I have written about Kerbal Space Program a few times, and always about the console version ( I will leave the links below) this will just be a quick update and a little bit about my recent experience with the PC versions Demo that is free to download on Steam.
Kerbal On Consoles Finally Fixed?
Kerbal Space Program. Hardest game for PS4?
The last thing I can confirm about KSP on console prior to the January launch ( this come straight from a private message with their verified Twitter account) is that anyone that owns a console version is getting the updated version of the game free of charge, and they have yet to release any information on Trophies/achievement progression as to whether or not it will be new ones or just the old ones or even if they fixed the bugged one that prevented the rare person that could actually play the game correctly from achieving a platinum Trophy.
Now on to my experience with the PC Demo. Honestly outside of the controls being little bit more responsive and easier to work with, most notably the maneuver nodes they play quite similar. I would consider picking it up to do a more detailed comparison if I had to cash flow ( hey Squad if you read this and want to hook an up and coming blog up, that would be cool)
Honestly if you have the PC with the power to play KSP and you need your fix right now, simply buy the PC version. If you prefer console wait until the reviews come out after the fix. It won’t take long, keep an eye out here. I will be playing the day it comes out for a good long time to get you guys the info you need. Best wishes and may the gaming gods bring you glory.
Is Kerbal Space Program finally fixed? Well not quite, but news this week from their official update at http://kerbaldevteam.tumblr.com/post/167097693084/ksp-weekly-expedition-1 reveals it will be by the end of January 2018.
Now I will admit, I am jaded. The game is fun even in its current and broken state. Waiting over a year for it to be fixed has been very frustrating to say the least, however recently seeing why the wait should be worth it.
Blitworks was brought in to essentially rebuild the game on console from the ground up and the loud and clear update to it as well. The real question is will this be worth the wait, and will it finally be fixed? Hopefully we will see soon. Best wishes and may the gaming gods bring you glory.
The Sims 4 finally comes to console next week and is being advertised as the first time a sims console game will be the same on both PC and console. While I have my doubts there isn’t much longer to wait. The base version releases on the 17th however if you reserve the deluxe version you get to play it 3 days early. I will try to have the review as early next wee as I possibly can, but until then enjoy this launch video.
Cities Skyline is a city creator for the PC, Xbox One and and PlayStation 4. While obviously not perfect, no game is, this one is particularly good. Sim games on console are usually pretty hit or miss. Heavy on the miss.
Cities Skylines however manages to have nice controls that function well on a controller. And while mod support is missing on console and the DLC hasn’t released yet (snowfall comes out this month) if like me you love city builders and sim games this one is absolutely a must own.
The sound isn’t bad tho like any game it can be a bit repetitive and at times annoying for some people, personally I didn’t mind it but be aware you might.
Graphically for this genre it looks great but there are on occasion some dips in frame rate. Nothing game breaking but they do exist and can be mildly annoying. Aside from that the game looks and plays amazing and watching your people come and go and drive around is great.
This game is worth buying, but only if you enjoy the type of game. Everyone else should probably pass however. Best wishes and may the gaming gods bring you glory.
A lot of times when people discuss the hardest games on PS4 or in general we hear about Dark souls and Bloodborne. Once in awhile I hear about Darkest Dungeon and once even Crash Bandacoot. Now this is . totally opinion based discussion and I don’t think there is a really right or wrong answer.
Enter Kerbal Space Program. This is a game I doubt most PS4 players have heard of let alone played. And it seems like a simple concept. You play in a make believe solar system on the planet Kerbal which is much like earth. There are other planets and moons of course and as you probably guessed by the title the object of the game is to build up the kerbals space program and build rockets and such to explore the solar system shown below.
This all sounds simple enough. And while I may not be the most intelligent person on Earth I do have a fundamental understanding of physics. And this game has kicked my ass since it came out. I have watched videos, some by an legitimate astrophysicist, read articles watched tutorials over and over again. The problem? Well while I have a fundamental understanding of how it all works what I do not have is the practical knowledge to go with it. I once managed to send a probe to one of Kerbals moons ( named mun) and can orbit Kerbal maybe half the time I am horrible at the game, tho I do enjoy the explosions when I fail. I have logged probably 60-70 hours into the game and have gone nowhere. So while I ran through bloodborne in half that time Kerbal continues to be a fun yet rage inducing experience. Is this the hardest game on PlayStation 4? Well for me yes, tho I imagine for most people it should be in the conversation. As always, may the gaming gods bring you glory.
Full disclosure, the picture above is simple one I found and thought was cool, I did not make it. My stuff is nowhere near that good. So i’m working on a town and I decided on some log cabins next to a lake, why you may ask, I couldn’t tell you. See i’m not a very creative person so i’m mostly just building whatever pops into my head. So i watched a few videos like this one.
This may not be the best video in history, but it does get the job done and will get the ball rolling. There are plenty of possibilities out there. My game is coming along pretty well, got a few towns and a few monsters, nothing all that extravagant but enough to kinda see how the whole process works. Definitely a new found respect for the people doing this for a living. As always thanks for joining me, and may the gaming gods bring you glory.
So as I mentioned in my review of RPG Maker MV I am indeed making my own game. Don’t worry, I wont be trying to sell it to you. Its just something since i was a kid i wanted to know more about and this allows me to learn a bit. Some things that sound simple but are not is creating Items and skills. First off i recommend at first going generic, call healing items potions or herbs and weapons sword or whatever. See this isn’t because thinking up names is hard (tho I hate it) It will simply let you focus on the math involved in making skills. the formula works something like this, 100+a.atk-b.def which basically means 100 plus players attack minus enemies defense. So you start with a base attack of 100, then add the attack power of the attacker, lets say 50 t get 150. then subtract the defense of say 55 to get a total damage of 95. Then comes the balancing act of making sure the skills do enough damage to the enemy without simply being over powering. Items have a similar issue, for example they need to heal enough to be useful but not so much that you can just spam them to heal. Seriously if anyone has mastered this my game ( Called battle buddies as an inside joke) will probably come along a bit quicker. As always thanks for joining me, and may the gaming gods bring you glory.