Medieval Supermarket Shop Simulator on PS5, developed by CGI LAB SRL, is an absolutely horrible game. If you played any of the TCG Card Shop Simulator (Steam Review) copies out there, you might be expecting a passable game that is fun to mess around with. This is not it. Everything, however, about this game is pretty atrocious. The controls are pretty unresponsive, they go unexplained at pretty much every turn as well as don’t even make much sense.

You can only really set prices by moving them up or down from market value by 10% in either direction. This may not seem like a big deal, but it does limit your options for controlling what you can do. Restocking the store is also a hassle because you have to run a decent distance to the guy selling merchandise to buy things, then pick up the boxes and run back to your store. If this wasn’t bad enough, you don’t seem to be able to put boxes down once you pick them up. I may be wrong on this, and I just never figured it out, as I said, the controls are very poorly explained, and it is pretty much just trial and error.
I spent less than $3 on this game while it was on sale, and I kind of want my money and the 2 hours I spent playing it back. To make matters worse, the platinum trophy is very achievable simply by playing the game. It wouldn’t need a big time sink to get it, but it sits at a huge .3% or so.
If you are considering picking this game up, don’t. Please don’t make the same mistake as I and encourage these types of games any more than we already have. Best wishes, and may the gaming gods bring you glory.

A horror story you experience at your own pace, told through exploration, fishing, strange visions, and unsettling finds.
Upgrades and tools to access deeper waters, stranger areas, and the woods, even though the woods do not want you. And profit. Can’t forget profit.
Light survival mechanics that focus on tension, not inventory spreadsheets.
A shifting day-night cycle that affects the fish, the forest, and the things you were told aren’t real.
A hauntingly quiet world full of memory echoes, half-truths, and one unspeakable goal: Reel in the thing that should’ve stayed buried.
