Zombies,Aliens and Guns release date

Publisher Ratalaika Games, and 9Ratones’ Sergio Poverony, are pleased to announce the forthcoming release of ‘Zombies, Aliens and Guns’, a, stylised and exciting challenge, “Run and Gun” top down shooter with a  clever mix of 2D pixels and 3D graphics.

Zombies Aliens and Guns will release April 26th on all Sony, Microsoft consoles and PC.

The Callisto Protocol

You know its either got to be a really epic masterpiece or an atomic dumpster fire to bring me back and yet here I am. I followed the Callisto Protocol for quite a while, praying it would fill the void left in Dead Space’s absence. The gore, the aesthetic, the monsters seemed to be there but what horrors I found at Black Iron Prison were more than even I bargained for.

Jacob Lee is a space courier on his way to complete what should have been his last ride after being promised a huge payday. That is until his ship is boarded by what he first believes are pirates, who turn out to be terrorists related to a biological attack. Jacob dispels the terrorists but his ship crashes on Callisto, one of Jupiter’s moons. His cargo is intact but his shipmate is dead. Help comes quickly from Black Iron prison, taking Jacob against his will. Stranded and in the cruel prison’s grasp, all hell breaks loose when an unknown mutagen runs rampant through the prison, turning the guards and inmates into gruesome monsters. Can Jacob escape the moon with his sanity and his life?

Callisto may be trying super hard to be the spiritual successor to the Dead Space and if not for one glaring problem it might have passed as a dimestore knockoff. It’s not scary whatsoever, desperately relying on jump scares and gore that lose their steam early and become just plain damn annoying. The voice acting work is good but the characters never did much to grab me. The game does look good, which is the best compliment I can give it. The ultimate downfall comes in the bonkers ass gameplay. The game is first and foremost a melee brawler with one of the most bizarre control schemes I’ve used in a long, long time; once you shut your brain off, the combat is honestly pretty mindless. If that wasn’t enough, there are a lot of bullshit deaths that occur; at least the death scenes are ultra-bloody. In the end, The Callisto Protocol is a C rate knockoff of a horror classic that might be ok for a discount playthrough but I wouldn’t go suggest going past $20 at the absolute most (yes, I bought it day one for 60 and yes I did kick myself in the ass thank you very much). May the gaming gods bring you all glory.

Loot River PS5 Review

Loot River from Supershot and Straka.studio is a new rougelike that combines the fun and difficulty of one more run and Tetris. I originally played this on Xbox Gamepass. They were awesome enough to toss me a copy of the PS5 release full of new updates, such as the level editor.

Sometimes it’s best to move and lure enemies

The game style is pretty nice, you start each run at level 1 and collect different currency that can be used to unlock different weapons to be used on runs. The game is also quite honest that you need to spend these before you die, because if you don’t you lose it all. Luckily the game is quite forgiving and let’s you spend part of it to unlock weapons at a time and you don’t need to save it all up at once.

The combat is simple to get into,and you can easily take advantage of the Tetris like aspect to move in,hit an enemy and move out or even simply lure a weaker enemy onto your raft. This is good because like many that are simple to get into,mastering it is a monumental task.

You do have to ask tho if this is worth undertaking,and the answer is yes. While the story leaves much to be desired in my opinion,the fun I had playing the game was well worth it. The sound is nice,and the accessibility options were fantastic. If you want to see all the possible ways a section can move,there’s an opinion for that. Want to make countering easier, there is an option for that. Want to make the game as hard as possible,they have you set. The base difficulty however all on its own is fair but challenging.

Bosses are a challenge,but in the best way.

Graphically the game won’t be winning any awards,but I can’t think of a better way to attempt this great idea of a hybrid game. And while it won’t win any awards it does look good,and the sound really lends to the gritty feel of certain levels. Without a doubt this game is a 8/10. For the $25 dollar price point it is worth picking this up for rouge like fans. Best wishes and may the gaming gods bring you glory.

ASTLIBRA Revision Releases November 16th On November Switch

Astlibra Revision by Whisper Games is a new Action RPG coming to Nintendo Switch on November 16th 2023. The story will start out as something you will see in many Anime and games. A town being decimated by demons, and a hero desperate to defeat a demon king. Over the course many hours and many battles the narrative becomes so much more. Watch the trailer below. Best wishes and may the gaming gods bring you glory.

Highrise City (PC) preview

We all know I love a good city builder or simulation game. Hell we all know here at Savior Gaming I even enjoy the bad ones. But today, I want to show you Highrise city.

Highrise city is basically what happens if you combine SimCity and let Deck13 have at it. The trailers look amazing and it has come a long way since early access. You can check it out over at https://store.steampowered.com/app/1489970/Highrise_City/ or https://www.gog.com/game/highrise_city

Here are some of the main things to look for to enjoy, as well as the trailer. Best wishes and may the gaming gods bring you glory.

A game that changed

Looking back, the game which went into Early Access originally is a different one from what Highrise City is today – from visual overhauls to more complex resource systems. From reworked UIs to massive performance upgrades, allowing players to build multi million citizen cities. With countless huge updates the gameplay was shaped during the development process of Highrise City. Players can now look forward to a competent city builder which gives them the control over everything.



New features to explore

The release update comes loaded with new features. New players can experience a small story and take on research missions. Power lines now have to be built, including substations. Shopping Malls are required by the citizens and mega skyscrapers can be unlocked during the late game. And if players manage to build a multi staged space port they can even unlock New Game+ content with alternate building modes for experienced players.


The transport is public now operational

And yet there’s more. Public transport through buses is now available. Players can set up custom lines to reduce traffic in their massive cities. New resources are available, mayors also need to take care of hazardous waste and the overall balancing, performance and features got slightly finetuned and improved.



The time has come to finally start building mega cities like you’ve never seen them before. With millions of inhabitants, a complex economy system and well balanced systems for beginners and experts.

 Play the new demo for the post-apocalyptic narrative-driven RPG Broken Roads

Independent game studio Drop Bear Bytes, in partnership with Versus Evil, have an all new demo of their upcoming isometric RPG Broken Roads on Steam. This will give players a taste of the post-apocalyptic Australian Outback odyssey ahead of its release later this year on PC, Switch, Playstation and Xbox platforms.

Broken Roads is a narrative-driven RPG that brings exploration, strategic turn-based combat and meaningful philosophical choices to an all-new Australian post-apocalyptic setting. This demo puts players in the role of the Hired Gun, one of four origin stories available in the final game. Your starting story impacts your reputation, how people interact with you, and even where you begin your journey and which locations will be available to you. In the full game you’ll be able to choose a different origin story, including that of a Jackaroo, Surveyor or member of a Barter Crew.

For demo purposes, all moral choices will be visible. In the full game however, some of these will be hidden based on how you roleplay your character – though there will be a settings option to unlock all these for those who prefer to play that way. Your companions and other key characters each have their own hidden moral leaning, and will react to your statements, choices and general attitude based on their own world view. 

“We decided to reveal all moral choices for this demo to give players an indication of other paths you can take when you create a character with a different world view,” said Craig Ritchie, Game Director at Drop Bear Bytes. “Broken Roads is a dense game, with each character having their own set of values. We want each NPC’s world view to reveal itself slowly as they react to the player, so your choices affect not only the path through the game, but how much you learn about – and connect with – the game’s cast.”

Broken Roads skillfully blends traditional and all-new role-playing elements on top of a classless system offering near-unlimited character development options built around four philosophies: Humanist, Utilitarian, Machiavellian, and Nihilist. Furthermore, the game presents players with an original morality system: the Moral Compass which sees dialogue options and questing decisions influence, and be influenced by, a character’s philosophical leaning and the tough choices they make along the way. 

Broken Roads’ locations are all authentically recreated from the team visiting towns and landmarks in Western Australia and taking photos, videos and audio recordings for it to be as true as possible. Furthermore, even the game’s atmospheric soundtrack composed by Tim Sunderland is produced with instruments constructed from everyday objects which brings a wholly unique and distinctive tone to the game.

 Good Shepherd Reveals “Dicefolk,” a Tactical Roguelike with Dice & Monster Collecting (PC)

Good Shepherd Entertainment has announced Dicefolk, a new single-player tactical roguelite game built around dice and monster-catching mechanics, coming later this year to PC. Developed by Leap and Tiny Ghoul, Dicefolk gives you unparalleled control over every battle: take command of the dice and the order of enemy turns to gain the tactical advantage. Discover dozens of uniquely powerful creatures to recruit and create the perfect squad to win!

Key Features

  • Thrilling Roguelite Adventure: Collect new and more powerful chimeras to build your perfect squad while unlocking talismans to uncover more of the story. Discover different combinations of chimeras to enable new strategies for each run with endless possibilities and replayability!
  • Take Control of Combat: You decide the fate of the dice! Command your chimeras while choosing the faces of the dice and the order in which each party takes its actions. Your choices will determine your success as you battle a variety of wild creatures in combat.
  • Master Your Chimeras: Recruit your squad from a range of dozens of mighty monsters, from hardy tanks to quick attackers and more. Each chimera offers a unique set of abilities to help you shape your strategy and adapt your play style for whatever challenge comes your way!

Dicefolk is available to wishlist now on Steam. For all the latest updates, follow the team on TwitterTikTok and YouTube.

New GrimGrimorie Once More PS5 Review

Once again NIS America was nice enough to toss me a copy of their new game, GrimGrimorie Once More to check out,which of course is always appreciated. This one is a bit different from what they usually send me.

You play as a new trainee magician named Lillet Blan at Silver star Tower. The game starts out like many PS2 games, and that’s what this is. A beautiful remaster of a PS2 game many of us missed. It is a real time strategy RPG that is almost like a tower defense.

The game is simple and straight forward, you use some units to collect magic powers or mana (which ever is easier for you to think of them) which are then used to create new magical circles or buildings. (again however you want to think of them) These act as either towers to defend your base or to create new units, all of which are magical creatures with their own strengths and weaknesses. They range from elves to fairies etc.

This isn’t to say the game is simple,just that the concept is. And while the game is fun (if not a bit repetitive) and the story is intriguing, the mystery of who the ghost in roaming at night and why there is a devil teacher is pretty nice it does show its age in a few areas.

Graphically and music I have no complaints. They did a nice job bringing it up to date. The game play itself follows the same pattern and gets dull fast. Mine mana, build the same buildings, send the same creatures up and down a 2D surface to kill the enemy, repeat. Every so often they add a new enemy or unit. The game isn’t bad,it just wasn’t my kind of game.

We all know I won’t punish it for that,fans of the original GrimGrimoire will appreciate this,and it is a solid 7/10 and worth checking out. Best wishes and may the gaming gods bring you glory.

New Transport Fever 2 Console Edition Review (PS5)

We all know my love of these types of games, and Urban Games was awesome enough to hook me up with a review code for this one.

  The idea behind this game is pretty easy, deceptively so. The map is covered in different cities and different businesses. Each city in Transport Fever 2 wants something from these industries, it might be food or construction materials or even liquid gold, I mean of course fuel.  You have one job, bring all these things together in the best way possible and make millions.

This is more fun than it looks I pormise

The problem is, everything is easy when you say at first but actually do it,not so much. You can start basically at any time between 1850 and 2050 and the technology will match. 1850, all you got is his horses and some basic trains. Now do you use trains to get wheat from the farm to a bakery then use some trucks to ship it to a nearby city? How you do things means as much or more than what you do.

My first free play game I had a nice run going. I had 3 trains set up running crude oil to turn it into oil. Then one that ran it up to a fuel depot and turned it into actual fuel to be delivered to a nearby down. Eventually I was making money hand over first and decided I could make more money by upgrading my trains.

  This is when I didn’t realize the oil cars I had would transfer to the new train and I went bankrupt. You live and you learn I guess.

  That is the basics of the game, how it plays is what matters. I am happy to say it plays beautifully. As much as I love these games historically they don’t play well on consoles, which has been changing lately thankfully. Transport Fever manages to nail putting the controller in this format. I never felt like I was held back not having a mouse. If you do feel that way, good news,  that’s an option here.

Yes you will see wild animals if you look

The game looks beautiful as well,more than once I’ve just rode one of my trains and watched the trees or occasional animals go by.  In the 1850’s seeing the horses just troy along and the people jumping in and out of the carriages is simply mesmerizing. It doesn’t change with the time either, watching trucks show up to drop off merchandise or pick up a load of logs. It never seems to get old for me.

Normally at this point I would start to wrap things up, but I do want to offer some advice to anyone playing this game. First,start with the campaign. Even if you don’t finish the campaign it acts as the tutorial. It will teach you everything you need to know about getting things set up,setting up lines for your vehicles and what connects to what to make some money.

  Second,don’t feel obligated to play on normal or hard. Start in easy and work your way up, even doing things right on the higher difficulties doing it at the wrong time can be just as bad.

And last but not least, money made is based on distance traveled from point A to point B, but done as the crow flies as they say. Going around mountains and such won’t help, the faster you can get from point A to point B the better.

Now those looking for a score in this one, this is probably the best simulation style game like this I have ever played. It’s a 9/10 must buy for fans of the genre. It has vehicles from the US and Asia and Europe, different animals and cities etc. Definitely check this one out. Best wishes and may the gaming gods bring you glory.