As always, huge shout out to my new friends over at The Wandering Band and Freedom Games for hooking me up with a review code for this game. It is always a pleasure to check out a new game and the one was no exception.
Have you ever wondered what it would be like to build a flying kingdom? This game will let you find out, and before we go any further I highly suggest you try building everything on one side of your kingdom to see what happens when you tilt it all to one side. I’m not saying anything does or doesn’t happen, Just give it a go. Maybe don’t do it during a serious attempt tho.
With that out of the way, the game tells the story of you trying to bring back a floating kingdom by rediscovering and making alliances with all the other Kingdoms, twelve in total.
The game is beautiful, as you watch the sun rise and set on your floating city.
You can see the love poured into this game from every angle. The resource management is also quite well done, at no point did I feel like the game was unfair but I came dangerously close more than once of running out of the things I needed to stay afloat.
The sound is another place where this game is great, but it isn’t where it shines. Where it truly shines is where all city builders are made or broken.
Is the game addictive? And the answer is absolutely. I was constantly redesigning things to make sure I had enough lift and propulsion to keep the place afloat or people in work. And I love making sure I had enough resources to make sure I could make it to my next area of exploration since not every biome would have the same resources in the same quantities.
This game is honestly absolutely amazing, and while it isn’t exactly challenging it doesn’t truly need to be, it is just a lot of fun. Definitely recommended for fans of the genre. Solid 8/10. Best wishes and may the gaming gods bring you glory.
As always with these things, a huge shout out to the people at ININ games for tossing me a copy of this one. It is always appreciated.
Panorama Cotton is essentially an emulation of the original Sega Master system version we never got in the west. It also happens to be the only one that isn’t a side scrolling shooter. This has more of the Space Harrier front view.
Graphically the game has some nice graphics and sound that aged pretty well and it does come with some nice bells and whistles such as some cheat codes and such.
This was honestly one of those games that I had never heard of and didn’t really have high hopes for but since it came from ININ games I wanted to give it a chance. The game will satisfy that need for nostalgia without breaking the bank, something ININ games does amazing at. A solid 7/10. Best wishes and may the gaming gods bring you glory.
Road Fury is one of those simple concept games with simple controls. There are only two options in fact, you can either use the movement controls of the controller itself or switch it in the options to work of the thumb stick/D-pad.
From there it is a simple matter of blowing up cars, collecting power ups, avoiding a few obstacles and killing bosses. You don’t even have to fire weapons, the game does this automatically for you. Just focus on the driving. Collect we much money as you can before you die and use that to upgrade your cars weapons, armor and power ups and do it again. You don’t even restart the game. If you make it 3 levels and die you will start on level 3. Go another 2 and die, restart on level 5.
This doesn’t make the game easy however. I found myself sometimes dying on the same board 6 or 7 times until I had enough money to upgrade my car enough so I could cause enough damage to beat a boss or simply hitting stuff because I wasn’t moving fast enough.
The game does have it’s limits of fun tho. With only 3 cars to choose from, 2 of which need to be unlocked and each far more powerful than the last I found the game far too repetitive around level 50, and I don’t believe there is an ending. The game is cheap tho so that helps. Best wishes and may the gaming gods bring you glory.
As many of you know, I had a few problems with the theatrical release of this one. I truthfully went into this thinking this would be four hours of more of the same.
Honestly there were some things absolutely loved, for example Cyborg having a much bigger and more important role really made me smile. The same can be said for Flash. Steppinwolf also looked far better. That is pretty much where my praise will end for this new version.
The new story elements really served new purpose and had a lot of plot holes, for example how did he forget something was on a planet he had literally been too? Also, why why did he bother fighting an army in the past if he could have landed literally anywhere else on Earth to succeed in what he was doing?
A lot of my issues with the original movie not only still exist, they are now worse. The pacing of the movie that was already bad now stretches out for four hours. Worse, they changed scenes entirely and dragged them out to reach that length. If you want to make a four hour movies that shouldn’t be needed.
Don’t get me wrong the movie was fun, but so was the original. This really was more of the same and unnecessary. Best wishes and may the gaming gods bring you glory.
Turrican Flashback, what can I besides thank you to my friends over at ININ games for tossing me another beautiful retro remake. I always love getting the chance to play these and they are quickly becoming one of my favorite companies to work with.
As always, if you aren’t a fan of retro games this isn’t going to be the collection that changes your mind. If you enjoyed the original releases though or even just like retro games and games like the old school Contra, this one is for you.
Graphically this is a massive update from the original but nothing is lost from those things we love. The explosions and such still look like they are from the SNES era but they are simply far more clean and crisp.
The sound that many remember the original for even decades later sounds better than ever and will still have you feeling nostalgic while being grateful for the improvements.
There are also a host of new things added such as the ability to rewind when you inevitably die making a badly timed jump or because like an idiot you stand in top of an enemy. I assume someone has done that. Not me, I totally didn’t do it. I am sure someone did tho. There are also different shaders and wallpapers to use but besides a quick look through I didn’t much bother with them since as you guys know they aren’t my thing.
The game play is fun yet challenging,but it’s that old school challenging. Only so many lives to go around. The rewind button was helpful to get better, but if you want trophies you have to play without that option. This bothered me however because it felt like I was being punished for an option you gave to me to use. It didn’t ruin the fun or anything it just seemed a bit odd.
The game functioned perfectly, I didnt notice any kind of graphical or sound issues and it never froze on me which is important. I enjoyed my time with it and it was a fun history lesson that many people will love. One thing it isn’t tho is a game you will want to sink hundreds of hours into. It is best played here and there when you want to kill some time. A solid 7/10. Best wishes and may the gaming gods bring you glory.
This is something new, that honestly won’t happen again probably. As some of you know I did a small stint in the U.S. Army and recently I’ve had need to buy a weapon for work. Something I honestly thought I would never do again. So after some searching and thinking I picked up a Glock 17 Gen 5.
Why? I can’t say really. Couple of my friends own Glocks and they felt nice to hold and the 17 as a 9mm just seemed and felt like a nice fit. It is t overly powerful but is reliable, even fully loaded with the 17 round mags it isn’t that heavy and I feel like I could teach my kids to shoot with it just as well as protect myself at work if I unfortunately ever need to.
Thanks for listening by the way, just thought I would share my new purchase. Best wishes and may the gaming gods being you glory.
This is my first post in awhile personally, and there are a few reasons for that I won’t bore you guys with. Long story short I had a mild health issue that involved a ton of test that thankfully ended with me NOT having cancer. So big shout out to my friends for filling in where they could and you guys for your patience. (And apologise to anyone still waiting for any reviews)
With that out of the way, I managed to get a bit of time in with Wasteland 3 lately and I have to say I am amazed with how well this one plays. The PS4 version of Wasteland 2 is quite buggy as many people know and while 3 isn’t issue free they are minor and few and far between so far.
The game is graphically beautiful and the music amazingly sets the tone. The really big selling point tho is how well the game makes it known that your choices can and will come back to haunt you, and it really doesn’t stop you from doing messed up things. For example I killed a group of kids that I viewed as murderous traitors. At the time this seemed like a great idea, later when I had to deal with their psychotic parents tho, well it still seemed like a good idea but they pissed me off.
How you build your characters is also important. Don’t have someone that can deal with fixing machines and you may very well end up fighting extra turrets you didn’t want to deal with because you can’t shut them off. Nobody with an explosives skill? Be prepared to deal with mines and traps you can’t do anything about. It is however very hard to make a team that can do it all.
That being said the story so far is fun and I enjoy that I can mess with people during conversations. Best wishes and may the gaming gods being you glory.
As always, a huge shout out to the ladies and gentlemen over at Versus Evil and everyone involved with Faeria for tossing me a copy of this one. I don’t play many card games these days but I do enjoy jumping back in.
So just to give some background, I spent thousands of hours as a kid and in my early 20’s playing Magic the Gathering and Yu-Gi-Oh. This was back when Shadows just came out in magic and Yu-Gi-Oh still didn’t have synchro monsters yet. But then I had kids and it became to time consuming and expensive to play.
I mention that because I feel it’s important to know going in when I say this is essentially a more interactive MTG (Magic the Gathering) I say it from experience. Sure it’s easier to pick up and matches are shorter, but each turn you will out down land if different types and creatures to defend your hero. The lands include things like water and plains and you will need X amount of it before you can play certain cards.
The real strategy and interactive part is instead of putting these lands down to spend you also have to make a path to the enemy side of the field, and while you can walk across the opponents land cards, you can only summon creatures on your land and only on their type, so you can’t toss your fire creature on top of their mountains or your own water.
There are also special pieces of land that are simply there for either side to stand a creature by to get you more power to summon with every turn, and you have to decide are you going to go for those and attempt to deny them to your opponent or are you going to go straight for the kill? Neither strategy is wrong and I have successfully used both and had both used against me with great efficiency.
The game is also happily not pay to win or even pay to play. The DLC doesn’t seem to be a requirement, I don’t have it and never felt I was at a disadvantage beyond someone clearly just being better at the game than I am or simply having better cards because I hadn’t learned how to truly build a deck yet.
There are quite a few card games out there, but if you want a MTG type game on console, this is it. It is well done, never felt pay to win for me and you can play a quick 10 minute match or play for hours and that’s all I ask. The DLC is a little expensive for my taste considering I don’t know what it adds however and it seems like it is split up into smaller groups to make some money which I do understand, but for me it did take away from the experience. For me it’s a 7/10 because of it, but it wouldn’t stop me from buying or enjoying it. Best wishes and may the gaming gods being you glory.
As this always starts, huge thank you to NIS America for hooking me up with a copy of this one. You all know I have a history with the PC release so I was very excited to see how it translated to the PS4. Now if you want some small details about how NIS America doesn’t publish the console version you can look at mt preview from earlier last month.
This however will simply focus on the actual game play. First the tutorial will give you the basics of what you need to do, and it does it quite well. It will show you how to add tiles and how to use those tiles to make structures and how to add maps. It will also show you how to then use events to connect those maps. This is a bit weird to explain, but essentially events are used to do everything from transitioning from one map to another, to talking to NPCs and creating shops. The can be as basic as talking to a kid in a village that wants to whine about not having an apple to as advanced creating a 12 step quest that will result in that same kid getting an apple after your characters slay an ogre and deliver the apples he drops and making that kid run home and disappear all together, and yes you can do exactly what I just described with some patience and imagination.
The character creator is also quite easy to use, tho a bit limited. You can mostly just pick parts and change colors but there are quite a few parts to pick and choose from and you do have parts for men, women and children, and there is also a randomize option that you can keep hitting until you get something you like, or that is simply off the wall and use that. This for example is the picture of a character I made, his only purpose is to exist in the little game I am making, in fact the helmet he is wearing is only on his head so someone can ask him why he is wearing the helmet.
The map editor is amazing and far more in depth than anything you will find on console and is only matched on PC honestly by other game making software. There are thousands of tiles you can use to make your maps, from water to snow and desert. Trees and ocean,mountains basically just about anything you want, you can have. I even turned a motorcycle into a flying bike because, well reasons I guess, it was there. I simply felt the need to do it. You can design any kind of RPG trope you want from a cave to a tower to a city busting at the seams with activity. Or do what i did, be lazy and put four buildings and pretend they live in the middle of nowhere.
So far I have not scratched the surface of what can be done here. This is very much a how far down this rabbit hole do you want to dive situation. Want to make that old fashioned Dragon quest (Dragon Warrior) you always felt the world deserved, do it. he combat system is built right in. Felt that Final Fantasy VI could have been better? Do it right this time. (the only downfall is that there is no true active time battle system) but you can choose from some premade spells, items, and weapons or go into the system and start from scratch, design each and every item and what it does, each and every spell and how it is cast and its animation and yes, even the match on how damage is calculated. That is all at your disposal. Now you don’t HAVE to do that, you can simply use their stuff but they won’t stop you from messing with it.
Speaking of creating stuff, no RPG is complete without monsters, and yes those are tours to create and manipulate as well. From starting bats and slime to end game dragons. Or mess with your friends and just palate swap the slime until the end of time. Your call guys.
The game however isn’t perfect, mostly because for as great at creating stuff as it is, you have to be patient and sink time into it. You wont make anything truly decent without sinking a ton of hours into this, and YouTube will be your best friend. This isn’t made for people that want to dive in and make a game because that can’t be done. Even tho they managed to simplify making a game by taking the hardest parts out of it, and by that I mean coding and the actual part of designing all of these tiles, you still need to design all the cities and such and the characters. Also on one occasion the game crashed while I was saving and I lost about an hour of work, but seeing as how that was a one time thing that easily could have been on my end so I won’t hold that against it. I am truly looking forward to seeing what other people make. This game from me tho will get a 9/10, with the note that this game is designed for RPG fans that dream of making their own. Everyone else, probably won’t appreciate this game for what it is.. Best wishes and may the gaming gods bring you glory.
I have to say this post goes out with a heavy heart from Savior and I. April, 4th, 2020 my father, Duke, passed away. The man was a legend, hilarious, smart, and loved action, superheroes, horror and passed this love to me and for that I’ll be eternally grateful so this post goes out to him…
A lot of the time me and my dad spent together was watching movies and movies and either riffing them a new asshole or losing ourselves the worlds before us. So you see the title of the post and wonder who I’m naming the ultimate horror villain? Is it Michael Myers, the masked Shape of Haddonfield, that stalks the streets on Halloween. Is it the Alien, the perfect orgasm that exists and is biologically designed to be a heartless killing machine? Pennywise the Dancing Clown, Freddy Kruger, Dracula, Candyman, the Cenobites, Jaws? While I admit the topic is subjective and everyone is free to there own opinions, Duke and I had a peculiar candidate in mind years and years ago. A killer so diabolical, not only were they never apprehended but is seen as a positive force in there killing field. That is the most frightening thing of all, there is no fear of them, only admiration and recognition that disguise the wells of blood they spilled across the US. So who is this mastermind, you ask? Jigsaw? No. Hannibal Lector? Nope. The answer (drum roll please)….is…
Jessica-motherfucking-Fletcher. Yes, the main “protagonist” of the hit show Murder She Wrote. For those unfamiliar, Murder She Wrote is about Jessica (J.B.) Fletcher who’s a widow, mystery writer, and sleuth in her cozy town of Cabot Cove. She’s a hometown hero, but I believe different. Why do people die wherever she goes? There is always a murder afoot and of course the police sheriff and town coroner need her aid to solve the deaths, despite both of them being close friends of the charming, sweet Ms. Fletcher. I’m saying it’s really suspicious the amount of deaths that have accrued in Cabot Cove, certainly wouldn’t the town be vacant after 12 seasons of Jessica’s bloodthirsty rampaging. Don’t let the cheery opening music and charmingly disarming performance by Angela Landsbury as Jessica Fletcher fool you, Murder She Wrote is a brilliant work of horror that gave us one of not only horror’s greatest villains, but fiction’s as well. May the gaming gods bring you glory.