reveal trailer for 12-player murder mystery It Was You

Snowfall Games has unveiled the first full trailer for their upcoming multiplayer murder mystery game, It Was You as part of IGN Fan Fest 2025. Catch the first glimpse of this murder mystery-themed Halloween party, where 5-12 players will be given a role—detective or killer—and tools to manipulate, uncover, or plant evidence. Deduce the murderer or sow discord amongst your fellow party attendees when It Was You launches on Steam later this year.

Detectives have a range of tools at their disposal to uncover the truth—whether it’s using a magnifying glass to trace footprints, a blacklight to reveal hidden blood splatters, or even a lie detector to expose a suspect’s role. Meanwhile, killers rely on deception, using items like a spray bottle to erase their fingerprints or tape to plant someone else’s. They can even drag a body into a closet, hoping it remains undiscovered. At any moment, players can call for a discussion and vote to exile whoever they believe is guilty.
Acoustic proximity voice chat introduces lifelike reverberation and occlusion, causing voices to echo in the long corridors of the Tylock Estate. When a player enters a room and shuts the door, conversations from outside are naturally muffled, adding an unprecedented degree of immersion. To execute the perfect murder, killers must ensure the door is closed and no one is around —or risk detectives overhearing the victim’s scream echoing through the halls.
Every party feels alive with the addition of non-player guests. Killers must eliminate these NPCs first, creating a buffer that allows real players to investigate and participate in the narrative of every game before they risk becoming victims.

Wizard Academy SteamFest Demo

Wizard Academy was sent to me from kipwak studios is another game I played as part of Steamfest. It is another game where the focus is building, this time it is a wizard school. I won’t lie, I truly wanted to love this one. It is a lot like Hotel Architect Steamfest Demo Review in that they have a very easy premise that has been done a lot in the past. This time it just sort of misses the mark for me.

The controls on how you build things just don’t really work for me, despite the simplistic placing down of rooms that are prebuilt, it is actually possible to fail the tutorial essentially. The first two times I attempted it I placed things down in such a way that my wizard couldn’t complete the rooms or enter them. But deleting them doesn’t give you back the resources required to build them. The building in question however is the only way to get the aforementioned resources to build that very room.

After sorting that out, however, the game does function pretty well if you don’t do this to yourself again or accidentally place a hall where you don’t need it. The game doesn’t do a good job of explaining what you need or don’t need in my opinion.

Enough of the negatives, I do like to stay positive here. The game looked great, and I loved watching my students run around and practice their spells. It is also undeniable that building your own wizard school for anyone who grew up watching Harry Potter is a dream come true.

There is definitely fun to be had with this game, and I don’t discourage anyone from trying this demo. Remember it is just that, a demo. Many of my issues can easily be sorted out before the full launch which is in April. Best wishes and may the gaming gods bring you glory.

Hotel Architect Steamfest Demo Review

Another hit from Steam Fest, Hotel Architect was sent to me by Pathos Interactive and Wired Productions. This game, as the name implies, tasks you with building a hotel. it is quite similar to games like Project Hospital in that your goal is to build a successful hotel, but this game lacks comedy and is more serious.

The most important aspect of any game like this is how it feels to build anything, and I have to say this game is second to none. The typical controls are here and are very intuitive. Simply pick the foundations button, pick a starting and ending point, and boom, you have a room. Switch over to your interior walls and add some walls and doors, and you are good to go. Want to add some floors and wallpapers? It is point-and-click and done. Want to add it to the entire room all you have to do is hold shift, point to a wall or floor, and done. This mechanic also applies to assigning a role to a room such as a bedroom or kitchen.

There are maps to play in right now, I won’t touch on them all but the first two are almost like tutorial maps. The first one has nothing special going on and will teach you the ropes on how to build rooms, set up your kitchen with a menu, and hire staff. The second one is based on Greece which gives you access to a beautiful beach and sweltering heat. You will need to use fans and air conditioning to keep rooms cool so your guests don’t complain.

The Greece-inspired map will also teach you about setting up a bar, and a new type of guest called Brats. These guests have very high standards. They want the nicest rooms, high-end meals and drinks, and a place to sunbathe. They are also willing to spend the most money.

This is where the game gets tricky and interesting, some guests like backpackers won’t spend much money but are happy with a bed and the bare essentials. Others want more stuff like access to a gym or a bar and specific meals. Finding a balance isn’t easy, and even harder is finding a way to make the low-end guest not even want to show up at all so the high-end guest book the rooms.

I won’t grade a demo, but I will say you should all definitely give it a shot. This one is on my list of games I want for the full release. (Pathos if you read this hook a Savior up) so get out there and build some hotels for Steam Fest, and may the gaming gods bring you glory.

TANUKI: Pon’s Summer” Reveals ID@Xbox Showcase Trailer, Launching Late 2025

TANUKI: Pon’s Summer, you’ll ride your way around a picturesque Japanese town as a part-time mailman and full-time, furry-pawed BMX-pert. Pull off sick tricks, deliver packages and help locals with quests, all in pursuit of fixing the Great Tanuki Shrine before the end-of-summer Matsuri festival!

It’s summer, so don’t forget to make time for awesome activities like baseball, sumo, taiko drums and more! Experience village life and create your own unique story as you befriend (or annoy) a cast of quirky townsfolk and manage your relationships with an intuitive, emoji-based dialogue system!

Key Features

  • Ride your bike freely while doing sick BMX tricks, grinds, flips and stunts
  • Deliver packages and complete odd jobs around the village as a part-time mailman
  • Enjoy summer activities like bug catching, karaoke, fishing, baseball and more
  • Make friends with – or even upset – the quirky townsfolk with a fun emoji-based dialogue system
  • Unlock different decorations to restore the Great Tanuki Shrine
  • Explore a lovingly crafted world inspired by the developers’ lived experiences in Kyoto, Aomori, Sapporo and Beppu. Hot summer days in Japan await!

TANUKI: Pon’s Summer is available to wishlist now on Steam. For more information, visit https://www.denkiworks.games, and follow Denkiworks on Twitter for the latest news and updates.

About CRITICAL REFLEX

CRITICAL REFLEX is an indie game publishing label on a mission: find kick-ass games, make sure they’re at their best upon release, and put them in front of as many gaming fans as possible. As a publisher, we are dedicated to finding and elevating genre-blending and rule-breaking games that push the boundaries of gaming as a medium. www.criticalreflex.com

About Denkiworks

Denkiworks is a studio based in Kyoto, Japan. The three co-founders, who had previously worked together on other game projects, including the hit indie “golf-like” Cursed to Golf, decided to form their own studio after recognizing their great team chemistry. They embarked on their first project after prototyping, experimenting, and world-building in a tanuki-filled kitchen, which led to the creation of their title TANUKI: Pon’s Summer.

Cattle Country (Steam Fest Demo)

Cattle Country is a cozy farming simulator tossed my way by Castle Pixel and the demo is fantastic. It has everything you would hope from a game that lets you live the farming life, cattle, crops, fishing, crafting, and over 20 people to get to know and love.

Don’t let that description fool you, you could easily see these amazing pixel graphics, see it is a farming sim, and think, is this trying to take on Stardew Valley for the crown as king of the mountain. We all know this is an impossible challenge, and Castle Pixel doesn’t even try. There are some obvious things in common that go all the way back to Harvest Moon on the Super Nintendo. For example two of your first quests are to meet all the people in town and harvest some crops.

The game itself tho more or less just sets you down to let you do what you want. On my first day, I went and met the guy who runs the blacksmithing place and we talked about his dreams that I interrupted. Then I decided to just break some rocks and knock down some trees. I don’t know why I chose this path, I simply felt like doing it. On day 2 I decided to plan more crops and cook some food while doing some fishing.

The fishing mini-game is actually very easy, simply cast out and hit a button and boom mini-game starts. As the bar moves hit it a couple times when it is in the green zone and you catch a fish.

For fans of the genre definitely go check out the demo. More importantly, for those reading this thinking PC players get all the great games, a PS5 and Switch version is coming out this year as well. Best wishes and may the gaming gods bring you glory.

Flocking Hell (Steam Review)

I first checked out this game a few months ago, and you can check out Flocking Hell (Demo) if you want. Sextant Studios recently sent me a message and asked me if I would be willing to check out the game before its March 25th release date and I was excited to do it. In fact, it felt like the perfect title to kick off Steam’s Next Fest.

The game’s premise is easy, you and your sheep are under attack from Hell. You will play a sort of mine sweeper meets auto battler. You start with one square open and click on a space next to you to reveal another style that will grant you sheep. If you see a number, it will tell you how many cities are in that area surrounding it. You can then connect these cities with roads so they can send reinforcements to each other when the turns you get to prepare are over and the demons from hell attack.

these mines can be used to kill demons before the battle starts

As I mentioned in my last review, the card system plays a huge role in how the game goes. I have lost entire runs because I wasn’t paying attention to my turn count and instead of using a card that could have given me a huge boost to the power of my cities I simply clicked a space and revealed a new square.

There can be victory in Defeat

There can be victory even in defeat, however. You have two hearts which means two chances to win. When you lose you get to pick a card that can show up when you play. These cards do things from making cities bigger to revealing cities or just revealing spaces. Revealed spaces give you more space and let you not waste turns revealing the map. More sheep means stronger mines or more roads to connect cities. This leads to stronger defenses. It also can just mean finding a city sooner which means it has longer to grow.

Now comes the part you all know is coming, do I recommend this game. Yea of course I do, look how cute those damn sheep are. The demo was fantastic, id have paid money for that if it were the right price if they tossed it into early access. The game has come a very long way since then. Small things to improve quality of life or to just make the game more user-friendly. As you will see this week I have played quite a few games for this event, but this one might hold a special place in my heart and I think you will feel the same way. check out the demo and maybe Wishlist it before the March 25th release, Best wishes and may the gaming gods bring you glory.

Border Pioneer (Steam Review)

Border Pioneer is the second game you can get in the Yogscast Games bundle I mentioned yesterday. They sent me a review copy of both games to play, you can get the bundle here.

Now these two games are quite different, while one was a card roguelike, this is more of a city-builder tower defense title. You get a turn or two to build farms, towers walls, etc. After that enemies will show up and hopefully you kill them. This will cause them to drop their chest. The chest contains cards that can be used to build new buildings. This is the basic flow of the game.

There are a number of characters to unlock, my favorite gives you a chance to spawn temporary fairies when you kill enemies. These are extremely helpful in the later stages. Other characters do things like give you food one time if you run out or make mages stronger. There is a great variety in characters.

Yogscast Games has a habit of making some amazing games, and this is one of those games. I can’t truly explain why. It is a pixel game that sounds good and looks ok, but the game is just pure fun. I quickly lost hours to this game and will probably lose plenty more. I can not recommend this or stray-path-129797 enough. The games are amazing. it is definitely a 9/10 game that I can’t complain about. Best wishes and may the gaming ods bring you glory.

Stray Path (Steam Review

If you had come to me and pitched the idea of a game that combined Freecell and a roguelike before playing Stay Path, I probably would have thought you were insane. When I saw some screenshots, I still wasn’t sold. Then Yogscast Games sent me a video, and having played their other games, I figured I would give it a shot, and thankfully, they sent me a review copy.

What transpired was hours of gameplay that I would not trade for anything. As a very famous public figure in the gaming community is notorious for saying, it just works. Each card gets an attack and defense, just like your character, of which you have a few to choose from. They either take damage or outright die. If they die you take no damage usually, if they don’t they hit you back assuming your defense isn’t higher than their attack. This goes on until you clear all the cards, die, or reveal a card that lets you move on to the next area,

Good luck the first time you run into this guy

Each character starts with their own stats that differ slightly and they all get their own possible starting relics. They all have their own benefits to start with and there is no truly wrong answer so let your personal play style guide you. It is far more important that you pick the right upgrades when they are offered and use your two-item slots wisely. It may seem smart to always keep healing items with you, but some enemies deal damage before you hit them, and having an arrow to kill them outright is more important than healing.

You start with three emblems slots unlocked and by scoring more points in runs you can unlock more slots that make runs easier. Emblems are unlocked by doing different in-game things to get the stuff you need to buy them, for example, defeating bosses or reaching new levels. This is also how you unlock new characters. Points are plentiful at the start so unlocking characters and enough emblems to have choices is easy out of the gate.

The game is a 9/10 must-buy for fans of the Roguelike genre, and you won’t find much better $15 bucks. That being said there is a Steam bundle for about $25 that you won’t want to miss that includes both Stray Path and a game called Border Pioneer that I will also cover. If you don’t want to go read that review, it is a slightly different game that also costs $15 and is amazing. Best wishes and may the gaming gods bring you glory.

‘Iconic Anime’ Samurai Pizza Cats Are Coming BACK! (ALL Platforms – 2026)

To celebrate the 35th anniversary of the beloved 1990s anime Samurai Pizza Cats, a brand-new video game is officially in development. Alongside this announcement, a special trailer featuring the original voice cast has been released!



The show first aired in Japan on February 1, 1990. Kyatto Ninden Teyandee is a sci-fi, action-comedy animated show set in Edoropolis, a city inhabited by anthropomorphic robotic animals. The series gained international recognition in the early 1990s when it was localized as Samurai Pizza Cats and broadcast worldwide and has maintained a dedicated fanbase to this day.

The new game, Samurai Pizza Cats: Blast from the Past, is being developed by Dutch studio BLAST ZERO (creative team behind Jitsu Squad) and will be globally distributed by Red Dunes Games from the United Arab Emirates. Designed as a 2D Action RPG, the game allows players to seamlessly switch between members of the Pizza Cats, utilizing their unique abilities to solve puzzles and engage in thrilling battles within the world of Little Tokyo. The newly released trailer shows a stunningly faithful recreation of the anime’s cel animation style, along with a sneak peek at in-game footage.

Notably, the Japanese trailer’s script is being supervised by Satoru Akahori, the original screenplay writer.English cast from left to right:Sonja Ball (Polly Esther) Dean Hagopian ( Seymour “The Big Cheese”) Rick Jones (Speedy Cerviche) and Terrence Scammell returning as (Guido Anchovy, Narrator)The trailer also features an impressive voice cast reunion from both the English and Japanese show.The English cast includes Rick Jones (Speedy Cerviche), Sonja Ball (Polly Esther), Terrence Scammell (Guido Anchovy,  Narrator) and Dean Hagopian returning as Seymour “The Big” Cheese.The Japanese cast includes Kappei Yamaguchi (Yattarou), Ai Orikasa (Pururun), Ikuya Sawaki (Kitsunezuka Ko’on-no-Kami), Naoki Tatsuta (Karasu Gennarisai) and Kenyu Horiuchi (Narrator). Seiichirō Yamashita joins the cast as Sukashii, taking over the role from Jurota Kosugi, his senior at the same talent agency.To commemorate this special occasion Kappei Yamaguchi, Ai Orikasa, and Seiichirō Yamashita have shared their thoughts:

Kappei Yamaguchi (Yattarou) — How did it feel to record Yattarou’s voice again after so long?

“Yattarou, alongside Ranma, is one of my foundational roles as a voice actor. When I first heard about the game, I was absolutely thrilled, and now that it has become a reality, I couldn’t be happier. I was especially surprised to learn that the game is being developed in the Netherlands! It felt amazing to say ‘Tenkamuteki no Daishōri!!’ (‘Unrivaled, ultimate victory!!’) again. I love Yattarou so much!”

— What was it like reuniting with the original cast? And what are your thoughts on Seiichirō Yamashita joining as the new voice of Sukashii?

On reuniting with the original cast: “Hearing Kon-chan (Ko’on-no-Kami) and Gen-chan (Gennarisai) banter, Kenyū-san’s witty narration, and the Nyankī squad’s signature introductions—it was like stepping back into the recording studio from all those years ago. I was also blown away by how faithfully the trailer recreated the original animation style. The love and dedication from the Dutch development team truly shine through. And of course, a big thank you to Seiichirō Yamashita for bringing Sukashii to life!”

— What are your thoughts on the 35th anniversary of Kyatto Ninden Teyandee, which continues to be loved both in Japan and overseas as Samurai Pizza Cats?

“Congratulations on 35 years of Kyatto Ninden Teyandee! Over time, I’ve been hearing more and more people say, ‘I loved Teyandee!’ and it makes me so happy. The fact that this series continues to be loved not only in Japan but also overseas is truly special. This is a work that I will cherish forever, and Yattarou will always be an irreplaceable part of my career.”

Ai Orikasa (Pururun)
— How did it feel to record Pururun’s voice again after so long?

“I was deeply moved by the quality of the visuals. The passion of the game development team for this series was so evident, and it made me incredibly happy. Seeing Ko-on-no-Kami and Gennarisai’s interactions was exciting, and I was delighted to say Pururun’s signature catchphrase once again.”— What was it like reuniting with the original cast? And what are your thoughts on Seiichirō Yamashita joining as the new voice of Sukashii?

On reuniting with the cast: “Even after 35 years, this series remains as vibrant as ever in my heart. The moment I stepped into the studio with Kappei-san and the rest of the team, Pururun’s lines just came naturally. Seiichirō Yamashita did a fantastic job as Sukashii—he really captured the character’s essence.”

— What are your thoughts on the 35th anniversary of Kyatto Ninden Teyandee, which continues to be loved both in Japan and overseas as Samurai Pizza Cats?

“Even our post-recording gatherings (laughs) were a blast! I truly believe the camaraderie among the cast and crew translated into what audiences loved about the show. It is such an honor to be part of a series that continues to be cherished after all these years. Please continue to support Kyatto Ninden Teyandee!”

Seiichirō Yamashita (Sukashii) — Were you familiar with Kyatto Ninden Teyandee before? What was your experience recording for the trailer?

“To be honest, I wasn’t familiar with Kyatto Ninden Teyandee before this project. It’s incredible to be involved with a series that predates my birth. The recording session was truly special—I had the privilege of performing alongside legends like Kappei Yamaguchi, watching them work up close in such a dynamic setting.”

— How did you feel about taking over the role of Sukashii from your senior colleague Jūrōta Kosugi?

“Even now, I feel like it’s too great an honor to say I’ve ‘inherited’ the role. This is my first time stepping into a character previously portrayed by another actor, and I was deeply conscious of preserving the image of Sukashii that fans hold dear. The encouragement from the production team was invaluable, and this has been a once-in-a-lifetime experience for me.”

— What are your thoughts on the 35th anniversary of Kyatto Ninden Teyandee, which continues to be loved both in Japan and overseas as Samurai Pizza Cats?

“Stories have a way of leaving lasting impressions on people, and the love for Kyatto Ninden Teyandee has endured over decades. To see that love manifest in a brand-new game is truly extraordinary. This opportunity is a treasured milestone in my acting career, and I hope fans continue to support the series for years to come!”

Fraternity Demon (1992)

There are bad movies that are fun to watch, and there are bad movies that are worth it just to say you have seen them. Then there is this fucking movie. Trixie Bowie plays a lust demon summoned by some college students because they didn’t know what a spell they found did. The guy that left it in a pile of papers knew, he apparently figured summoning her would grant him some sort of authority as well as get him laid.

The movie is as good as the concept, and by that I mean Ms. Bowie made this movie and this movie only then retired. Or maybe she went and did porn I don’t know honestly I wrote all this to say, never watch this movie. Seriously here is a YouTube review from someone else saying basically the same thing with some movie clips. (it does have some brief nudity) Best wishes and may the gaming gods brin you glory.