Wanted:Dead Xbox Series Review

When developer Soleil and publisher 110 Industries tossed me a copy of this one to review I wasn’t really sure how I would feel about this one, and I am grateful they took me out of my comfort zone with this one. Thanks by the way guys and gals. The makers of Ninja Gaiden and Dead or Alive also created this one, so I knew I was getting into something special, even if I was about to hate my life for a while.

LT Stone

You play as LT Stone, leader of what is known as a Zombie Squad ( don’t worry you aren’t actual zombies) and the game takes place over about a week in Hong Kong. while the game is a combination hack-and-slash third-person shooter there are plenty of mini-games to pass the time between missions. I want to get this out of the way first because honestly they are pretty minor but range from interesting such as the crane game and the many different options to play in the shooting gallery to the more annoying or nonsensical such as eating as much Ramen as possible. Don’t worry though you can’t get stuck at them and they don’t change the story it is simply a do-your-best sort of deal and many can be outright ignored.

I just like this cat

Graphically the game is nice and gory. It won’t be long before heads and arms are flying off. There is even a chainsaw at some point and they actually censor bar parts of it. It is actually rather refreshing. This isn’t the only thing I loved, setting off a sprinkler system and watching the water just cascade down was a nice touch. The lights on the water were also fantastic I thought.

The sound was also pretty great, I wasn’t exactly fond of the music but the guns sounded nice and powerful, and swords slamming into each other or cutting through was excellent.

The part everyone is here for however is how-is the gameplay and I will not lie you can tell the Ninja Gaiden creators were involved. It is very fast-paced, whether you are dodging strikes, grenades, or bullets. Taking cover is quick and intuitive, and for me, it didn’t even matter. The game offers two difficulty settings, essentially normal and hard. So the first level I was doing ok until I hit around halfway and I died. Over and over again. Then something pops up, in true Nina Gaiden style, and asked if I wanted a hidden difficulty setting and made the game even easier. I of course said no and died over and over again. countering and dodging and I still could not get the hang of it.

Eventually, I just accepted the difficulty setting whos name I can’t spell and won’t even try, I will just call it Savior Sucks at Life Mode. Now Savior Sucks At Life Mode made the game a lot more enjoyable, gave me some more heals, made the game a bit easier and let me die a little less. I still died, the game isn’t at all easy but it is fun. I love the characters and the 80’s action feel to it.

The game isn’t for everyone, but for fans of action games, especially those that want to relive their love of Ninja Gaiden, this game is for you. A solid 8/10. Best wishes and may the gaming gods bring you glory.

Labyrinth of Galleria: The Moon Society PS5 Review

As always with this, huge thank you to NIS America for sending me a copy of this to play. I love working with these guys. Been doing it for years and hopefully will be doing it for years more.

With that out of the way, first person dungeon crawlers are always hit and miss to me. My first one was the original Phantasy Star back from 1987 (I didn’t play it until a few years later,I was about 4 back when that came out) and I remember being so lost and having to draw my own map,and I was horrible at it. Labyrinth of Galleria isn’t quite like that,they do give you a map that fills in as you explore and through the Witch Petition system you can unlock the ability for the map to mark things on its own and for you to create your own marks, both of which are very helpful.

The Witch Petition system is pretty interesting, it lets you change the game and make it easier or harder,unlock some new abilities. All sorts of things that honestly probably don’t even need to be in the game but make for a fun system to have. This is where the hit and miss comes in for me. A lot of things in the game will leave you wondering why it is even there,but also make it kind of interesting.

Graphically the game isn’t impressive by any means. It is basically serviceable and let’s you play. The monsters aren’t bad and the designs are interesting but at the same time it isn’t anything we haven’t seen before. Unfortunately the sound kind of comes off the same way. It fits the esthetics and I never found it off putting,but I don’t remember it really either.

The story itself isn’t very memorable either. You play as a girl name Eureka (and I say that very loosely as technically you aren’t her) who is working for an old witch lady named Madame Marta. Together they use fully customizable puppet soldiers to explore the Labyrinth under the mansion and find treasures known as curios that the owner of the mansion wants.

Eureka and Marta

If you are asking if the battle system saves what sounds like a very mediocre experience,it does not. In a roughly 40-60 hour game depending on how many of the battles can simply be won hitting the triangle button and just letting people attack and the assortment of moves early game is abysmal anyway so really any sense of strategy wouldn’t exist anyway. This does start to change as you unlock more and more types of characters to create covens with different parts but that takes some time.

He looks familier

If you liked Labyrinth if Refrain you will probably enjoy this one, and Labyrinth of Galleria isn’t a bad game, it’s fully functional and there is plenty of enjoyment to be had from it. I did have an odd sense of joy each time I found one of the curios for example, and the crafting within in the game is quite a bit deeper than I expected. But outside of it’s niche audience, if you are looking for an entry place for this genre this isn’t it. 6/10, and may the gaming gods bring you glory.

Cities Skylines Remastered

Paradox Interactive and Colossal Order today announced Cities: Skylines – Remastered, an upgraded edition of the robust city-simulation game, designed specifically for the advanced capabilities of PlayStation®5 and Xbox Series X|S. Cities: Skylines – Remastered launches on February 15 for a suggested retail price of 39.99 USD / 34.99 GBP / 39.99 EUR. All players who own Cities: Skylines and its DLCs on either PlayStation®4 or Xbox One will receive the Remastered edition for free on their respective consoles (as well as the Remastered DLCs up until the Airports expansion). Remastered editions of additional DLCs will be made available in the upcoming months. 

Cities Skylines – Remastered features a suite of upgrades optimized for current generation consoles, including additional buildable tiles to create larger cities and the ability to place structures freely. This remastered edition also improves graphical performance to reflect the bigger cities players can create on PlayStation®5 and Xbox Series X|S.

Cities: Skylines – Remastered upgrades include:

  • 25 buildable tiles – that’s 16 additional tiles from Cities: Skylines on Xbox One and PlayStation®4!
  • Quick selection tool
  • UX Improvements, such as precision placements, distance indicator and updated snapping options
  • New environmental controls panel allowing players to adjust time of day, rain, fog, and environment coloring
  • Map editor 
  • An overall graphic performance increase 

 Go! Go! PogoGirl planned for release on 10th of February

Indie publisher Ratalaika Games, alongside one manned developer Ohsat Games, is happy to announce a cutesy platformer, which has been single handedly created. Go! Go! PogoGirl, planned for release on 10th of February, 2023 to PC Steam, PlayStation 4, PlayStation 5, Microsoft Xbox One, Xbox Series X/S and Nintendo Switch, priced at $4.99 / €4.99.
Isn’t She lovely?PogoGirl is a pogo champion living on Pogo Island. She’s fun-loving, happy and easy-going but one fateful night, her favourite pogo stick is stolen from its case. Distressed, Pogo Girl grabs a spare pogo stick and gives chase, bouncing after the thief throughout the night and day – across the whole island in order to get her treasure back and strive to do the right thing by helping others. So the exciting adventure begins and an impressive challenge unfolds.

Straight to the Point

Go! Go! PogoGirl takes place across the four seasons, with each season comprising four levels plus a boss level.

Four Seasons

The developer commented, ‘The season theme was chosen to imply that the game takes place over a long stretch of time, as PogoGirl is hunting down the thief who stole her favourite pogo stick. The time of day within the seasons will also change, with the first level of a season taking place in the morning and the boss level taking place at night.’

Clever design work is implemented in such a way that players can find good routes for speed-running and things are never that easy. Those who want to take their time exploring will find hidden gems behind fake walls and lots more. Exploration is encouraged as care has been taken so that players can freely explore the levels without fear of getting lost! As the game plays check out some of the familiar backdrops, inspired from classic 90s titles. Once you’ve beaten the last boss, an additional bonus world with 5 more levels is unlocked but there is a long way to go before you get to this stage.

Disgaea 7 Announcement Trailer

Follow the lazy warrior Fuji for a Disgaea adventure that’s bigger and better than ever before! Dive into the demonic realm of Hinomoto where the bushido code is out, and the Hinomoto Code of Destruction is in! 
Enter bushido fan-girl Pirilika, a naive and rich young lady who manages to convince Fuji to protect her as she pursues her ambitions. But there’s more to this contract than meets the eye, so be sure to check the fine print…

Embark on an epic SRPG adventure stuffed to the brim with new features including Jumbification, Hell ModeItem Reincarnation, new and improved auto-battle, and online ranked battles! You can even customize your own team with a robust roster of over 40 character classes.

To hell, with honor!
Disgaea 7: Vows of the Virtueless, coming to 
Nintendo Switch™PS4™PS5™ and PC in fall 2023!

GoldenEye 007 Xbox Review

GoldenEye is one of those classics from 1997 that most people seem to have fond memories of,and I am no different. I don’t even know how many hours were spent with Friends on my N64 playing with proximity mines on multiplayer and rocket launchers panic shooting each other in the face or taking turns seeing you can beat The Dam the fastest (nobody ever beat my friend Robbie,dude was a beast) and of course because we were teens and unlocked paintball mode we would make a penis on random walls.

When I saw this was coming to GamePass or course I wanted to relive the golden days, unfortunately Robbie lives in Europe now and many of my other friends from back then are dead or I have no clue where they are. I could still however enjoy the single player aspect.

You will hear mixed things about this port, because it is just that. It is a port of the original in all its 30FPS N64 graphics glory with modern controller support,and the only multiplayer in existence is the good old fashioned split-screen. I actually don’t have an issue with this,in fact it is all I wanted. Added in some achievements for unlocking the chests and beating the levels and I am happy. Others however are upset about what is not included,and I understand that to an extent. Online multiplayer would have been nice since I am told they did add that to the Nintendo Switch version.

Compared to many of the shooters out there now and since then this one didn’t hold up very well. As a kid I never noticed how bad the AI was or how bad some of the levels actually were, but it was still fun to play for a bit. Best wishes and may the gaming gods bring you glory.

Wantless Game Demo Available on Steam

Twin Sails Interactive announced today that it has partnered with French independent developer Drop Rate Studio to publish its upcoming game Wantless. This turn-based tactical RPG, releasing in early access in fall 2023, will pit players against their patients’ worst nightmares and woes.

On the cusp of Steam Next Fest, a free demo of Wantless is now available for players to try the game. This demo, featuring over a dozen enemies and bosses, will give players a glimpse of the skill-crafting potential in the game, with several thousand available combinations to play around with in the abilities creation menu.

Wantless is a fast-paced tactical RPG mixing extensive skill-crafting and challenging turn-based combat. Donning the coat of Eiris, one of the last Transposers, players will have to face horrors made manifest and walk the fine line of morality in a dying world. Players will warp inside their patients’ tormented minds to deal with their woes while trying to preserve their memories, or suffer the consequences.

Each action undertaken by Eiris will empower every enemy in the room. The more the player acts, the more resources their opponents will have, creating a delicate balance of actions. Players must mindfully use the environment to their advantage to even the odds. From carefully placed explosives to pools of noxious poison, there is no ignoring the terrain in this merciless tactical combat.

To prevail, Eiris will have access to a deep skill-forging system, allowing players to modify their skills’ effect, form, range, and more. Specializing in close-combat combos, raining death from afar, or manipulating the battlefield, players can forge their own playstyle, improving it after each run!

Slay the Spire, a Game I Love To Hate

Let me get this out of the way first, I’ve loved my time with this game. It has been fantastic. Just the ease of getting into it. Start the game, pick one of the characters then away you go. Play them in order to unlock the next, except the last one which you need to unlock the first three and complete a run.

Trailer for your enjoyment

I have come to the conclusion in my 30-plus hours with this game, I will never unlock this last character. I have made it to the final boss with the first three, more than once, Then I just get my ass handed to me. Stacks of 30 poison are laughed off as if they are nothing, walls of staggering levels of blocking that would seem impossible to break fall as if they were nothing. I have read guides, I have watched videos and I still can not seem to get through it.

Now I know what you are thinking, Dark Souls is not for me, and you would be wrong. I have gone through them all and loved them. ( except 2, nobody likes Dark Souls 2. Don’t be a liar and say you do.) Slay the Spire had been its own personal kind of hell for me, and I love it even more because of it. From every card combination that fails or works, this is one roguelike I can’t stop playing for some reason.

This guy can really go fuck himself

Astroneer’s Free “Awakening” Story Finale Update Lands Today (PC, Consoles)

“Awakening” is the culmination of Astroneer‘s narrative initiative. In this story-rich update, players are given an urgent mission by a mysterious new character that will take them to the heart of the Sylva System itself.

Support for Astroneer will continue going forward! While today’s update concludes the story so far, new gameplay-driven content is currently planned for release later this year. Players who want to experience even more exciting tales inspired by the game’s imaginative universe can pre-order Astroneer: Countdown, an upcoming graphic novel distributed by Titan Comics, coming in March 2023.

And as always if anyone would like to check out our book feel free to check out the link below.

Moonshine Inc. gets two major expansions in Februaryand console adaptations are now in the works.


The major gameplay enhancements are planned for February 2nd and February 23rd when Klabater is expecting to release patches with completely new Police Quests and the most anticipated Sandbox Mode.


Police Quests and Sandbox Mode – teaser descriptions

The Police Quests will be a special type of Side Quest which will serve the purpose of reducing the Global Alert Level and Stash Alert Level. They will vary from the Side Quests by their spawn points and spawn conditions and will be given by the Sheriff. An example of one quest could be getting a call from your godmother who is hosting the Sheriff at her place – in your name she negotiated turning his eye blind on you in return for his favorite rare likker.

The Sandbox Mode will give the players freedom of exploration and production. It will remove Main Missions and allow players to modify their gameplay. The technologies, side quests, police quests, and events will not be region locked anymore. In the inventory and the Fast Apparatus Placement windows, players will have the ability to discard unwanted batches and apparatuses. All the maps will be fully accessible to the player at all times. Depending on the base chosen to start with, all deliveries will start from there. All stashes will be open from the get-go.



Additionally, the Sandbox will give options effects. The player will be able to unlock most of the game features: the highest level of the buildings (Headquarters, Garage, Workshop), instant deliveries, all technologies, unlimited money, instant craft, fermentation, and distillation, or speed multiplier for crafting, and finally, deactivation of all Alert Levels and Game Over.

Console version is in the works but has no release date, but they are hoping by the end of 2023.