As always at first I want to give a huge shout out the my friends over at Taito for hooking me up with a copy of Space Invaders Forever. This is actually one of the first games I played as a kid, sitting on my dad’s lap and his old Intelivision. Yes in one way or another me and Taito go back a couple years.
Over it’s life Space Invaders as a series as made a few dollars, in fact around 500 million of them and has according to legend even caused a small spike in crime and a coin shortage in the very late 70’s and early 80’s in Japan.
As you can see, this as bit to live up to in terms of quality. So some of you may be asking how do you mess up or even improve a simple concept as aliens moving back and forth across a screen towards the Earth as you collect various power ups and shoot them?
Well I don’t know how you screw this up and neither does Taito. What they decided to do was give us three games with some sexy graphics, add new game varients such as one that lets you and up to 3 friends try to beat levels as fast as possible or that combine Space Invaders with Arkanoid and give you a new way to play.
It never hurts to mention Taito makes retro games for the lack of a better term, and just makes them modern. If you somehow hate the very concept of space invaders this won’t change your mind, but if you have never played it or loved the older versions this one is the best I have played. The sound and graphics are top notch and bring the series to a new level, but they haven’t done anything to reinvent the wheel that will make long time fans shake their heads and ask why like so many have, but they have given us options that change the game in fresh new ways.
This one was a blast to play and the platinum is challenging but very much reasonable to get, one I may shoot for. As far as retro games go this one is a 9/10 for me. Best wishes and may the gaming gods being you glory.
As always with these things, I’d like to give a huge shout out and thank you to our friends over at Raw Fury for letting us check out a copy of this early. I would also like to introduce you to a long time friend of me and @torstenvblog not just at Savior Gaming, but in the real world. He has been with us from day one, he has streamed with us and now he will occasionally be guest writing with us. So without further comment from me, here he goes.
Hello everyone I’m Jonathan and this is my review of Per Áspera.
Now I went into this thinking it was just your average city builder but boy was I wrong if you have ever played Frost Punk and I have then you will feel right at home with this game since the difficulty level even on easy is a challenge.
Now before I start I will say the only criticism I found with the game was not having an actual tutorial system and instead sending you on a blind playthrough of the campaign.
Now it offers campaign mode for the story and sand box which is so you can go crazy building stuff.
Now onto campaign mode which is where I have spent most of my time engrossed in a story that honestly keeps you wanting more as well as keeps you on your toes, you play as AMI a system AI tasked with terraforming mars so that you can bring humans onto the planet, now this is where the game immediately peaked my interest I’m not controlling some builder or humans no I’m a program designed with feelings to try and handle this mission to the best of my knowledge and I for one feel the dev team knocked it out of the park.
If you have ever played Frost Punk you know the game limits resources and nodes are random well the devs took that and did the same here you place your mines on nodes that immediately show you how much they have available to produce for you which means every move you make starts to become critical to the survival of your mission so far the area I started in has a great amount of nodes but I am also playing on easy so I can enjoy the story, you also are granted a tech tree as you progress so you can better your technology which trust me you will need it as power is the biggest issue you will find one issue I saw during this was the game doesn’t hold your hand so mistakes will be made as you progress and everytime you need to make new buildings no hints as to what goes first so it’s all dependent on you and how fast you can react and build since resources are limited until you have a medium sized landing zone or rather area of control.
I don’t wanna get into the story itself I admit I didn’t finish the campaign I don’t like spoiling stuff for people who might wanna buy there games but yes this game is definitely worth a shot if your a fan of city builder games as I call them this one really takes it to new levels and a story that honestly keeps you on edge of what’s gonna happen next so far I give this game a solid 8 out of 10 and that’s only because I wish they had done a tutorial even if small so players don’t go in blind but the game is enjoyable and definitely one to play thank you all for stopping by enjoy and game on.
As always, a huge shoutout to the people over at Frontier for hooking me up with a review copy of this one. I have waited many years to play this one but I never really had the chance. That all changed though when they announced the console version.
For those that don’t know the idea here is to build a fully functional and profitable amusement park. You will do this by creating paths, building rides, hiring and firing staff and even setting prices for tickets, food and drinks and even a quick way to skip through lines faster.
Graphically the game is beautiful. From lighting, down to the explosions. Yes I did say explosions. More on that later however. The lighting changes as the day goes on with shadows from trees and umbrellas moving appropriately. It is very well done and it isn’t often I say this, it felt good to turn them off. I mean that as a compliment by the way since I once spent about 10 minutes messing tables so the shade would look right on paths.
I won’t talk about the story because bluntly there really isn’t one and nobody should expect one. That being said if you enjoy the idea of micro managing the building options you are going to be in heaven. Don’t panic, there are easily hundreds of pre-made options to choose from. There is no lack of coasters , shops and rides. But the things you can design are nothing short of amazing. Beautiful coasters, entire malls and shopping districts, piece by pain steaking piece.
All of that means very little if the game doesn’t function well though and many times PC games don’t come over to console very well. Truth be told while the controls aren’t perfect and I can see where a mouse would make building a bit more precise I didn’t have any issues. Frontier honestly really managed to nail the controls here, which in recent years thankfully is something many have managed to do successfully.
As for my final score here, I have to say I was ready for this to be a complete wreck. Which there is actually a trophy for doing by the way. Build a coaster, and create a coaster that involves around 300 guest I believe it was. Yes, your coasters aren’t automatically successful. You need to worry about gravity, will they make them sick? Do they even enjoy it? Do you even care to finish it and instead want to launch them up into the air? Not that anyone would do that. Anyway, this game is aa 9/10 for me. Any fan of this type of game really needs to give this one a go, and buy the DLC, it adds some cool rides and such. Best wishes and may the gaming gods bring you glory.
As always, a huge shout out to the ladies and gentlemen over at Versus Evil and everyone involved with Faeria for tossing me a copy of this one. I don’t play many card games these days but I do enjoy jumping back in.
So just to give some background, I spent thousands of hours as a kid and in my early 20’s playing Magic the Gathering and Yu-Gi-Oh. This was back when Shadows just came out in magic and Yu-Gi-Oh still didn’t have synchro monsters yet. But then I had kids and it became to time consuming and expensive to play.
I mention that because I feel it’s important to know going in when I say this is essentially a more interactive MTG (Magic the Gathering) I say it from experience. Sure it’s easier to pick up and matches are shorter, but each turn you will out down land if different types and creatures to defend your hero. The lands include things like water and plains and you will need X amount of it before you can play certain cards.
The real strategy and interactive part is instead of putting these lands down to spend you also have to make a path to the enemy side of the field, and while you can walk across the opponents land cards, you can only summon creatures on your land and only on their type, so you can’t toss your fire creature on top of their mountains or your own water.
There are also special pieces of land that are simply there for either side to stand a creature by to get you more power to summon with every turn, and you have to decide are you going to go for those and attempt to deny them to your opponent or are you going to go straight for the kill? Neither strategy is wrong and I have successfully used both and had both used against me with great efficiency.
The game is also happily not pay to win or even pay to play. The DLC doesn’t seem to be a requirement, I don’t have it and never felt I was at a disadvantage beyond someone clearly just being better at the game than I am or simply having better cards because I hadn’t learned how to truly build a deck yet.
There are quite a few card games out there, but if you want a MTG type game on console, this is it. It is well done, never felt pay to win for me and you can play a quick 10 minute match or play for hours and that’s all I ask. The DLC is a little expensive for my taste considering I don’t know what it adds however and it seems like it is split up into smaller groups to make some money which I do understand, but for me it did take away from the experience. For me it’s a 7/10 because of it, but it wouldn’t stop me from buying or enjoying it. Best wishes and may the gaming gods being you glory.
As always, first thing is first a huge thank you to the guys over at Plan of Attack for hooking me up with a review code for this one. It is always great to be considered and even better to be chosen.
The first thing to cover is the graphics, they obviously are not AAA quality but you shouldn’t expect them to be. They are still both beautiful and creepy as hell. They serve their purpose magnificently and truth be told, I wouldn’t change them at all even if I could. The way lights flicker during certain events and things seem to just flash on the screen. As a life long fan of horror movies and games, I was excited to play this game but I was quite nervous. It looked great, but I wasn’t sure it would deliver.
The sound, was 100% what it needed to be. The subtle moans or or creeks you can hear in the background at times are outstanding. When a lightbulbs break they sound pretty much like real lightbulbs. When you slide a door open and and enter a room and you hear the static on a T.V. it all just sells the experience in ways that I couldn’t have asked for more.
I won’t get into the story because that was my favorite part, but I will say this, it is dark and beautiful and SadSquare has my respect for being willing to tell the story they did. In good conscience I can’t forget to tell you the opening is essentially the reason trigger warnings exist. It doesn’t shy away from the story is telling. These things aren’t done for no reason and it will all be explained. It isn’t there for shock value.
The controls themselves work well, though the first person thing isn’t really my thing it is pretty cool and I thought using the L and R buttons to pick things up and such was pretty awesome. I liked to just randomly pick things up and move cups and stuff. It didn’t serve much of a purpose but I did enjoy putting cups on on random shelves. I am easily entertained. The actual purpose of this is to put candles for light on plates or on candle holders that are placed around and to fix lights.
Now the part we are all waiting for, is this game worth buying? Quite honestly, Yes. Absolutely yes. Fans of horror games need to add this to their must play list. This game is an 8/10. With multiple endings there is plenty of reason to play more than once, and each one changes more than enough to make them worth seeing. It is 100% savior approved. Best wishes and may the gaming gods bring you glory.
First thing is first, as always, a huge shout out to the guys and gals over at Focus Home Interactive for giving me a review copy of this expansion. Anyone that follows the blog knows I am a huge fan of the series and have been for years. For those that aren’t familiar with this expansion here is the launch trailer.
This expansion has a lot of content, starting with a new map. Of course this is where I started things. I was surprised to discover, cows. Yes instead of the typical have some fields and machines to grow and harvest some crops you are given a couple cows, some money and the machines you need to feed them.
This is your first taste of the new things in the game as you can instantly just walk over and grab the walking mower.
The new map is honestly one of my favorites in the series, it is simply beautiful. It also may be one of the biggest in the series, but that I truthfully can’t say. The views are great though, and if you are like me and you occasionally just like to go for a quick drive around the map this is a great place to do it. That all doesn’t matter because while the map is great, is there anything new to play with?
The answer is a resounding yes. There are around 30 new ones, many of which I still haven’t gotten to play with. There are new small tractors, plows and cultivators from companies like pottinger, Sip and Rigitrac. As you would expect they all function amazingly and serve a specific purpose. Many of them actually made raising animals for me much easier.
The only really down side to the expansion is simply this, if you don’t love Farming Simulator, this isn’t going to change your mind. This is more of the same, and for fans of the series that is what we wanted. We have more things to play with, new ways to raise our animals and a new place to do it in. Honestly, that is all I really wanted and expected from it. For fans of Farming Simulator 19 looking for a reason to step back onto the farm, this is it. A must own expansion for fans. 9/10, pretty much everything an expansion should be.
As always with these things, I would love to give a huge shout out to NIS America for hooking me up with this one and this time a second shout out to my friend Erik that helped me review this one. The game is massive as is the series itself going beyond just these four games, so having a second set of eyes to help me catch certain things was greatly appreciated.
There are a few things to get out of the way, for example you can play this game without the other three, you will however you will be doing a great disservice to one of the best stories you will find on the PlayStation 4. I won’t go into the story of the other three games because that isn’t why we are here. The story to this bad boy however finishes off the story of Class 7 nicely. With The Erebonian Empire about to be at one hell of a war, you will go on a quest to save the world. You should know it takes place right after where three leaves off as a cliff hanger with one of the main characters in captivity.
Now if you are worried about the game play itself, the battle system is essentially the third with some upgrades. This isn’t a bad thing though because the battle system has always been a strong suit here. The classic turned based battles, beautiful graphics and amazing sound mixing together to create an experience not to be missed for RPG fans.
I honestly don’t have a lot to say about the game itself because I feel like I would be betraying the experience. From the very start as you get to know the new class 7 as you try to find Rean to the very end when you are fighting side by side with some of the series most iconic heroes, there is just something to always be looking forward to.
As for the score, this one is obviously going to be 9/10. Loved this game and thought it finished off everything nicely. Erik however as a fan of the series gave it a 10/10 and thought it finished everything up pretty much perfectly and gave us something from not only the Trails series the entire games series.
As always with these things, huge shout out to ININ games for hooking us up with a copy of Umihara Kawase BaZooKa!
What at first I thought would be nothing more than a variation of the Smash formula turned out to be so much more. While yes that obviously exist, as you can tell from the trailer, there is also a full challenge mode you can play, which for you trophy hunters is mandatory if you want this pretty easy platinum to pick up. I know how much of a selling point that is for some of you.
The controls are admittedly a little sluggish and the graphics will let some of you down, but as with most ININ games these aren’t meant to be AAA titles, they are for people that love the old fashioned classic feel of gaming. This game truly does capture that feeling of nostalgia. As I sat on my bed playing explaining to my daughter what the hell I was playing I recalled my time playing my NES and SNES for hours on end. That being said when my daughter played the game with me, she had no issue playing and she didn’t start gaming until the Xbox 360 era. They always manage to walk that fine like between classic feel and new age gaming.
That all being said, there isn’t much of a story here and the game play can be repetitive. Outside of a multiplayer party setting or trophy hunting outside of some quick nostalgia fun or to kill some time before leaving for work, this isn’t something you will want to play for hours on end. I did like popping it on for 15 or 20 minutes here or there though. Each character also feels pretty much the same outside of their special moves.
With all that taken into account this is a solid 7/10 for me. If you like that classic feel and this sort of game, its a good buy for you. If you don’t however, save your money. Best wishes and may the gaming gods bring you glory.
First and foremost, huge shout out to the guys and gals over at Sekai Games, with developer Mr.Tired Media for hooking me up with this one. I wasn’t truly sure what I was in for, but this close to Halloween and it being October you guys know I was all too happy to play anything with the word undead in it.
First and foremost, this is a dungeon crawling RPG with turn-based combat. It kind of reminds me of the old first person dungeon crawler system of Persona, fully equipped with an automapping tool so you know where you have been. When you enter combat, it has a Phantasy Star 4 vibe, you see your characters from behind choose your attacks and some moves will even combine to make new moves. The only real issue I had here was that weapons eventually break (though they can be repaired before that happens) but this was hardly a major thing, it just annoyed me.
While the battle system is fun and easy to get used to, it isn’t anything we as gamers haven’t seen before. The story however was something I found refreshing and worth the time. You will wake up to find your childhood friend a zombie, but not he eating you kind. It turns out some zombies retain their humanity and these can be cured. The rest aren’t so lucky. Why you haven’t turned and how your father is connected to all this is quickly explained before you are on your way, with some of it outright mocking the fact that it doesn’t exactly make sense and you shouldn’t be asking questions because it ruins the narrative.
The story is full of small nods to video game and horror movie tropes that are fully acknowledged as being what they are and mocked or admittedly ignored. You will meet new characters, many of which will admit to the the fact things are messed up but go along with it anyway and always in a humorous manner even to the point the monsters themselves are explained something that are there and one of the lovely zombie ladies comments she wises she was one of the cute ones instead of a zombie.
All in all at the price point and as a fan of RPGs this is one of the better ones in that range. Definitely an 8/10 from me. For what the game is and was trying to be it succeeds beautifully.
As always with these things I like to give a quick up front shout out the people that hooked me up with review copies, and this time it is the fine folks over at Stratton studios for hooking us up with this Halloween inspired game.
Now to be perfectly up front this was a rough game for me to review for a variety of reasons. Every time it did something I enjoyed, there was something i hated close by. I love the pokemon style of game play (known as Hallomon in this one) and I loved that the enemies leveled up with you. I hated that you really couldn’t catch them though and you relied on getting new mask to get new monsters. I loved using the mask to solve puzzles and do different things, but I hated that many times finding a new mask relied on someone giving you a vague direction like its over in the forest while you are in a town surrounded by trees.
Graphically however the game was about what you would expect from an indy company, it won’t win any rewards but the game looks solid and the sound serves its purpose which honestly is all I will ever ask from any video game I play. It doesn’t have to be outstanding and amazing, it has to add to the feeling of the environment and this does that.
The story is simple, you play as a kid trying to win the Apex cup which is just a tournament the town has on Halloween and true to fashion you end up saving the place. I honestly can’t say anything about the game in any strong feelings fashion. I didn’t dislike the game, or like it. I didn’t even find it memorable. I would never tell someone not to buy it, but I can’t recommend it either. Th is game literally just exist to me. It is a 5/10 to me. It isn’t a waste of money, but it won’t be well spent either. Best wishes and may the gaming gods bring you glory.