SENARA: The Sacramentputs players in the role of a new recruit of a religious organization with a massive 6,000-ton ship: the Senara. Upon setting sail you wake up to find the crew missing, while unspeakably horrors roam its steel corridors. Hidden cult rituals, forbidden truths, and survivors with their own agendas await you in the darkness. In a place where blind faith and salvation intertwine, you’ll be forced to make choices that go far beyond survival.
Hearkening back to classic survival horror design, SENARA: The Sacrament offers a massive escape room where you must solve puzzles and use limited resources to your advantage if you’re to get out alive. In order to get out of the Senara alive, you’ll have to ration your resources, make use of stealth, and make difficult decisions regarding when to fight or flee. Explore the complex, intertwined corridors of this structure based on a real ship, uncover hidden passages, and gather clues to find the key to your escape.
This unholy tale is open to interpretation with snippets of truth scattered across documents, objects, and conversations between characters. Depending on what you believe and how you interpret the clues, the story can unfold in entirely different directions. With multiple endings based on your choices, your decisions affect not only your escape but also the fate of the Senara and what truth comes to light.
Using LiDAR, photogrammetry, and Unity HDRP pipelines, SENARA: The Sacrament offers a scan of a real-life documentary-level accuracy 6,000-ton ship. This precise reality reconstruction naturally adds an ultra immersive, uncanny playspace for players to get lost in.
“SENARA: The Sacrament is our love letter to classic survival horror titles that keep players shrouded in mystery and trapped in suspense,” said No-Jin Kwak, Director at Influsion Inc. “Using claustrophobic corridors, moody offshore atmosphere, limited resources, non-linear level design, and a fragmented story, we aim to create a terrifying experience that shakes players to their very core!”
Steam fans will know Loan Shark as an atmospheric horror game sitting at very positive reviews. It is a quick and cheap game with an intense experience, one that Xbox fans should be quick to check out when it releases on January 13, 2026.
Key Features
Compact yet memorable experience — Designed as a focused narrative horror adventure (approx. ~30 minutes).
Underwater eye-cam mechanic — Track bites from below the surface while eerie watchers lurk in the depths.
Fish & gut gameplay — Catch fish and carefully gut them under pressure — missteps can harm you.
Surreal dialogue & choices — Bargains from Cagliuso force players to weigh risk versus reward in tense decisions.
Time pressure & looming threats — With creditors closing in, every second counts.
Atmospheric horror — A shifting tone that blends dread and dark storytelling with immersive sound and visuals.
Lords of the Fallen 2 is the upcoming Souls-style game that many people are looking forward to, which recently released a gameplay trailer. Below you will find the PlayStation Store’s provided info.
Realm by realm, nation after nation, the Umbral darkness consumed all in Her path. Now, over 1,000 years later, only one Kingdom remains; a sacred land, shrouded by an ancient force. Or so it was…
Stolen by the Gods themselves, mankind is left forsaken, defenceless against the darkness. Unless this force is restored, the shadow of death will devour all. But how do you kill… an immortal?
A hero must rise, for a God to fall.
Explore a Broken World Journey across a vast, war-torn kingdom crumbling from within, as the realms of living and dead begin to bleed into one. From moonlit citadels to time-ravaged temples, tread carefully, for each step forward may well be your last.
Master Tactical Combat Engage in intense, soulslike battles where every strike counts thanks to a fast, fluid and aggressive combat system. Whether steel or sorcery, melee or ranged, experiment with countless builds to overcome each unique enemy encounter before delivering an arena-drenching execution.
Battle Monstrous Bosses Confront colossal abominations forged in a world without hope and void of mercy. Each distinct showdown will prove a brutal test of skill, grit, and unyielding will. Though aid is at hand, should you seek it…
Harness the Umbral As bearer of the Umbral lamp, you have the ability to pass between the realms of the living and the dead, each with its own pathways, treasures, and of course, nightmarish creatures. But even greater, darker powers await you on this journey…
unscorched Studios, the developers behind the cult hit RATSHAKER™, have announced MALPRAXIS™, a first-person surgical horror set aboard the deep-space vessel TRH Rusanov.
The player is the “bleeding-edge” autonomous surgical system known as the Surgical Procedure Intervention Diagnostic Emergency Response unit, or S.P.I.D.E.R.,powered by a BCPU (Biological Central Processing Unit). You are the processor.
Across a series of semi-procedurally assembled shifts, you examine, diagnose, perform surgical procedures, and conduct forensic autopsies on the crew as conditions aboard the TRH Rusanov deteriorate.
You must treat the patients. You must keep the crew alive. The outcome will be recorded.
If failure exceeds acceptable limits, the trial is terminated and the experiment begins again. Memory wiped. This is not how it happened.
Those who die remain dead. The consequences of those losses persist across shifts. A trial consists of successive shifts, continuing until failure thresholds are exceeded or the system determines the evaluation complete. This is your reality. MALPRAXIS™ is a feature-length standalone title that represents the culmination of several years of experimentation with medical gameplay, player consequence, and psychological pressure. Core ideas were first trialled publicly through a free demo released several years ago, before being rebuilt and expanded into a materially different experience informed by the studio’s subsequent commercial releases.
Content Warning
MALPRAXIS™ contains scenes not suitable for all audiences and is not appropriate for viewing at work. Content warnings include, but are not limited to: frequent violence, gore, medical procedures, body horror, invasive surgery, psychological distress, substance abuse, suicide, trauma, handling of corpses, and depictions of death.
Additional Notice
MALPRAXIS™ is designed to convey the psychological pressure and decision-making stress of roles such as surgeon, physician, and mortician. It does not claim to represent real-world medical, forensic, or criminological practice, and is not intended to function as a clinical or educational simulation.
Spaceslog is an upcoming space colony simulator, set to release in 2026, from Produno Games Studios. They were kind enough to send me a beta of the game. The game is set to release into early access on April 3rd.
If you have ever played games like RimWorld, you are familiar with the general concept of how the game is played. You make a few characters with different stats and personalities, and you build your ship. You set areas for cooking or storage and build sleeping areas and what have you. This game does nothing to reinvent the wheel, so to speak. It does, however, give you a new setting to play a genre many of us love.
The setting works out well, but more importantly, for those in the beta, the game has gotten consistent updates. I had a few complaints as I was making notes for my review about things like the pathfinding, but that has been taken care of in a recent fix. Trying to play with a controller gave me issues at first so I didn’t bother. It turns out there was an issue with using a controller if Steam was already running, but the controller wasn’t launched VIA Steam, and that was also taken care of. The game also works pretty well with an Xbox controller, tho I do prefer it with a mouse and keyboard, admittedly.
I’m not going to give this game a score, as I am only playing a beta that won’t be released for several months. The state it’s in is very much playable, and with the amount of updates they are putting out, I am pretty confident that come its April launch, we are looking at a solid title worth keeping an eye on for fans of the genre. It may not ever be equal to Rimworld, but it is shaping up to be a nice alternative. Best wishes, and may the gaming gods bring you glory.
Developer Notorious Studios, formed by Blizzard veteran Chris Kaleiki (World of Warcraft, Wrath of the Lich King, Mists of Pandaria), has worked closely with the game’s community over the past eleven months, shaping and improving the core multiplayer experience, adding in brand new maps and new classes such as Paladin and Wizard.
Eldegarde’s 1.0 launch also introduces a PvE mode, allowing more casual players to jump into the classic pulp fantasy-inspired world of Eldegarde, learning its combat mechanics and map intricacies without the threat of other players.
“We’re incredibly excited to finally launch into 1.0,” said Chris Kaleiki, Founder of Notorious Studios. “Early access has been an incredibly useful and rewarding experience, allowing us to shape and refine our game alongside our dedicated community.”
“Beginning life as a hardcore PvPvE game, over time we learnt that players also wanted a PvE experience, something akin to a ‘mini-MMO’, if you like. Eldegarde is indicative of that effort; it is the name of the world in the game, which now provides a variety of experiences including PvE, PvP Arenas, a Social Hub and PvE Dungeon, ready to welcome in new and returning players alike.”
Eldegarde launches into 1.0 on Steam on 21 January 2026. In the meantime, players can still purchase the game in Steam Early Access today, and upgrade to 1.0 for free come January.
Of all the trailers unveiled at the 2025 Game Awards, the one game I’m surprised I haven’t heard about was Ontos. I might not be a huge fan of Frictional’s gameplay choices but I do love their stories and visuals. Ontos looks like 2001 meets Soma and I’m absolutely here for it. I’ll definitely keep an eye for it in the future. May the gaming gods bring you glory.
Everything about Capcom’s latest release has me super curious. The world is intriguing with interesting visuals. I can’t make heads or tails of the gameplay yet. The game looks pretty graphically. I want to know more. Thankfully the release date isn’t too far off from this posting. May the gaming gods bring you glory.
Not going to lie, Control 2 stole the game awards for me. Alan Wake 2 was one of the best horror game experiences I’ve had since Dead Space (2023) so I was insanely pumped for this surprise. I love the nightmarish Dr Strange vibe. The combat looks sort of souls like but with the gravity, reality shattering creativity of the first Control. Visually the game looks nuts in the best way. I’m absolutely keeping an eye out on Control 2. May the gaming gods bring you glory.
I was in love with the pod racing games of old growing up. Even now, I still think Episode 1 pod racer is awesome. In theory a new high speed Star Wars racer can be mind blowing with today’s graphics and game mechanics. Unfortunately I already know corporate greed and microtransactions are going to be all over this game. Hopefully the game will still kick ass despite the dark side of modern gaming being deep into this thing. May the gaming gods bring you glory.