Cozy Alpine tycoon game Above The Snow launches April 23rd

Above The Snow is a cozy, story-driven tycoon set in the ruthless beauty of the 1960s Alps. Build and customize your dream mountain lodge in striking mid-century modern style, then step outside and take control of the mountain itself. Plan dangerous trails, manage gear, read shifting weather, and rescue stranded alpinists while catering to a diverse cast of guests, each with their own demands, personalities, and breaking points. Every choice shapes your crew, your reputation, and who makes it off the mountain. With 20+ hours of narrative, dynamic systems, and authentic Alpine vehicles, the pressure never stops. Fame grows, competition tightens, and storms loom closer with every passing day. Whether you thrive under pressure or switch to Creative Mode to build without limits, Above The Snow invites you to build, manage, and thrive in the coldest winter of your life.

“Above The Snow is a unique mix of quasi-cozy hot cocoa-sipping relaxing resort simulator with frosty survival management strategy where you must make high-stakes life or death decisions,” said Michał Wasiak, Founder and Studio Director at Above The Desk. “There’s plenty of interpersonal drama in this tale of friendship and business management, and we want players to feel fully immersed in our true-to-life rendition of the 1960s Alps, complete with real world furniture and outerwear from brands like Cortazu, Fjordfiesta, and Heywood-Wakefield. We can’t wait to take you to our virtual summit above the snow!”

Above The Snow features:

  • Alpine Hospitality Simulator: Build and manage your lodge in the heart of the Alps, customize interiors, expand facilities, and cater to daring guests with bold tastes and big personalities.
  • Story-Rich Shelter Life: Dive into 20+ hours of narrative-driven gameplay featuring a colorful cast of crew members, each with unique backstories, strengths, and quirks. 
  • Trailblazing Management: Map out custom trails through icy peaks and scenic vistas, adjust for guest skill levels, upgrade hazards, and rescue anyone who gets in over their skis.
  • Dynamic Alpine Economy: Attract thrill-seekers and casual tourists alike with smart decor choices, expanded services, and a morale system that rewards good hospitality.
  • Creative & Endless Modes: Prefer more relaxed play? Unlock Endless Winter or Creative Mode to build your dream resort without the story pressure. Bonus: import your own custom decor!
  • Vehicles & Logistics: Use land and air vehicles inspired by real Alpine equipment to transport guests, supplies, and complete vital trail tasks, just keep an eye on the weather.

Winner – Best PC City-Building Game – NYX Game Awards: Season 2 (2025)
Nomination – Best Narrative Indie Game Award – Taipei Game Show (2026) 
Nomination – Best Polish Indie Game – Poznań Game Arena (2025)

Remothered: Red Nun’s Legacy’ Revealed at Future Games Show (PC, PS5, XSX, Switch 2)

Remothered was the first game we developed at the very beginning of our journey, and after our experiences with A Quiet Place and Mafia: The Old Country, we returned to the series because we couldn’t accept seeing Remothered fade away,” said Stormind CEO Antonio Cannata. “We decided to make this game out of a strong sense of respect and responsibility toward Remothered and its community, who thought this project had been abandoned.”

Remothered: Red Nun’s Legacy will dig deep into the story and present new special skills that expand the gameplay pillars of Remothered,” said Game Director Antonio Cutrona. “While the game is a standalone experience that fans of old-school horror can dive right into and enjoy without playing the first two games in the series, it will offer the conclusion that long-time fans have been waiting years to play.”

The team at Stormind has also released the first in a series of three developer diaries celebrating the return of Remothered. In today’s new video, CEO Antonio Cannata and Game Director Antonio Cutrona talk about the feelings that motivated the studio to take up the project. They also discuss how the team is focusing on the franchise’s roots to bring a sense of closure to long-time fans, expanding on its established gameplay, story and challenges while throwing in some surprises for players new and old to discover. The dev diary is available to watch now on YouTube.

In Red Nun’s Legacy, players will enter a world where nothing is quite as it seems. Exploring a convent, you’ll need to use your wits to overcome disturbing revelations, secrets, and a twisted reality to learn the truth behind the Red Nun—all while surviving the relentless Stalkers preying upon you.

Named one of the scariest games of all time, the original Remothered: Tormented Fathers hooked fans with its twisting narrative and tense survival horror atmosphere when it debuted in 2018. Stormind Games has a strong pedigree for creating stand-out horror titles, including developing the first two installments in the Remothered franchise, developing 2024’s A Quiet Place: The Road Ahead from publisher Saber Interactive, and working with Behaviour Interactive. In 2025, the team co-developed Mafia: The Old Country with Hangar 13, bringing an immersive authenticity and cinematic atmosphere to its story.

Key Features

  • Survive Horrific Stalkers: Challenge your survival instincts by hiding and evading from the murderous Stalkers hunting you down, and even fight back in critical moments.
  • An Homage to Old-School Horror: Feel the atmosphere of this heartfelt love letter to third-person survival horror adventures of the past.
  • Harness Hypnosis Powers: Read objects to reveal forgotten memories, expose concealed passages, and reshape your understanding of the environment.
  • Explore a Richly Detailed World: Find clues and key items in a sprawling game world, and solve puzzles to access new areas and progress to the final revelation.
  • Uncover the Secrets of the Cristo Morente: Learn the forgotten story of the convent, the cradle where the terrifying myth of the Red Nun began.

Remothered: Red Nun’s Legacy is available to wishlist on PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC via Steam, the Epic Games Store and GOG.com. For the latest news and updates from the game, visit remothered.com, and follow along on Twitter/XInstagramFacebookTikTok and YouTube.

About Stormind Games

Stormind is an independent AA studio creating original and licensed horror games for PC and consoles. The team is best known for the survival horror saga Remothered and A Quiet Place: The Road Ahead, the first-person horror adventure based on the Paramount Pictures franchise. They also co-developed Mafia: The Old Country alongside Hangar 13 and 2K.

The MIX Showcase | Persona and Shin Megami Tensei-inspired dungeon crawler ‘Descent of Lunaris’ launches playable demo

Indie studio Unison Games has released the public demo for upcoming Descent of Lunaris, giving players their first chance to step inside the moon and see what’s waiting below the surface. The demo is available now on Steam and offers an early slice of the game’s dungeon crawling, combat, and unsettling sci-fi mystery ahead of its launch on PC later this year.

Set in the year 2070, the demo kicks off after a lunar mining operation picks up a strange signal from deep within the moon. An experiment at a secret facility goes terribly wrong, with machines across the base turning violent and wiping out most of the crew. 

Players will take on command of a specialized security team sent in to investigate and protect researchers during the evacuation. However, tears in reality and warped grotesque scientists are the least of their worries when a cosmic entity appears.

The Descent of Lunaris demo includes the prologue and the entire first level of the game. Players can explore early dungeon areas, meet strange characters, and get hands-on with the game’s grid-based exploration, tactical, turn-based combat, and party customization systems.

Descent of Lunaris mixes old-school design with modern visuals built in Unreal Engine 5, plus an atmospheric soundtrack from underground musicians that gets stranger the further you go.

The Descent of Lunaris public demo is available now on PC via Steam, with the full game coming soon. 

For more, follow Unison Games on Bluesky or Instagram, subscribe on YouTube and join the official Discord community

Forge of the Fae shows off its enchanting, magical Celtic world in a new trailer! (all platforms ’27) (ENG/FR/DE)

Development on JRPG Forge of the Fae is steadily progressing, and the game looks better with each passing week! Today, Publisher Deck13 Spotlight and developer Datadyne want to give an update on the current state of the game and celebrate an important milestone – especially for those who backed the game during its time on Kickstarter.

While you are reading these words, the Alpha Build of the game has been sent out to a certain number of backers of the campaign, allowing them to dive into the world inspired by 1800s Ireland and experience the first third of the game for the very first time.

To celebrate this important milestone, we have prepared an all-new trailer, showcasing various enemies, boss fights, magical attacks, and a first listen of one of the fantastic combat music tracks. And there is even more, if you listen carefully.

Set in a world inspired by 1800s Ireland, Forge of the Fae plunges players into a beautifully crafted narrative where humans and fae are in conflict. As an ancient power awakens and tensions rise, players will follow the journey of Fiora, a young inventor, as she uncovers the secrets of her world, whilst navigating a complex mystery and discovering who she can become. Decisions made will influence the outcome, giving players control over the story’s direction and creating a more personal experience.

War on Wheels Brings Physics-Driven Car Combat to a Post-Apocalyptic Wasteland

War on Wheels is a modern, tactical turn-based car combat game developed by Psychic Software, an award-winning indie studio based in Galway, Ireland. Featuring a unique application of simultaneous turn-based, physics-controlled vehicular combat, War on Wheels delivers a deeply tactical experience where terrain, momentum, speed, and vehicle handling matter as much as weapons and armor.

Set around the year 2100, seventy-five years after a solar catastrophe devastated Earth, players command a privateer company navigating the chaotic politics of the Badlands warzone. 

In combat, players control multiple vehicles and issue simultaneous orders while accounting for wheeled-vehicle momentum and terrain. Victory depends on understanding tyres, acceleration, surface types, cover, weapon recoil, and the armor layout of each vehicle.

War on Wheels is built on the foundation of Darkwind, Psychic Software’s vehicular combat MMO that has been live since 2006. Nearly two decades of live community feedback and millions of play sessions have shaped the mature, battle-tested tactical systems now powering this rebooted experience.

War on Wheels features five original soundtracks produced by DIEM, including a headline theme featuring rapper Jeorge II, inspired by the game’s post-apocalyptic world of solar flares, gangs, and deathracing.

“Darkwind has been evolving with real players for almost twenty years,” said Sam Redfern (Game Director) and Kirsty Halloran (Marketing Director). “War on Wheels takes everything we’ve learned about tactical vehicular combat and rebuilds it for a modern audience.’’

KEY FEATURES

Simultaneous Physics-Controlled Turn-Based Combat

Plan precise manoeuvres where momentum, terrain, acceleration, and recoil determine victory or destruction.

Vehicle Construction & Customisation

Build and upgrade battle cars using dozens of chassis types, weapon systems, and armor configurations.

A Deep Single-Player Campaign

Lead your company across a ruined continent, take contracts, loot enemy hardware, and navigate the politics of the wasteland.

Online Deathracing Leagues

Compete in multiplayer combat and organise clan-run leagues for long-term challenges.

AVAILABILITY

War on Wheels is currently in development for PC via Steam, with other platforms planned to follow.

A Demo will be available later this year.

Players can wishlist the game now to follow future updates.

 The Mound: Omen of Cthulhu Launches July 15, 2026

Following a noteworthy announcement and a first glimpse of gameplay during the November Xbox Showcase, ACE Team and NACON, in collaboration with four experts of the genre, unveil what makes The Mound: Omen of Cthulhu unique: a purely cooperative gameplay experience, featuring a group of explorers during the Conquistador era, who must survive horror and madness. The Mound will be available on July 15, 2026, on PlayStation®5, Xbox Series X|S, and PC.

You and your companions are on the deck of your galleon. El Capitán has given you a contract to fulfill: gather as much wealth as possible, find a missing person, locate an ancient fort, and, if possible, return safe and sound from this perilous expedition. As soon as you set foot on the shore, at the edge of the jungle, a vague sense of dread takes hold. In this jungle, treasures and mysteries await you, but so do unspeakable entities ready to make you regret ever setting foot in their territory.

At the beginning of each expedition in The Mound: Omen of Cthulhu, players form a group of up to 4 explorers and choose a contract to complete. Their mission is to collect treasures and identify new areas of the island to explore. They must act quickly because the longer the expedition lasts, the more numerous and dangerous the creatures become. The inventory is limited, and the basic weapons encourage avoiding conflict and defending oneself rather than playing aggressively.

The other danger that awaits the adventurers is the loss of their sanity. Faced with the cosmic horrors they confront, the players gradually fall victim to hallucinations: an ally appears as a monstrosity (or vice versa), an apparently harmless plain is actually a deadly pit, bushes seem to come to life, a rain of blood falls without warning… If the explorers return alive from their journey, El Capitán will be pleased… But he already has other contracts to offer them.

Inspired by H.P. Lovecraft’s cosmic horror short novel, The Mound: Omen of Cthulhu invites players to form a squad of 2 to 4 members to embark on an uncharted continent in search of a legendary city containing invaluable treasures.

The Mound: Omen of Cthulhu launches on July 15, 2026, on PlayStation®5, Xbox Series X|S and PC.

Atomic Heart Reveals DLC 4, “Blood on Crystal,” Coming April 16 (PC, PS, Xbox)

“Blood on Crystal” is an all-out, bloody showdown!

Experience the thrilling, high-stakes conclusion of Atomic Heart with “Blood on Crystal!” P-3, the Twin and their comrades must venture deeper into Facility 3826 than ever before to battle CHAR-les and make a last desperate bid to save humanity from total annihilation. Visit the new Wave Platform and the classified Crystal Complex as you unearth the unspeakable truth behind CHAR-les’ nefarious plans.

Face a new breed of enemies with the full might of your arsenal

Take on the ultimate challenge as you face off against the Polymorphs, a new cast of mysterious beings spawned from the horrific experiments of CHAR-les himself. Harnessing the properties of polymer to assume elemental forms, the Polymorphs will force you to adapt your fighting style on the fly and make the most of your arsenal. You’ll encounter the wildest bosses still lurking in Facility 3826, but thankfully you’ll have access to the mightiest glove abilities and weapons yet to deal with them.

Atomic Heart’s Ultimate Edition unveiled!

In addition to “Blood on Crystal,” this spring will also markthe release of Atomic Heart’s new Ultimate Edition in both retail and digital stores. Pre-orders for the limited physical edition, including a new, exclusive SteelBook, are already available at participating retailers with a release set to March 24. Digital versions will become available on April 16 with the release of “Blood on Crystal.”

Devil Jam’ EXPLODES onto consoles (XB/SW/PS5) 26th March 20206

Indie developer Rogueside is bringing its hell-forged action roguelite Devil Jam to PlayStation 4 and 5, Microsoft Xbox Series X/S, and Nintendo Switch, on 26th March 2026. Get ready for non-stop escapades in a chaotic underworld, where players take on the role of a doomed musician bound by a demonic contract and forced to survive an infernal performance that never ends. As the cursed guitarist battles through swarms of demonic enemies in tightly designed combat spaces, dodging incoming threats while attacks fire automatically, you can focus on positioning, movement and wise decision-making in the hope of surviving until the encore.

Hell Bells – Save me

Each run throws new powers into the mix, courtesy of the who’s who of the underworld. Brace yourself for wild upgrades that transform your build on the fly: think screen-clearing attacks and unpredictable experimental abilities. The grid-based system lets players rewire how attacks activate and combine, in hopes of surviving the relentless madness.

Turn up the volume to infernal!

The killer soundtrack plays a central role in Devil Jam, with award-winning composer Deon van Heerden returning to collaborate with Rogueside following his work on Warhammer 40,000: Shootas, Blood & Teef. His high-energy compositions thrash along with the dynamic gameplay pacing, giving each challenge its own sonic personality.

For those about to rock…

  • Smart Loadouts
    Use the 12-slot gear system to build clever combinations and unlock powerful killer combos.
  • Hand-Drawn Hell
    Bold, fully hand-animated characters and effects bring the underworld roaring to life.
  • Bosses Worth the Hype
    Battle towering foes, including Death himself – it doesn’t get more metal than that.
  • Run For The Hills, Run For Your Life
    Fast, intense encounters reward quick thinking, sharp reflexes and smart decision-making.

It’s time to fear the reaper.

Devil Jam became a cult classic when it rocked onto PC last year, and the console release includes a hefty upgrade based on fan feedback. One brand-new story and 4 new challenges which offer players more profound insight into the cursed world and its larger-than-life cast, and you’ll find two new battlegrounds to endure: The Overgrowth, a claustrophobic arena filled with twisting paths and looming fungal growths, and Thorns of Crimson Death, a sprawling combat space built around relentless enemy pressure and wide-open encounters.

Parasite Mutant trailer

On and off, I’ve heard of a spiritual successor to Parasite Eve in development. This looks like to be it, and I’m all here for it. I love the anime, noir vibe. The monsters look cool. The combat looks retro but seems smooth. It’s definitely a game I’d check out, especially since I never got to play the iconic Parasite Eve. May the gaming gods bring you glory.

Mortal Kombat 2 trailer 2

If the last trailer didn’t have me hyped, our next taste of the bloody video game movie sequel has me cheering. The characters look incredibly faithful. Shao Khan looks terrifying. I love what I see of Karl Urban’s run as an older Johnny Cage. I’m hoping this movie delivers. May the gaming gods bring you glory.