What makes a JRPG,A JRPG?

There is always plenty of debate on the topic, is a Japanese role playing game a specific style of game or,it is it any role playing game made by a Japanese company? Let’s take a look at both sides of this for a moment.

One side thinks that since it is called a JRPG (Japanese Role Playing Game) that any RPG game made by a Japanese company would qualify. This means that games made by From Software, such as Bloodborne or Elden Ring would be JRPGs. Now this definition doesn’t exclude games like Final Fantasy of course as they also fit the definition because of who makes them.

From here we move on to the other side of the argument, that who makes the game doesn’t matter so much as the style of it. Typically speaking these had an in depth story to them and a leveling system for the characters. The early ones had a turn based system or an active time battle system. Over time they moved to a full real time action system but the idea pretty much stayed the same of a strong story and leveling system. This still wouldn’t necessarily keep games like Bloodborne out as it does contain all of that.

Octopath Travler

The issue with this debate becomes when you try to argue they HAVE to be made in Japan or by a Japanese company. You end up with amazing games like the recent Claire Obscure. A great turned based RPG, that is made by a French company. It has every single criteria to be a JRPG. A fantastic story, great turn based combat combined with a counter system.

  To me,Pizza is an Italian food. It doesn’t matter if it is made by the two Mexican guys at my local mall in Pennsylvania. Nobody argues that when my Hamburger is made by Puerto Rican ex-wife it is now Spanish food. So why do we continue to debate that a JRPG is anything other than a style of game that can be made by anyone?

  This is of course just one man’s opinion. Best wishes,and may the gaming gods bring you glory.

Resident Evil 9 overview

So if you wanted a lil extra to go with the pretty awesome reveal we got, here we get a bit of a dive into it with the people actually making it. While we don’t get anything super new or groundbreaking, it’s still cool having the devs set the stage and talk about why Leon isn’t the MC as well as give us an idea of what we can look forward to. I love that you can switch between 1st and 3rd person at will. I’m ultra pumped still. May the gaming gods bring you glory.

Dead Relives release date trailer

It’s fairly rare when I see a trailer for a horror game that makes me wonder what the hell is actually going on. This is a pretty good example of one. The visuals are interesting and definitely eye-catching. The trailer keeps its story close to the chest, making me pretty intrigued about what’s actually going on. I’ll be keeping an eye out for it in the future. May the gaming god’s bring you glory.

Cronos: The New Dawn gameplay overview

Lately I’ve been keeping a special eye on Cronos, which looks to satisfy my craving for survival horror games in the vane of Dead Space and Resident Evil. It was cool to get a lil bit of clarity on what the game’s going to be like firsthand. What sold me is how the monster’s will rebuild themselves off of the corpses of there own kind. I’m excited to see what Bloober Team has in store for us. May the gaming gods bring you glory.

Medieval Supermarket Shop Simulator

Medieval Supermarket Shop Simulator on PS5, developed by CGI LAB SRL, is an absolutely horrible game. If you played any of the TCG Card Shop Simulator (Steam Review) copies out there, you might be expecting a passable game that is fun to mess around with. This is not it. Everything, however, about this game is pretty atrocious. The controls are pretty unresponsive, they go unexplained at pretty much every turn as well as don’t even make much sense.

You can only really set prices by moving them up or down from market value by 10% in either direction. This may not seem like a big deal, but it does limit your options for controlling what you can do. Restocking the store is also a hassle because you have to run a decent distance to the guy selling merchandise to buy things, then pick up the boxes and run back to your store. If this wasn’t bad enough, you don’t seem to be able to put boxes down once you pick them up. I may be wrong on this, and I just never figured it out, as I said, the controls are very poorly explained, and it is pretty much just trial and error.

I spent less than $3 on this game while it was on sale, and I kind of want my money and the 2 hours I spent playing it back. To make matters worse, the platinum trophy is very achievable simply by playing the game. It wouldn’t need a big time sink to get it, but it sits at a huge .3% or so.

If you are considering picking this game up, don’t. Please don’t make the same mistake as I and encourage these types of games any more than we already have. Best wishes, and may the gaming gods bring you glory.

Alan Wake 2

13 years since we last joined writer Alan Wake and his battle against the otherworldly Dark Presence. 13 years since he went missing in Cauldron Lake, a new threat has emerged in Bright Falls. Violent rituals being perpetrated by a cult seemingly inspired by Wake’s works have attracted FBI attention. Agent Saga Anderson and her partner Alex Casey are on the case- quickly realizing nothing is how it seems and Bright Falls has more than a murder cult and a cast of strange characters to contend with. Reality is being rewritten and the Dark Presence is returning, this time under the guise of the malevolent Mr. Scratch. As Saga’s history comes crashing down, the mystery of all mysteries is what happened to Alan Wake?

Alan Wake remastered was a solid action experience with a great story and some really irritating parts. Wake 2 is a modern horror masterpiece. The story is absolutely fascinating with plenty of twists and character development. Visually, the game is incredible, blending animation and live action flawlessly. The gameplay is improved but overall the game is more difficult; full disclosure, I sucked at this game because I’m the worst pathfinder in existence and I rushed through many of the goodies that would have helped a lot for the endgame. I was impressed how genuinely errie and tense the game gets, especially in the second half. Poets of the Fall return with new bangers as the Old Gods of Asgard, including a great live performance with the cast. What gripes I have are pretty small- I wasn’t a fan of the upgrade system for weapons, the reality shifts as Wake himself get confusing, and the game requires a learning curve for Saga’s mind place and Alan’s writing room but they don’t really subtract from the game for me. I will warn you, the real ending appears after the second playthrough on the Final Draft, but both endings are damn good. In the end, I highly recommend this if you love old sci-fi, classic David Lynch and Stephen King, or want a different kind of horror game. May the gaming gods bring you glory.

Crisol: Theater of Idols trailer

I want to take a second and talk about a game I haven’t seen much buzz about that I think deserves some. I love the vibe I got, feeling close to Lies of P and Resident Evil VIII: Village . I really liked the aesthetic and that it does look fun, which can be rare in survival horror. I’m excited to see more about this game come out. May the gaming gods bring you glory.

Borderlands 4 story trailer

After the lackluster story of Borderlands 3 , am I excited for 4? The game looks fun. But I gotta admit Randy Pitchford’s comments about the real Borderlands fans being willing to pay $80, like many gamers in our very harsh American economy, rightfully pissed me off. It’s going to be a long time if I even decide to pick up BL4 but from everything I’ve seen, the game basically looks like business as usual for the series. May the gaming gods bring you glory.

Silent Hill F trailer

So I gushed over Resident Evil 9 reveal trailer but there was another trailer at 2025’s State of Play that really hit me. I’d never gotten into Silent Hill but I loved the lore, imagery, and music. F looks a fresh take on the classic franchise. The graphics and atmosphere look great and my curiosity is piqued at the story. I’m incredibly excited to experience a new entry in this beloved series. May the gaming gods bring you glory.

Fishing sim by day. Horror by night | Out Fishing Announced

Out Fishing blends the chill routine of a job sim with the creeping dread of psychological horror, all wrapped in a foggy wilderness you probably shouldn’t be in. In short: fish by day, flee by night. 

Build your camp. Upgrade your tools. Catch that fish. Make profit. And try not to lose your mind as you’re freaking out wondering “Why is this fish that I’m holding is talking to me?!?”

FEATURES:

🎣 A horror story you experience at your own pace, told through exploration, fishing, strange visions, and unsettling finds.

🛠️ Upgrades and tools to access deeper waters, stranger areas, and the woods, even though the woods do not want you. And profit. Can’t forget profit. 

🔥 Light survival mechanics that focus on tension, not inventory spreadsheets.

🌙 A shifting day-night cycle that affects the fish, the forest, and the things you were told aren’t real.

👁️ A hauntingly quiet world full of memory echoes, half-truths, and one unspeakable goal: Reel in the thing that should’ve stayed buried.

Out Fishing is coming to PC. Wishlist it on Steam now. Or don’t. That’s your choice. But the lake remembers.