Loan Shark Coming to Playstation 5 January 20th

Loan Shark is a game I have long wanted to play since I read about it on PC, and I am currently reviewing Xbox ( you will see it soon), and will now be out on PlayStation. In fact, depending on where you live, it is probably live now. Enjoy the details and the Xbox launch trailer below. ( I can’t find one for PS5)

In Loan Shark, players step into the worn boots of an indebted angler trapped in a cycle of obligation he cannot escape. A single night at sea, meant to be routine, becomes something else entirely. The water feels heavier. The silence stretches. And when the nets finally come up, they carry more than fish.

That is when you meet Cagliuso, a one-eyed, talking fish whose strange gift promises salvation. His offer is simple, almost reasonable. Too reasonable.

What follows is not a power fantasy, but a slow, unsettling negotiation where every gain seems to leave something behind. Time, certainty, morality — all become part of the exchange.

Drawing on classic “deal with the devil” storytelling, Loan Shark unfolds as a compact psychological horror experience focused on pressure, choice, and consequence. The sea becomes both workplace and threat, and the ticking approach of unseen creditors ensures that nothing ever feels truly safe. The horror lies less in what is shown, and more in what is implied — the sense that something is watching, waiting, and counting the cost alongside you.

Key Features

  • Compact yet memorable experience — A focused narrative horror adventure, approximately 30 minutes in length
  • Underwater eye-cam mechanic — Track bites from below the surface while eerie watchers lurk in the depths
  • Fish & gut gameplay — Catch fish and carefully gut them under pressure, missteps have consequences
  • Surreal dialogue & choices — Bargains from Cagliuso force players to weigh risk versus reward
  • Time pressure & looming threats — With creditors closing in, every second counts
  • Atmospheric psychological horror — A restrained, unsettling tone driven by sound design and implication

Deep Fringe Debuts in Early Access Jan 15

Deep Fringe from Publisher Thousand Generation releases into early access today and is a hardcore tactical RPG. You can watch the trailer above and read the features below about what looks like an amazing game. You can also wait a bit to see my full review, as they were kind enough to send me a review copy. Best wishes, and may the gaming gods bring you glory.

Key Features of Deep Fringe

Shape the Battlefield Your Way

With limitless tactical possibilities, every moment is an opportunity to redefine the fight. Reshape the terrain, destroy obstacles, or create new pathways. Position your squad to dominate from the high ground or outmaneuver enemies in the chaos. Knock foes into traps, hurl them into hazards, or send them tumbling off the map. Switch seamlessly between top-down and isometric views to gain the perfect perspective on battle.

Command Powerful Units

Each character has unique destructive or support abilities and distinct combat roles. With a wide variety of units to command, players can unleash devastating attacks and reshape the fight with every move. Deep customization through skill trees and cybernetic enhancements adds further depth, allowing for tailored strategies and new layers of tactical complexity in combat.

A Gripping Story Lore

Venture into hostile territories to uncover the secrets behind the apocalypse and the factions vying for control. Each expedition reveals a new chapter in the war-torn world’s mysterious past. Form alliances or spark rivalries with factions and characters you encounter. Your decisions shape the course of the conflict and how the story unfolds. The Early Access version offers 10 hours of main story content, plus plenty of side maps to keep you engaged.

Nostalgic Art Direction

With its hand-drawn retro style, Deep Fringe offers a visually distinct and fractured world. The detailed artwork brings to life a world full of unsettling creatures and decayed landscapes. Whether you’re a fan of post-apocalyptic settings or just appreciate art that feels alive and raw, Deep Fringe delivers a visual experience that sticks with you.

Highly Customizable Level Editor

Unleash your creativity with an easy-to-use graphical editor that lets you create your own levels, characters, and campaigns. Share your creations with the community through the workshop for limitless player-made challenges.

Preorders Open for Star Trek: Voyager – Across the Unknown as Deluxe Edition, Console Demos, Switch 2 Version And Launch Date Are Revealed

Many of you may remember when I reviewed the demo on Steam for Star Trek: Voyager – Across the Unknown Demo Review. Well, for console fans, you now have the chance to play it yourself. It is currently live on PS5 and Xbox. I won’t waste too much of your time. The release date is approaching soon, on February 18, 2026, to be exact. It has also been announced that it will be released on the Switch 2. So enjoy the combat deep dive below, and may the gaming gods bring you glory.

Set the U.S.S. Voyager and deep in the unexplored reaches of the Delta Quadrant aboard, Star Trek: Voyager – Across the Unknown invites players to relive—and redefine—the legendary starship’s journey back to earth. The game blends exploration, ship & resource management, roguelite elements, and meaningful choices. Experience crew dynamics and a fresh take on a beloved sci-fi universe — with what-if scenarios that open up new possibilities.

Player decisions shape both the fate of the crew and the configuration of the U.S.S. Voyager itself. With each playthrough, the ship becomes a different version of itself—reengineered and reimagined based on the path taken through the quadrant and the command decisions made along the way.

In Star Trek: Voyager – Across the Unknown, players take command of the U.S.S. Voyager as it traverses 12 vast sectors of the Delta Quadrant. Along the way, they’ll manage systems and crew, engage in diplomacy, navigate difficult moral decisions, and face the unknown. Familiar faces return, but their fates may differ—reshaped by the captain on the bridge.

EBOLA VILLAGE Console Release Date and Trailer

EBOLA VILLAGE is a first-person survival horror game coming to PlayStation 4PlayStation 5Xbox OneXbox Series X|S, and Nintendo Switch.

Inspired by classic survival horror games of the 1990s, the game follows Maria, whose quiet evening is interrupted by a television broadcast about a biological threat. Concerned for her family, she travels to a remote village, where disturbing events and a dark mystery begin to unfold.

Key details:

  • Genre: First-person survival horror
  • Mode: Single-player
  • Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch
  • Release date: January 23, 2026

First-person survival horror SENARA: The Sacrament revealed

SENARA: The Sacrament puts players in the role of a new recruit of a religious organization with a massive 6,000-ton ship: the Senara. Upon setting sail you wake up to find the crew missing, while unspeakably horrors roam its steel corridors. Hidden cult rituals, forbidden truths, and survivors with their own agendas await you in the darkness. In a place where blind faith and salvation intertwine, you’ll be forced to make choices that go far beyond survival.
Hearkening back to classic survival horror design, SENARA: The Sacrament offers a massive escape room where you must solve puzzles and use limited resources to your advantage if you’re to get out alive. In order to get out of the Senara alive, you’ll have to ration your resources, make use of stealth, and make difficult decisions regarding when to fight or flee. Explore the complex, intertwined corridors of this structure based on a real ship, uncover hidden passages, and gather clues to find the key to your escape.
This unholy tale is open to interpretation with snippets of truth scattered across documents, objects, and conversations between characters. Depending on what you believe and how you interpret the clues, the story can unfold in entirely different directions. With multiple endings based on your choices, your decisions affect not only your escape but also the fate of the Senara and what truth comes to light.
Using LiDAR, photogrammetry, and Unity HDRP pipelines, SENARA: The Sacrament offers a scan of a real-life documentary-level accuracy 6,000-ton ship. This precise reality reconstruction naturally adds an ultra immersive, uncanny playspace for players to get lost in.
SENARA: The Sacrament is our love letter to classic survival horror titles that keep players shrouded in mystery and trapped in suspense,” said No-Jin Kwak, Director at Influsion Inc. “Using claustrophobic corridors, moody offshore atmosphere, limited resources, non-linear level design, and a fragmented story, we aim to create a terrifying experience that shakes players to their very core!”

Loan Shark Comes to Xbox

Steam fans will know Loan Shark as an atmospheric horror game sitting at very positive reviews. It is a quick and cheap game with an intense experience, one that Xbox fans should be quick to check out when it releases on January 13, 2026.

Key Features

  • Compact yet memorable experience — Designed as a focused narrative horror adventure (approx. ~30 minutes).
  • Underwater eye-cam mechanic — Track bites from below the surface while eerie watchers lurk in the depths. 
  • Fish & gut gameplay — Catch fish and carefully gut them under pressure — missteps can harm you.
  • Surreal dialogue & choices — Bargains from Cagliuso force players to weigh risk versus reward in tense decisions. 
  • Time pressure & looming threats — With creditors closing in, every second counts. 
  • Atmospheric horror — A shifting tone that blends dread and dark storytelling with immersive sound and visuals. 

Lords of the Fallen 2 Gameplay Trailer

Lords of the Fallen 2 is the upcoming Souls-style game that many people are looking forward to, which recently released a gameplay trailer. Below you will find the PlayStation Store’s provided info.

Realm by realm, nation after nation, the Umbral darkness consumed all in Her path. Now, over 1,000 years later, only one Kingdom remains; a sacred land, shrouded by an ancient force. Or so it was…

Stolen by the Gods themselves, mankind is left forsaken, defenceless against the darkness. Unless this force is restored, the shadow of death will devour all. But how do you kill… an immortal?

A hero must rise, for a God to fall.

Explore a Broken World
Journey across a vast, war-torn kingdom crumbling from within, as the realms of living and dead begin to bleed into one. From moonlit citadels to time-ravaged temples, tread carefully, for each step forward may well be your last.

Master Tactical Combat
Engage in intense, soulslike battles where every strike counts thanks to a fast, fluid and aggressive combat system. Whether steel or sorcery, melee or ranged, experiment with countless builds to overcome each unique enemy encounter before delivering an arena-drenching execution.

Battle Monstrous Bosses
Confront colossal abominations forged in a world without hope and void of mercy. Each distinct showdown will prove a brutal test of skill, grit, and unyielding will. Though aid is at hand, should you seek it…

Harness the Umbral
As bearer of the Umbral lamp, you have the ability to pass between the realms of the living and the dead, each with its own pathways, treasures, and of course, nightmarish creatures. But even greater, darker powers await you on this journey…

Sunscorched Studios Reveals MALPRAXIS™ – A First-Person Surgical Horror

unscorched Studios, the developers behind the cult hit RATSHAKER™, have announced MALPRAXIS™, a first-person surgical horror set aboard the deep-space vessel TRH Rusanov.

The player is the “bleeding-edge” autonomous surgical system known as the Surgical Procedure Intervention Diagnostic Emergency Response unit, or S.P.I.D.E.R., powered by a BCPU (Biological Central Processing Unit). You are the processor.

Across a series of semi-procedurally assembled shifts, you examine, diagnose, perform surgical procedures, and conduct forensic autopsies on the crew as conditions aboard the TRH Rusanov deteriorate.

You must treat the patients.
You must keep the crew alive.
The outcome will be recorded.

If failure exceeds acceptable limits, the trial is terminated and the experiment begins again. Memory wiped.
This is not how it happened.

Those who die remain dead. The consequences of those losses persist across shifts.
A trial consists of successive shifts, continuing until failure thresholds are exceeded or the system determines the evaluation complete. This is your reality.

MALPRAXIS™ is a feature-length standalone title that represents the culmination of several years of experimentation with medical gameplay, player consequence, and psychological pressure. Core ideas were first trialled publicly through a free demo released several years ago, before being rebuilt and expanded into a materially different experience informed by the studio’s subsequent commercial releases.

Content Warning

MALPRAXIS™ contains scenes not suitable for all audiences and is not appropriate for viewing at work. Content warnings include, but are not limited to: frequent violence, gore, medical procedures, body horror, invasive surgery, psychological distress, substance abuse, suicide, trauma, handling of corpses, and depictions of death.

Additional Notice

MALPRAXIS™ is designed to convey the psychological pressure and decision-making stress of roles such as surgeon, physician, and mortician. It does not claim to represent real-world medical, forensic, or criminological practice, and is not intended to function as a clinical or educational simulation.

Wishlist on Steam:
https://store.steampowered.com/app/3350240/MALPRAXIS/

Wishlist on Epic Games Store:
https://store.epicgames.com/en-US/p/malpraxis-b15376

Spaceslog Beta Review

Spaceslog is an upcoming space colony simulator, set to release in 2026, from Produno Games Studios. They were kind enough to send me a beta of the game. The game is set to release into early access on April 3rd.

If you have ever played games like RimWorld, you are familiar with the general concept of how the game is played. You make a few characters with different stats and personalities, and you build your ship. You set areas for cooking or storage and build sleeping areas and what have you. This game does nothing to reinvent the wheel, so to speak. It does, however, give you a new setting to play a genre many of us love.

The setting works out well, but more importantly, for those in the beta, the game has gotten consistent updates. I had a few complaints as I was making notes for my review about things like the pathfinding, but that has been taken care of in a recent fix. Trying to play with a controller gave me issues at first so I didn’t bother. It turns out there was an issue with using a controller if Steam was already running, but the controller wasn’t launched VIA Steam, and that was also taken care of. The game also works pretty well with an Xbox controller, tho I do prefer it with a mouse and keyboard, admittedly.

I’m not going to give this game a score, as I am only playing a beta that won’t be released for several months. The state it’s in is very much playable, and with the amount of updates they are putting out, I am pretty confident that come its April launch, we are looking at a solid title worth keeping an eye on for fans of the genre. It may not ever be equal to Rimworld, but it is shaping up to be a nice alternative. Best wishes, and may the gaming gods bring you glory.

Eldegarde, a multiplayer action-RPG from Blizzard veterans, launches in January 2026

Developer Notorious Studios, formed by Blizzard veteran Chris Kaleiki (World of WarcraftWrath of the Lich KingMists of Pandaria), has worked closely with the game’s community over the past eleven months, shaping and improving the core multiplayer experience, adding in brand new maps and new classes such as Paladin and Wizard.

Eldegarde’s 1.0 launch also introduces a PvE mode, allowing more casual players to jump into the classic pulp fantasy-inspired world of Eldegarde, learning its combat mechanics and map intricacies without the threat of other players.

“We’re incredibly excited to finally launch into 1.0,” said Chris Kaleiki, Founder of Notorious Studios. “Early access has been an incredibly useful and rewarding experience, allowing us to shape and refine our game alongside our dedicated community.”

“Beginning life as a hardcore PvPvE game, over time we learnt that players also wanted a PvE experience, something akin to a ‘mini-MMO’, if you like. Eldegarde is indicative of that effort; it is the name of the world in the game, which now provides a variety of experiences including PvE, PvP Arenas, a Social Hub and PvE Dungeon, ready to welcome in new and returning players alike.” 

Eldegarde launches into 1.0 on Steam on 21 January 2026. In the meantime, players can still purchase the game in Steam Early Access today, and upgrade to 1.0 for free come January.