Doom: The Dark Ages

In the years before Doom and Doom: Eternal , the Doom Slayer was a slave to the Kreed Makyr. Dispatched to a world overrun by the demon scourge, the Doom Slayer must band together with a kingdom to make a stand against the endless armies of hell.

Ok guys, real talk time: there’s A Lot of story in this particular entry. No longer is the story stuffed into notes or audio logs most of us didn’t pay a lick of attention to. It’s Doom. Most of us come for the brutal demon slaughter with badass weapons to loud, unrelenting metal music. Thankfully we get plenty of that. I love the aesthetic of this game. The weapons are a mix of medieval and sci fi, with giant robots, biomechanical dragons, and a certain special horror figure tossed in. The shield is the biggest gameplay change. You can whip it around like Captain America, sawing through fodder hoards and stunning bigger enemies, as well as parrying critical attacks. The parrying mechanic is fine but I felt like it was overused to living hell. Instead frantic combat that made you think on a microsecond’s notice like Eternal, most of this game comes down to the shield. It made the game stale in a way the previous entries weren’t for me.

The game takes a grander, more open approach than any other Doom has. I found it mostly fun to explore and gather loot to upgrade my abilities. The enemies are your pretty standard Doom fare, with a couple new enemies that can murder you real quick if you don’t learn to parry. The weapons themselves range from great to meh- the Super Shotgun, the Ravager, the Accelerator, Rocket Launcher, and Chainshot were my personal go-tos. Some weapons I felt were cool in theory but I nevr found much use for a lot of the options I was given all around. The epic set pieces were a huge win for me, fighting giant kaiju demons in a robot mech and flying around on my badass dragon were a long time metal nerd’s dream come true.

The game leans heavy on it’s story but sadly I wasn’t really invested. There’s long cutscenes that while beautiful feel like they belong in another game. A lot of the game is basically generic fantasy game dialogue and hyping the Slayer up as if he wasn’t already a absolute legend. As I said, while I appreciate the effort, the story didn’t really do anything for me.

In the end, I found Dark Ages to be the weak point of the trilogy but far from terrible. It’s a damn fun, truly epic experience at times that just leans too heavy on the shield parry and a meh story for me but still well worth grabbing. May the gaming gods bring you glory.

Reptilian Rising Steam Review

Reptilian Rising was recently released on Steam, and Numskull Games was nice enough to send me a copy. The thing to know about Reptilian Rising is that you shouldn’t take a deep dive into the story. It isn’t supposed to make sense, kind of like when you play Dungeons and Dragons with your friends and the bard wants to seduce the dragon, and your other friend wants to donate weapons and drugs to the orphanage.

The story is simple: a bunch of reptiles from another time invade, and the only way to stop them is for the greatest heroes from all of Earth’s history to gather and kill them. You can see how it falls apart quickly when you start asking how Winston Churchill is going to kill a T. rex, right? Right, glad you are going with me on this one. It is, however, a lot of fun to watch Albert Einstein kill a triceratops.

Ok, now admittedly, the game has some issues. For example, the combat can be slow at times, and it can be quite janky. It definitely needed some more polish for the price they are asking. This is honestly where my issue with recommending it comes in. The game isn’t bad, and it is quite unique; it many times feels like something you would play with your friends in the basement at a table, which I am sure is what they were aiming for.

The real issue is a $30 game being maybe 10-15 hours long, while having so many issues, from camera angles and things being blocked by the UI, while minor issues just seem hard to justify for me. This is a 6/10 title that, while a good pick up on sale, I can’t recommend with a clean conscience. Best wishes, and may the gaming gods bring you glory.

Monster Crown: Sin Eater PlayStation 5 Review

Monster Crown: Sin Eater is the newest game in the Monster Crown series, and Red Art Games was nice enough to send me a copy of this one early. I always appreciate this, and they are quickly becoming a joy to work with.

Now I don’t want to give anything away or spoil anything, that has never been my thing, but right out the gate, I do want to warn you that if you go into this thinking this is a Pokémon clone like Nexomon, you will be in for a shock. The game deals with far more complex and adult issues. It isn’t anything you haven’t seen in games before, but things will die in front of you on screen, and there is a sort of religious tone to things. Not in a mocking tone or preaching tone. It is just something that exists in the world.

So while your main character is out on his quest, which I won’t discuss for spoiler reasons, he will be creating pacts with monsters and even demons. There is, of course, the usual rock, paper, scissors type battle system where one type of attack is good against one type of monster, and so on and so forth. What makes Sin Eater so complex is that while your levels matter, you won’t be “evolving” your monsters. See, monsters aren’t so much viewed as companions in this world, tho some certainly are, they are quite literally viewed as monsters to be used as tools. People breed them to create new monsters, and you can fuse two together to create a new monster that will average out the levels of the monsters you used. The game even keeps track of which generation the monster is for you.

This brings me to my one and only issue with this game. I thought we, as gamers moved past the concept that grinding is what made games hard? Every time I breed monsters yea they get stronger, but I have to level them up from level one all over again. Yes, there are items you can buy to make this go faster, but they are kind of expensive, and they aren’t exactly unlimited. This definitely killed much of the fun in what should have been the best part of the game for me. It is still a 7/10 game for me, and one I plan to spend even more time with. It is definitely a viable alternative to Pokémon for those who want a more adult story and more of a challenge. Best wishes, and may the gaming gods bring you glory.

Under Par Golf Architect PlayStation 5 Review

Under Par Golf Architect hit PlayStation 5 recently, and Broken Arms Games was nice enough to send me a copy to check out. Don’t worry if you have no clue how to play golf, this is a game about builing an running a golf course. The game assumes you can’t really do that and will teach you how, and more importantly, it grades each aspect of the holes as you build them independently. You will discover fast what you are good at and what you aren’t good at, and hopefully, how to fix it.

The game is also really good about not tossing it at you too fast. It won’t be asking you to build 18 holes right out of the gate. The first area starts with placing down your clubhouse, building a hole or two, and opening your course. From there, it will teach you how you can use your avatar to play on your holes and how to place things like benches and water fountains. There is also very little guesswork involved in this, since the game will show you the effective range of these as you place them. This is something I wish more of these games would do.

This is the entire flow of the game: make customers happy so they return, take their money, and they become better customers. This is represented by them having ratings from bronze to silver or higher. There is a story involved, but truth be told, I wasn’t too interested in the guy who kept showing up. I think he was the mayor, but he seemed like kind of a dick.

The important part is that the game functions extremely well on consoles, and the graphics are cute. I really enjoyed watching people yell about all my sand traps. The game is an 8/10 experience for people who enjoy business simulators and designing things. It truly felt like an old Theme Park type title. Best wishes, and may the gaming gods bring you glory.

theHunter Call of the Wild Multiclass Weapon Pack Review PlayStation 5

The Hunter Call of the Wild is back with its new Multiclass weapons pack. Avalanche Studios was once again nice enough to hook me up with this DLC to try out, and I have to say, if you only buy one gun pack for this game, this is the one you buy.

I won’t bore you with any of the insane details, like how the Joneros .17HMR is perfect for game levels 1 and 2, and we finally have a fun that is just as good at shooting birds as it is at shooting all the little animals floating around the various maps.

And I certainly won’t sit here and tell you that the Richardson .500 can easily take down level 8 and 9 game at long range, regardless of whether you prefer soft or solid rounds. No, what I am going to say is simply that the four guns in this pack are technically all you will need to hunt basically everything in the game with a firearm. Truthfully, with the $6 price tag attached to this, it is a must-buy for fans of this game. I can no longer imagine myself going on a hunt without at least one of these on my loadout going forward. It is a 9/10 DLC, with the only flaw being that while rifle and shotgun hunters get something, handguns were left high and dry. Best wishes, and may the gaming gods bring you glory.

Saint Slayer: Spear of Sacrilege PlayStation 5 Review

Saint Slayer: Spear of Sacrilege was sent my way by Lillymo Games, and not only am I grateful they sent it, but I am also grateful that I decided to take a step out of my comfort zone and play this one. See, I love retro-style games, but I am not really a fan of Castlevania-style games. This one wears the Castlevania homage not only on its sleeve, but it also waves a huge flag for it.

That isn’t to say it is a rip-off of that game, not by a long shot. This isn’t even in just small ways; this game features full co-op from the moment you boot the game up. All 21 levels can be played with your friend. Fight all 7 bosses with your best friend sitting right next to you in old school couch co-op, chugging monster, and eating pizza just like your school days all over again.

While the game is done in 8-bit chiptune sound we love, and the NES graphics, many of us miss, there are some things you will want to be warned about. Many people who didn’t grow up playing games like this will want to be warned that when you die, you will be starting the game over again. This game is truly retro in many regards, including a password system. I won’t spoil what that does for you.

The controls are nice and better than I expected. Many of these games forget that while people love retro games, we don’t miss the stiff controls. While certain things do come with the graphics, things like input lag are not one of them. I feel like Saint Slayer does an amazing job of walking this line.

You may have noticed I still haven’t mentioned the story, and that is because, honestly, that is where the game is probably weakest. A long war has just ended, and your character has returned home just for that short peace to be shattered by an evil force he must now fight. It is very basic and been there, done that. While far from bad, it isn’t new or special. Saint Slayer Spear of Sacrilege is a must-play retro-style title, however. 9/10 for fans of this type of game, best wishes, and may the gaming gods bring you glory.

Legacy of Kain: Ascendance PlayStation 5 Review

Legacy of Kain: Ascendance Legacy of Kain: Ascendance was sent to me by the fine folks over at Crystal Dynamics, and I always like to give a shout-out to them and be up front with people when I get review copies of games.

The first thing you need to know, if you are new to the Legacy of Kain series, you can absolutely start here. The game starts as a prequel and assumes no knowledge of the other games in the series. You should also know that if you are a fan of the series, this one is a 2D side-scroller. It is fast-paced and has multiple playable characters, and you will see the story unfold in multiple chapters from different perspectives.

The game also has some choices in difficulties; for example, if you just want to see the story, it has a story mode that says you can’t die. I haven’t tested this, however. I doubt they would lie or lock the ending this way, but it has been done by companies before. The hardest difficulty is quite challenging.

The gameplay is exactly what you would expect, and changes depending on who you play as. Playing as a vampire, for example, lets you drain enemies of their blood and regain health if you are quick enough. On the flip side, touching any fire will damage you. Humans can set vampire characters on fire to destroy them.

Seeing how the Legacy of Kain series started is interesting for fans of the series, something I have never been. Worse, it seems to be more connected to the comic than the game series itself. While it isn’t a bad side scroller by any means, it is a very basic one. Fans of the series may enjoy it, but everyone else won’t really find much here. It is a 6/10 title that might be worth it on sale. Best wishes, and may the gaming gods bring you glory.

Tiny Bookshop Xbox Review

Tiny Bookhop was sent to me by Skystone Games, and I always appreciate it. Now there are cozy games, then there is Tiny Bookshop. If you don’t believe me, it is part of Game Pass. Try it. I don’t think I have ever been less stressed playing a game in my life. The concept is simple: you move to a town with a trailer to sell books from. You set up shop daily at a place of your choice, and people come and buy books. Occasionally, people will ask you for a recommendation. They tell you what they like and you help them choose from what you have in stock.

Occasionally, you will unlock new items to decorate your little bookshop, which will make people more likely to buy certain genres. Now these will change how much it costs you to keep the doors open, but honestly, between buying used books and my upkeep, I never felt like I was low on money or running out of books.

Do not misunderstand, none of this should be mistaken for me saying the game is easy and money is infinite. It is not; I found myself not buying things I wanted right away for obvious reasons, and there are plenty of people asking for help that you need to keep track of. It is a cozy game, not a boring game. There is plenty to do and keep you busy beyond selling books.

The real question you have to ask yourself before picking this one up, and I mean this honestly, is, do you care to spend your time relaxing, selling books? It is worth mentioning that you do not even have to run the cash register. Tiny Bookshop has truly mastered the art/ of a cozy shop sim, but how fun that is remains a real question. It is still an 8/10 experience. Best wishes, and may the gaming gods bring you glory.

Skautfold: Moonless Knight Xbox Review

Skautfold: Moonless Knight is a semi-open world game sent to me by Red Art Games. I find myself having a hard time truly describing this one. I feel like Soul Like gets tossed around far too easily these days, but I feel like not using the term also would be dishonest. With a system that relies heavily on your ability to guard and dodge, and will both punish and reward you for doing so. I would almost say the game may be unbeatable if you can’t manage these systems well.

The story, however, is still the main selling point here. You play as Gray, a 2nd Knight from Brittania. You are sent to aid in a negotiation in Japan that quickly goes badly when a cult that is well known to both sides decides now is the time to kill the Emperor. Your mission quickly becomes to aid the Dawn Empire in freeing the castle from the clutches of this evil cult and the magic they have trapped you all in.

Now, if you are looking for something new from this Metroidvania, you won’t really find it here. The combat, story, and graphics are all things we have seen in some capacity before, if I am being truly honest here. How many times have most of us shot a zombie or killed a Nazi in WW2, however? These things exist because they are fun and they work or challenge us. That is where Skautfolt: Moonless Knight shines. It takes all these things and puts them into a tight package you can enjoy at a nice $15 price point.

While the game will feel unfair to many in terms of difficulty, for those who enjoy a challenge, it offers a story worth seeing. It is a 7/10 title that could use a few tweaks, but is well worth the price asked. Best wishes, and may the gaming gods bring you glory.

Star Wars Jedi: Survivor

Five years has passed since Cal Kestis resumed the Jedi path and began fighting against the Empire. He’s become a valued part of the resistance, but no matter what, the Empire is always one step ahead. Everything changes when he hears of the fabled planet of Tanalorr- a force sensitive planet thought untouchable, unreachable, the perfect haven for the Jedi. Unfortunately, Cal awakens a long dormant High Republic jedi obsessed with the world, who’s willing to do anything to find it. Can Cal reunite his friends and beat the odds while avoiding the dark side?

Survivor is a sequel in every sense, good and bad. Star Wars Jedi: Fallen Order was one of my favorite games of the last console gen, almost a masterpiece. Survivor goes bigger, deeper, but not always for the best. Essentially the game feels like 2 different stories pressed together. Dagan Gera’s story in the first half didn’t really do much for me; I felt Dagan lacked the emotional depth of Trilla in the previous game. The later half, delivers a darker, more compelling story with a villain who not only challenges Cal on a combative level but a personal level, leading to pretty impactful finale (no spoilers on this villain’s identity). I seriously wished the rest of the game was just as powerful as the mid to endgame.

Gameplay is mixed. There’s more force powers which great expand combat in some fun was that are really epic. There are 5 lightsaber stances instead of 2, which vary gameplay style but I feel like dual wield and double bladed are the most OP options; if you max out dual wield, you can virtually become untouchable. I had to use the Kylo Ren crossgard saber for the biggest challenge on my first run. You can do partner attacks at certain points but I rarely used this feature, forgetting they were even there a lot of the time.

Rather than multiple worlds like the first game, we get less that are bigger and more open, including a hub world that unfolds like a typical souls map. I wasn’t a fan of this approach. The worlds of survivor mostly aren’t very interesting or memorable, except for a a few set pieces here and there. I hope you like desert biomes. The platforming feels less Prince of Persia and more cheap Zelda with a bunch of puzzle heavy temples that offer piss to no loot. Oh loot plays a big part of this game, but none of it really adds to much except skins. This big hub world is full of side quests that are predominately stale, generic fetch quests. I felt myself giving up on side missions pretty quickly every playthrough.

Sadly, I do have to say my experience wasn’t as flawless as Fallen Order’s. The previous game was a silky smooth ride. Survivor had some pretty hilarious bugs on my first playthrough, including a rock yeeting me into the sky. There’s also a fair amount of hard crashes I had that set me back a few times. Later play throughs were cleaner but still noticeable like playing with a invisible lightsaber for a while and falling through solid objects.

In the end, Survivor, despite my various complaints, is a solid game that could’ve been great. I feel like if it cooked another year, and dialed some things back it would’ve been much better. If you loved the first game and find it on sale, it’s worth checking out but keep your excitement in check. May the force be with you all.