen over because EA gave us what I’m saying is honestly the best Star Wars gaming experience I’ve ever had. Remember EA? The ones who crushed so many souls with such disasters as Anthem, Star Wars: Battlefront as well as the catastrophic Battlefront II, and Mass Effect: Andromeda. It was looking like EA had gone to the Dark Side without a sign of redemption, but here we have it…

Years after Order 66 decimated the Jedi and the Empire conquered the galaxy, the Inquisitors under Darth Vader hunt the last remnants of the Jedi. Cal Kestis was a child padawan when 66 dropped; he’s grown up in hiding, living job to job in secret and afraid of the day when he’s found. One day, he uses the force to save a friend and the Empire comes, lead by the Second Sister, a powerful Inquisitor. Saved by a runaway Jedi master and a ex scoundrel, it’s up to Cal to recover his power, face not only the demons of his past as well of those of his new friends, and find a artifact that could reinstate the Jedi or damn the universe forever armed only with his lightsaber, the Force, and his helpful droid BD-1.

Despite the hugely positive reviews, I was hugely skeptical but for the most part I was blown away. Gameplay feels like a healthy, fluid mix of Souls and Uncharted while feeling unique on it’s own. Shockingly, especially in this day and age in gaming, the bulk of the game is story with a ton of collectibles ( many a which are parts to build your own lightsaber from scratch). The story is damn good and adds a lot to Star Wars lore without beating you senseless with aimless nostalgia like Star Wars The Rise of Skywalker tried doing. I got invested in the characters more than I have in Star Wars in a while, and I was rooting for them as the plot thickened, even sympathizing with the tragic Inquisitors. I do have some issues sadly. On certain worlds, the graphics do get muddy; whether the graphical dampening is because I’m not playing on a 4K TV matters or not I’m not sure. Also another problem I have are the frequent, long load times as well as the hard crashes that made me go back a ways. Despite some issues, this is a great game I can’t recommend enough and may the gaming gods bring you glory.

 

Star Wars: The Force Unleashed II

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If the dictionary had a definition of “forced sequel”, this would be a contender for it. TStar Wars: The Force Unleashed, though over-hyped as hell, was a solid game that had 2 self contained endings. So did they make a new character? Well no, they pulled some Alien Resurrection  shit and made some clone story thing…Normally I’d recap the story but there isn’t much of one. Starkiller gets revived by the Empire (for some reason),  escapes, goes to find his old friends and get revenge on Vader…oh and he dual wields lightsabers now because cool.

The graphics are admittedly an improvement and the free fall sections are kinda cool. Besides that this game is a waste, especially with a gameplay time of less than 4 hours without the padding of cut scenes ( I tested this on hardest difficulty). Your abilities are severely limited compared to the first game and despite the gimmick of dual lightsabers, you don’t really get any cool  combos or anything with them. The story is boring and the ends are convoluted as hell. In the end, I can’t say I recommend this game to anyone and may the gaming gods bring you glory and keep you away from this crap fire of a game.

Star Wars: The Force Unleashed

force unleashed  We’ve talked about plenty of Star Wars games on the blog from the critically acclaimed Star Wars, Knights of the Old Republic to the controversial Star Wars Battlefront 2 (EA) and royally overlooked Star Wars Episode 3: The Game . Well before Jedi: Fallen Order, which I’m currently playing, the Force Unleashed was the hyped Jedi experience. So how does it hold up about a decade later?

The story begins as the newly established Empire begins crushing a uprising on Kashyyk, homeworld of the Wookies led by a runaway Jedi. Darth Vader himself faces the runaway and easily brings him near death until a child stops him him delivering the killing blow with the Force. Vader, seeing the young boy’s potential, takes him as his secret apprentice christened Starkiller. Starkiller grows into Vader’s personal Jedi hunter over the years, slaying some powerful Jedi and crushing the rebellion struggling to form, until the Emperor discovers Vader’s secret and suddenly Starkiller’s vengeance is turned toward his former master…

For a game I played on PS2, this game has a lot to potentially offer but there’s some issues here and there. The story is solid but I liked the first half as Vader’s apprentice way more than the bland redemption story it becomes later. There are 2 endings and 2 different final bosses which is a nice touch. Starkiller is a pretty bland character so I can’t say he’s actually memorable. The gameplay feels much like the first God of War  with a pretty impressive ability to use the Force to interact with the environment, use lightning, and a host of other OP abilities. The game gets a bit overboard with the QTEs during the boss fights which gets a bit irritating and sometimes the controls can be a little less than graceful so you will get some bullshit deaths here and there. Character customization is pretty nice with a variety of lightsaber colors and decently cool skins. In the end, while I don’t think it was worth the super hype, it was certainly a solid game worth playing. May the gaming gods bring you glory.