EBOLA VILLAGE is a first-person survival horror game coming to PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch.
Inspired by classic survival horror games of the 1990s, the game follows Maria, whose quiet evening is interrupted by a television broadcast about a biological threat. Concerned for her family, she travels to a remote village, where disturbing events and a dark mystery begin to unfold.
Key details:
Genre: First-person survival horror
Mode: Single-player
Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch
I hope everyone had a fun, safe, happy New Year. I took another trip to The Playground for mine. Child of Divorce is the disturbing prequel to Aron Beauregard’s splatterpunk hit I didn’t know I want or needed.
The year is 1993 and Geraldine Borden’s macabre magnum opus is under construction. But after a heated swing with young Matthew Cookson went awry, Geraldine and her compatriot, Fuchs, see there’s a road ahead. In the meantime, she ordered Fuchs to build a separate structure, a prototype, ordering her broken adapted son Rock, and Fuchs to abduct a unlucky set of children. Confused, hunted by a nightmare with little explanation, who will survive the first Playground, and what will be be left of them?
Prequels are normally cursed to be inferior to the originals. Sometimes forced, sometimes bloated by needless explanations, sometimes they are decent stories twisted and mangled to fit a mold. Child of Divorce actually avoids all these pitfalls. The book improves immensely from the first. My biggest complaint from the first, the structuring, has been smoothed out, flowing much more naturally. The children themselves are flushed out a lot more and written more three dimensionally; I was much more invested in these kids and their story arcs, feeling truly saddened and impacted when they met a horrible fate. I loved the set up. Mildred, who hunts the children and keeps them moving, truly freaked me out and I tip my hat to Beauregard for making a stalker enemy that is truly nightmare fuel. The book stands really good as a standalone, only nodding to the first a few times. It is a quick read that fits perfectly, not being too short or long. The only downside I can think of was some of the games didn’t resonate with me as much and the dodgeball room utterly confused the hell out of me towards the end. In the end, I loved this book. Hell, it’s one of my favorite prequels. Can I recommend it? Yes, but do your research because there is a massive set of triggers in this book- if the cover upsets you, this book isn’t for you, and like last time, it is a scene from the book and there are disturbing pictures inside. Personally, I loved it, and I think it was captivating, grim, creepy as hell horror story I’d recommend, especially if you loved the first. May the gaming gods bring you glory.
I Am Future is the newest title from TinyBuild, which they were kind enough to send me a PlayStation 5 copy of to review, which is always appreciated. I Am Future is a cozy survival game where you play as the last person on the planet. The customization options for Robin or Chris are pretty extensive, as you take apart old barrels, trees, and assorted junk to rebuild a base for yourself and rebuild bridges and helper robots.
One of my favorite aspects of this game is that while you are the last person on Earth doesn’t mean there is nobody to talk to; you will meet a cast of robots, for example, the Earl of Fridge. You will develop a friendship with them, and they will teach you things like new recipes to cook, and together you will figure out why you are the last surviving human.
Of course, none of this matters if the gameplay itself is not fun and engaging. Thankfully, if you are a fan of this type of game, the game loop is exactly what you would hope for. You will be upgrading tools at regular intervals, so you can find bigger and better things. Fishing is simple and relaxing, and serves a real purpose, and you never feel like you are stuck waiting on things to develop. There is, of course, a certain amount of grinding to it, but it isn’t ever overwhelming.
At the end of the day, like every game of this genre, it’s a title fans of the genre will enjoy, but it won’t likely change anyone’s mind. It is an 8/10 experience. I will definitely play again at some point. Best wishes, and may the gaming gods bring you glory.
SENARA: The Sacramentputs players in the role of a new recruit of a religious organization with a massive 6,000-ton ship: the Senara. Upon setting sail you wake up to find the crew missing, while unspeakably horrors roam its steel corridors. Hidden cult rituals, forbidden truths, and survivors with their own agendas await you in the darkness. In a place where blind faith and salvation intertwine, you’ll be forced to make choices that go far beyond survival.
Hearkening back to classic survival horror design, SENARA: The Sacrament offers a massive escape room where you must solve puzzles and use limited resources to your advantage if you’re to get out alive. In order to get out of the Senara alive, you’ll have to ration your resources, make use of stealth, and make difficult decisions regarding when to fight or flee. Explore the complex, intertwined corridors of this structure based on a real ship, uncover hidden passages, and gather clues to find the key to your escape.
This unholy tale is open to interpretation with snippets of truth scattered across documents, objects, and conversations between characters. Depending on what you believe and how you interpret the clues, the story can unfold in entirely different directions. With multiple endings based on your choices, your decisions affect not only your escape but also the fate of the Senara and what truth comes to light.
Using LiDAR, photogrammetry, and Unity HDRP pipelines, SENARA: The Sacrament offers a scan of a real-life documentary-level accuracy 6,000-ton ship. This precise reality reconstruction naturally adds an ultra immersive, uncanny playspace for players to get lost in.
“SENARA: The Sacrament is our love letter to classic survival horror titles that keep players shrouded in mystery and trapped in suspense,” said No-Jin Kwak, Director at Influsion Inc. “Using claustrophobic corridors, moody offshore atmosphere, limited resources, non-linear level design, and a fragmented story, we aim to create a terrifying experience that shakes players to their very core!”
Steam fans will know Loan Shark as an atmospheric horror game sitting at very positive reviews. It is a quick and cheap game with an intense experience, one that Xbox fans should be quick to check out when it releases on January 13, 2026.
Key Features
Compact yet memorable experience — Designed as a focused narrative horror adventure (approx. ~30 minutes).
Underwater eye-cam mechanic — Track bites from below the surface while eerie watchers lurk in the depths.
Fish & gut gameplay — Catch fish and carefully gut them under pressure — missteps can harm you.
Surreal dialogue & choices — Bargains from Cagliuso force players to weigh risk versus reward in tense decisions.
Time pressure & looming threats — With creditors closing in, every second counts.
Atmospheric horror — A shifting tone that blends dread and dark storytelling with immersive sound and visuals.
Lords of the Fallen 2 is the upcoming Souls-style game that many people are looking forward to, which recently released a gameplay trailer. Below you will find the PlayStation Store’s provided info.
Realm by realm, nation after nation, the Umbral darkness consumed all in Her path. Now, over 1,000 years later, only one Kingdom remains; a sacred land, shrouded by an ancient force. Or so it was…
Stolen by the Gods themselves, mankind is left forsaken, defenceless against the darkness. Unless this force is restored, the shadow of death will devour all. But how do you kill… an immortal?
A hero must rise, for a God to fall.
Explore a Broken World Journey across a vast, war-torn kingdom crumbling from within, as the realms of living and dead begin to bleed into one. From moonlit citadels to time-ravaged temples, tread carefully, for each step forward may well be your last.
Master Tactical Combat Engage in intense, soulslike battles where every strike counts thanks to a fast, fluid and aggressive combat system. Whether steel or sorcery, melee or ranged, experiment with countless builds to overcome each unique enemy encounter before delivering an arena-drenching execution.
Battle Monstrous Bosses Confront colossal abominations forged in a world without hope and void of mercy. Each distinct showdown will prove a brutal test of skill, grit, and unyielding will. Though aid is at hand, should you seek it…
Harness the Umbral As bearer of the Umbral lamp, you have the ability to pass between the realms of the living and the dead, each with its own pathways, treasures, and of course, nightmarish creatures. But even greater, darker powers await you on this journey…
The start of the year is usually pretty slow for new games, but it is always exciting to realize we have a ton of new games and news to discover. So here are five games I can’t wait to get my hands on in 2026.
Resident Evil Requiem is the upcoming mainline title in the Resident Evil series, and while it has many people nervous with its splitting the game between two characters and game styles, the action-oriented Leon Kennedy and survival horror Grace Ashcroft, I remain hopeful after the last couple of games.
Grand Theft Auto 6 is making the list because it has a November release date, not because I believe it will come out this year. Don’t get me wrong, I look forward to playing it, but I don’t care to look at the game or news about it. It will simply arrive when it arrives.
Dragon Quest 7 Reimagined is a game most of you probably knew would be on this list. I am a sucker for old turn-based RPGs, and Dragon Quest has been one of my favorites since the days it was called Dragon Warrior.
The Severed Gods has a lot in common with Octopath Traveler, but has a much more mature story. A small indie title with big dreams set to release this year, I am hoping this one is a good as it looks. The people developing it are very friendly and very active with the community, which are very good signs.
Steel Artery is a Train City Builder, one I have actually already played during a playtest. It basically covered the tutorial and covered how to build the train and get it running, and let you see how the game works. There was quite a bit to it all, but it was very simple to get into, surprisingly for how deep it was, and getting my hands on the full game can’t come soon enough.
Those are the five games I am most excited for, in no particular order, so best wishes, and may the gaming gods bring you glory.
unscorched Studios, the developers behind the cult hit RATSHAKER™, have announced MALPRAXIS™, a first-person surgical horror set aboard the deep-space vessel TRH Rusanov.
The player is the “bleeding-edge” autonomous surgical system known as the Surgical Procedure Intervention Diagnostic Emergency Response unit, or S.P.I.D.E.R.,powered by a BCPU (Biological Central Processing Unit). You are the processor.
Across a series of semi-procedurally assembled shifts, you examine, diagnose, perform surgical procedures, and conduct forensic autopsies on the crew as conditions aboard the TRH Rusanov deteriorate.
You must treat the patients. You must keep the crew alive. The outcome will be recorded.
If failure exceeds acceptable limits, the trial is terminated and the experiment begins again. Memory wiped. This is not how it happened.
Those who die remain dead. The consequences of those losses persist across shifts. A trial consists of successive shifts, continuing until failure thresholds are exceeded or the system determines the evaluation complete. This is your reality. MALPRAXIS™ is a feature-length standalone title that represents the culmination of several years of experimentation with medical gameplay, player consequence, and psychological pressure. Core ideas were first trialled publicly through a free demo released several years ago, before being rebuilt and expanded into a materially different experience informed by the studio’s subsequent commercial releases.
Content Warning
MALPRAXIS™ contains scenes not suitable for all audiences and is not appropriate for viewing at work. Content warnings include, but are not limited to: frequent violence, gore, medical procedures, body horror, invasive surgery, psychological distress, substance abuse, suicide, trauma, handling of corpses, and depictions of death.
Additional Notice
MALPRAXIS™ is designed to convey the psychological pressure and decision-making stress of roles such as surgeon, physician, and mortician. It does not claim to represent real-world medical, forensic, or criminological practice, and is not intended to function as a clinical or educational simulation.
Today, I wanted to be a little sappy rather than give you all gaming news or a review. It’s been a long couple of years for old Savior; some things have gone wrong, and some have gone right. Thankfully, one thing has stayed pretty consistent. My readers at Savior Gaming, while not the most talkative bunch, always show up to read what I have to say. That means more to me than any of you can really know. In a world where I teach people to throw axes ( yes, that’s my real job), I get to come on here and share what games I am playing with you people.
And to all the companies that trust me enough to send me review codes, tabletop games, or even an umbrella, it has been a great year and fantastic to work with all of you. I hope to work with all of you more in the coming year. Stay safe everyone, and may the gaming gods bring you glory.
Spaceslog is an upcoming space colony simulator, set to release in 2026, from Produno Games Studios. They were kind enough to send me a beta of the game. The game is set to release into early access on April 3rd.
If you have ever played games like RimWorld, you are familiar with the general concept of how the game is played. You make a few characters with different stats and personalities, and you build your ship. You set areas for cooking or storage and build sleeping areas and what have you. This game does nothing to reinvent the wheel, so to speak. It does, however, give you a new setting to play a genre many of us love.
The setting works out well, but more importantly, for those in the beta, the game has gotten consistent updates. I had a few complaints as I was making notes for my review about things like the pathfinding, but that has been taken care of in a recent fix. Trying to play with a controller gave me issues at first so I didn’t bother. It turns out there was an issue with using a controller if Steam was already running, but the controller wasn’t launched VIA Steam, and that was also taken care of. The game also works pretty well with an Xbox controller, tho I do prefer it with a mouse and keyboard, admittedly.
I’m not going to give this game a score, as I am only playing a beta that won’t be released for several months. The state it’s in is very much playable, and with the amount of updates they are putting out, I am pretty confident that come its April launch, we are looking at a solid title worth keeping an eye on for fans of the genre. It may not ever be equal to Rimworld, but it is shaping up to be a nice alternative. Best wishes, and may the gaming gods bring you glory.